GPU: Fix runahead with MSAA enabled in D3D11/Vulkan

This commit is contained in:
Connor McLaughlin 2021-01-25 18:48:55 +10:00
parent 31727b51a7
commit 24dd49e05d
3 changed files with 6 additions and 7 deletions

View file

@ -95,8 +95,6 @@ bool GPU_HW_D3D11::DoState(StateWrapper& sw, HostDisplayTexture** host_texture,
{
if (host_texture)
{
const CD3D11_BOX src_box(0, 0, 0, static_cast<LONG>(m_vram_texture.GetWidth()),
static_cast<LONG>(m_vram_texture.GetHeight()), 1);
ComPtr<ID3D11Resource> resource;
HostDisplayTexture* tex = *host_texture;
@ -109,7 +107,7 @@ bool GPU_HW_D3D11::DoState(StateWrapper& sw, HostDisplayTexture** host_texture,
}
static_cast<ID3D11ShaderResourceView*>(tex->GetHandle())->GetResource(resource.GetAddressOf());
m_context->CopySubresourceRegion(m_vram_texture.GetD3DTexture(), 0, 0, 0, 0, resource.Get(), 0, &src_box);
m_context->CopySubresourceRegion(m_vram_texture.GetD3DTexture(), 0, 0, 0, 0, resource.Get(), 0, nullptr);
}
else
{
@ -128,7 +126,7 @@ bool GPU_HW_D3D11::DoState(StateWrapper& sw, HostDisplayTexture** host_texture,
}
static_cast<ID3D11ShaderResourceView*>(tex->GetHandle())->GetResource(resource.GetAddressOf());
m_context->CopySubresourceRegion(resource.Get(), 0, 0, 0, 0, m_vram_texture.GetD3DTexture(), 0, &src_box);
m_context->CopySubresourceRegion(resource.Get(), 0, 0, 0, 0, m_vram_texture.GetD3DTexture(), 0, nullptr);
}
}

View file

@ -1973,7 +1973,7 @@ void CalculateRewindMemoryUsage(u32 num_saves, u64* ram_usage, u64* vram_usage)
{
*ram_usage = MAX_SAVE_STATE_SIZE * static_cast<u64>(num_saves);
*vram_usage = (VRAM_WIDTH * VRAM_HEIGHT * 4) * static_cast<u64>(std::max(g_settings.gpu_resolution_scale, 1u)) *
static_cast<u64>(num_saves);
static_cast<u64>(g_settings.gpu_multisamples) * static_cast<u64>(num_saves);
}
void ClearMemorySaveStates()

View file

@ -168,8 +168,9 @@ std::unique_ptr<HostDisplayTexture> VulkanHostDisplay::CreateTexture(u32 width,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
Vulkan::Texture texture;
if (!texture.Create(width, height, levels, layers, vk_format, VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL, usage))
if (!texture.Create(width, height, levels, layers, vk_format, static_cast<VkSampleCountFlagBits>(samples),
(layers > 1) ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
usage))
{
return {};
}