OSD: Add controller input display overlay

This commit is contained in:
Connor McLaughlin 2021-04-04 03:51:08 +10:00
parent a9a571cd6a
commit 251043f11a
25 changed files with 293 additions and 12 deletions

View file

@ -328,4 +328,6 @@
<string name="main_activity_empty_game_list_start_file">Start File</string> <string name="main_activity_empty_game_list_start_file">Start File</string>
<string name="update_notes_title">Update Notes</string> <string name="update_notes_title">Update Notes</string>
<string name="update_notes_message_version_controller_update">This DuckStation update includes support for multiple controllers with vibration, and binding devices such as keyboards/volume buttons.\n\nYou must re-bind your controllers, otherwise they will no longer function. Do you want to do this now?</string> <string name="update_notes_message_version_controller_update">This DuckStation update includes support for multiple controllers with vibration, and binding devices such as keyboards/volume buttons.\n\nYou must re-bind your controllers, otherwise they will no longer function. Do you want to do this now?</string>
<string name="settings_osd_show_show_inputs">Show Controller Input</string>
<string name="settings_summary_osd_show_inputs">Shows the current controller state of the system in the bottom-left corner of the display.</string>
</resources> </resources>

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@ -98,5 +98,11 @@
app:defaultValue="false" app:defaultValue="false"
app:summary="@string/settings_summary_osd_show_resolution" app:summary="@string/settings_summary_osd_show_resolution"
app:iconSpaceReserved="false" /> app:iconSpaceReserved="false" />
<SwitchPreferenceCompat
app:key="Display/ShowInputs"
app:title="@string/settings_osd_show_show_inputs"
app:defaultValue="false"
app:summary="@string/settings_summary_osd_show_inputs"
app:iconSpaceReserved="false" />
</PreferenceScreen> </PreferenceScreen>

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@ -104,6 +104,16 @@ std::optional<s32> AnalogController::GetButtonCodeByName(std::string_view button
return StaticGetButtonCodeByName(button_name); return StaticGetButtonCodeByName(button_name);
} }
float AnalogController::GetAxisState(s32 axis_code) const
{
if (axis_code < 0 || axis_code >= static_cast<s32>(Axis::Count))
return 0.0f;
// 0..255 -> -1..1
const float value = (((static_cast<float>(m_axis_state[static_cast<s32>(axis_code)]) / 255.0f) * 2.0f) - 1.0f);
return std::clamp(value / m_axis_scale, -1.0f, 1.0f);
}
void AnalogController::SetAxisState(s32 axis_code, float value) void AnalogController::SetAxisState(s32 axis_code, float value)
{ {
if (axis_code < 0 || axis_code >= static_cast<s32>(Axis::Count)) if (axis_code < 0 || axis_code >= static_cast<s32>(Axis::Count))
@ -124,6 +134,15 @@ void AnalogController::SetAxisState(Axis axis, u8 value)
m_axis_state[static_cast<u8>(axis)] = value; m_axis_state[static_cast<u8>(axis)] = value;
} }
bool AnalogController::GetButtonState(s32 button_code) const
{
if (button_code < 0 || button_code >= static_cast<s32>(Button::Analog))
return false;
const u16 bit = u16(1) << static_cast<u8>(button_code);
return ((m_button_state & bit) == 0);
}
void AnalogController::SetButtonState(Button button, bool pressed) void AnalogController::SetButtonState(Button button, bool pressed)
{ {
if (button == Button::Analog) if (button == Button::Analog)

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@ -59,7 +59,9 @@ public:
void Reset() override; void Reset() override;
bool DoState(StateWrapper& sw, bool ignore_input_state) override; bool DoState(StateWrapper& sw, bool ignore_input_state) override;
float GetAxisState(s32 axis_code) const override;
void SetAxisState(s32 axis_code, float value) override; void SetAxisState(s32 axis_code, float value) override;
bool GetButtonState(s32 button_code) const override;
void SetButtonState(s32 button_code, bool pressed) override; void SetButtonState(s32 button_code, bool pressed) override;
u32 GetButtonStateBits() const override; u32 GetButtonStateBits() const override;
std::optional<u32> GetAnalogInputBytes() const override; std::optional<u32> GetAnalogInputBytes() const override;

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@ -69,6 +69,16 @@ std::optional<s32> AnalogJoystick::GetButtonCodeByName(std::string_view button_n
return StaticGetButtonCodeByName(button_name); return StaticGetButtonCodeByName(button_name);
} }
float AnalogJoystick::GetAxisState(s32 axis_code) const
{
if (axis_code < 0 || axis_code >= static_cast<s32>(Axis::Count))
return 0.0f;
// 0..255 -> -1..1
const float value = (((static_cast<float>(m_axis_state[static_cast<s32>(axis_code)]) / 255.0f) * 2.0f) - 1.0f);
return std::clamp(value / m_axis_scale, -1.0f, 1.0f);
}
void AnalogJoystick::SetAxisState(s32 axis_code, float value) void AnalogJoystick::SetAxisState(s32 axis_code, float value)
{ {
if (axis_code < 0 || axis_code >= static_cast<s32>(Axis::Count)) if (axis_code < 0 || axis_code >= static_cast<s32>(Axis::Count))
@ -89,6 +99,15 @@ void AnalogJoystick::SetAxisState(Axis axis, u8 value)
m_axis_state[static_cast<u8>(axis)] = value; m_axis_state[static_cast<u8>(axis)] = value;
} }
bool AnalogJoystick::GetButtonState(s32 button_code) const
{
if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
return false;
const u16 bit = u16(1) << static_cast<u8>(button_code);
return ((m_button_state & bit) == 0);
}
void AnalogJoystick::SetButtonState(Button button, bool pressed) void AnalogJoystick::SetButtonState(Button button, bool pressed)
{ {
if (button == Button::Mode) if (button == Button::Mode)

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@ -57,7 +57,9 @@ public:
void Reset() override; void Reset() override;
bool DoState(StateWrapper& sw, bool apply_input_state) override; bool DoState(StateWrapper& sw, bool apply_input_state) override;
float GetAxisState(s32 axis_code) const override;
void SetAxisState(s32 axis_code, float value) override; void SetAxisState(s32 axis_code, float value) override;
bool GetButtonState(s32 button_code) const override;
void SetButtonState(s32 button_code, bool pressed) override; void SetButtonState(s32 button_code, bool pressed) override;
u32 GetButtonStateBits() const override; u32 GetButtonStateBits() const override;
std::optional<u32> GetAnalogInputBytes() const override; std::optional<u32> GetAnalogInputBytes() const override;

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@ -26,8 +26,18 @@ bool Controller::Transfer(const u8 data_in, u8* data_out)
return false; return false;
} }
float Controller::GetAxisState(s32 axis_code) const
{
return 0.0f;
}
void Controller::SetAxisState(s32 axis_code, float value) {} void Controller::SetAxisState(s32 axis_code, float value) {}
bool Controller::GetButtonState(s32 button_code) const
{
return false;
}
void Controller::SetButtonState(s32 button_code, bool pressed) {} void Controller::SetButtonState(s32 button_code, bool pressed) {}
u32 Controller::GetButtonStateBits() const u32 Controller::GetButtonStateBits() const

View file

@ -45,9 +45,15 @@ public:
// Returns the value of ACK, as well as filling out_data. // Returns the value of ACK, as well as filling out_data.
virtual bool Transfer(const u8 data_in, u8* data_out); virtual bool Transfer(const u8 data_in, u8* data_out);
/// Changes the specified axis state. Values are normalized from -1..1.
virtual float GetAxisState(s32 axis_code) const;
/// Changes the specified axis state. Values are normalized from -1..1. /// Changes the specified axis state. Values are normalized from -1..1.
virtual void SetAxisState(s32 axis_code, float value); virtual void SetAxisState(s32 axis_code, float value);
/// Returns the specified button state.
virtual bool GetButtonState(s32 button_code) const;
/// Changes the specified button state. /// Changes the specified button state.
virtual void SetButtonState(s32 button_code, bool pressed); virtual void SetButtonState(s32 button_code, bool pressed);

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@ -42,7 +42,14 @@ bool DigitalController::DoState(StateWrapper& sw, bool apply_input_state)
return true; return true;
} }
void DigitalController::SetAxisState(s32 axis_code, float value) {} bool DigitalController::GetButtonState(s32 button_code) const
{
if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
return false;
const u16 bit = u16(1) << static_cast<u8>(button_code);
return ((m_button_state & bit) == 0);
}
void DigitalController::SetButtonState(Button button, bool pressed) void DigitalController::SetButtonState(Button button, bool pressed)
{ {

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@ -46,7 +46,7 @@ public:
void Reset() override; void Reset() override;
bool DoState(StateWrapper& sw, bool apply_input_state) override; bool DoState(StateWrapper& sw, bool apply_input_state) override;
void SetAxisState(s32 axis_code, float value) override; bool GetButtonState(s32 button_code) const override;
void SetButtonState(s32 button_code, bool pressed) override; void SetButtonState(s32 button_code, bool pressed) override;
u32 GetButtonStateBits() const override; u32 GetButtonStateBits() const override;

View file

@ -56,7 +56,14 @@ bool NamcoGunCon::DoState(StateWrapper& sw, bool apply_input_state)
return true; return true;
} }
void NamcoGunCon::SetAxisState(s32 axis_code, float value) {} bool NamcoGunCon::GetButtonState(s32 button_code) const
{
if (button_code < 0 || button_code > static_cast<s32>(Button::B))
return false;
const u16 bit = u16(1) << static_cast<u8>(button_code);
return ((m_button_state & bit) == 0);
}
void NamcoGunCon::SetButtonState(Button button, bool pressed) void NamcoGunCon::SetButtonState(Button button, bool pressed)
{ {

View file

@ -36,7 +36,7 @@ public:
void LoadSettings(const char* section) override; void LoadSettings(const char* section) override;
bool GetSoftwareCursor(const Common::RGBA8Image** image, float* image_scale, bool* relative_mode) override; bool GetSoftwareCursor(const Common::RGBA8Image** image, float* image_scale, bool* relative_mode) override;
void SetAxisState(s32 axis_code, float value) override; bool GetButtonState(s32 button_code) const override;
void SetButtonState(s32 button_code, bool pressed) override; void SetButtonState(s32 button_code, bool pressed) override;
void ResetTransferState() override; void ResetTransferState() override;

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@ -48,6 +48,16 @@ bool NeGcon::DoState(StateWrapper& sw, bool apply_input_state)
return true; return true;
} }
float NeGcon::GetAxisState(s32 axis_code) const
{
if (axis_code < 0 || axis_code >= static_cast<s32>(Axis::Count))
return 0.0f;
// 0..255 -> -1..1
const float value = (((static_cast<float>(m_axis_state[static_cast<s32>(axis_code)]) / 255.0f) * 2.0f) - 1.0f);
return std::clamp(value, -1.0f, 1.0f);
}
void NeGcon::SetAxisState(s32 axis_code, float value) void NeGcon::SetAxisState(s32 axis_code, float value)
{ {
if (axis_code < 0 || axis_code >= static_cast<s32>(Axis::Count)) if (axis_code < 0 || axis_code >= static_cast<s32>(Axis::Count))
@ -78,6 +88,15 @@ void NeGcon::SetAxisState(Axis axis, u8 value)
m_axis_state[static_cast<u8>(axis)] = value; m_axis_state[static_cast<u8>(axis)] = value;
} }
bool NeGcon::GetButtonState(s32 button_code) const
{
if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
return false;
const u16 bit = u16(1) << static_cast<u8>(button_code);
return ((m_button_state & bit) == 0);
}
void NeGcon::SetButtonState(s32 button_code, bool pressed) void NeGcon::SetButtonState(s32 button_code, bool pressed)
{ {
if (button_code < 0 || button_code >= static_cast<s32>(Button::Count)) if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))

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@ -48,7 +48,10 @@ public:
void Reset() override; void Reset() override;
bool DoState(StateWrapper& sw, bool apply_input_state) override; bool DoState(StateWrapper& sw, bool apply_input_state) override;
float GetAxisState(s32 axis_code) const override;
void SetAxisState(s32 axis_code, float value) override; void SetAxisState(s32 axis_code, float value) override;
bool GetButtonState(s32 button_code) const override;
void SetButtonState(s32 button_code, bool pressed) override; void SetButtonState(s32 button_code, bool pressed) override;
void ResetTransferState() override; void ResetTransferState() override;

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@ -59,7 +59,14 @@ bool PlayStationMouse::DoState(StateWrapper& sw, bool apply_input_state)
return true; return true;
} }
void PlayStationMouse::SetAxisState(s32 axis_code, float value) {} bool PlayStationMouse::GetButtonState(s32 button_code) const
{
if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
return false;
const u16 bit = u16(1) << static_cast<u8>(button_code);
return ((m_button_state & bit) == 0);
}
void PlayStationMouse::SetButtonState(Button button, bool pressed) void PlayStationMouse::SetButtonState(Button button, bool pressed)
{ {

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@ -32,7 +32,7 @@ public:
void Reset() override; void Reset() override;
bool DoState(StateWrapper& sw, bool apply_input_state) override; bool DoState(StateWrapper& sw, bool apply_input_state) override;
void SetAxisState(s32 axis_code, float value) override; bool GetButtonState(s32 button_code) const override;
void SetButtonState(s32 button_code, bool pressed) override; void SetButtonState(s32 button_code, bool pressed) override;
void ResetTransferState() override; void ResetTransferState() override;

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@ -51,6 +51,7 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showSpeed, "Display", "ShowSpeed", false); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showSpeed, "Display", "ShowSpeed", false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showResolution, "Display", "ShowResolution", SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showResolution, "Display", "ShowResolution",
false); false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showInput, "Display", "ShowInputs", false);
connect(m_ui.renderer, QOverload<int>::of(&QComboBox::currentIndexChanged), this, connect(m_ui.renderer, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&DisplaySettingsWidget::populateGPUAdaptersAndResolutions); &DisplaySettingsWidget::populateGPUAdaptersAndResolutions);
@ -135,6 +136,9 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage.")); tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
dialog->registerWidgetHelp(m_ui.showResolution, tr("Show Resolution"), tr("Unchecked"), dialog->registerWidgetHelp(m_ui.showResolution, tr("Show Resolution"), tr("Unchecked"),
tr("Shows the resolution of the game in the top-right corner of the display.")); tr("Shows the resolution of the game in the top-right corner of the display."));
dialog->registerWidgetHelp(
m_ui.showInput, tr("Show Controller Input"), tr("Unchecked"),
tr("Shows the current controller state of the system in the bottom-left corner of the display."));
#ifdef _WIN32 #ifdef _WIN32
{ {

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@ -209,6 +209,13 @@
</property> </property>
</widget> </widget>
</item> </item>
<item row="4" column="1">
<widget class="QCheckBox" name="showInput">
<property name="text">
<string>Show Controller Input</string>
</property>
</widget>
</item>
</layout> </layout>
</widget> </widget>
</item> </item>

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@ -17,8 +17,10 @@ add_library(frontend-common
icon.h icon.h
ini_settings_interface.cpp ini_settings_interface.cpp
ini_settings_interface.h ini_settings_interface.h
imgui_fullscreen.h input_overlay_ui.cpp
input_overlay_ui.h
imgui_fullscreen.cpp imgui_fullscreen.cpp
imgui_fullscreen.h
imgui_impl_opengl3.cpp imgui_impl_opengl3.cpp
imgui_impl_opengl3.h imgui_impl_opengl3.h
imgui_impl_vulkan.cpp imgui_impl_vulkan.cpp

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@ -28,6 +28,7 @@
#include "imgui_fullscreen.h" #include "imgui_fullscreen.h"
#include "imgui_styles.h" #include "imgui_styles.h"
#include "ini_settings_interface.h" #include "ini_settings_interface.h"
#include "input_overlay_ui.h"
#include "save_state_selector_ui.h" #include "save_state_selector_ui.h"
#include "scmversion/scmversion.h" #include "scmversion/scmversion.h"
#include <cmath> #include <cmath>
@ -57,6 +58,7 @@
Log_SetChannel(CommonHostInterface); Log_SetChannel(CommonHostInterface);
static std::string s_settings_filename; static std::string s_settings_filename;
static std::unique_ptr<FrontendCommon::InputOverlayUI> s_input_overlay_ui;
CommonHostInterface::CommonHostInterface() = default; CommonHostInterface::CommonHostInterface() = default;
@ -104,6 +106,8 @@ bool CommonHostInterface::Initialize()
void CommonHostInterface::Shutdown() void CommonHostInterface::Shutdown()
{ {
s_input_overlay_ui.reset();
HostInterface::Shutdown(); HostInterface::Shutdown();
ImGui::DestroyContext(); ImGui::DestroyContext();
@ -1038,6 +1042,9 @@ void CommonHostInterface::DrawImGuiWindows()
if (m_save_state_selector_ui->IsOpen()) if (m_save_state_selector_ui->IsOpen())
m_save_state_selector_ui->Draw(); m_save_state_selector_ui->Draw();
if (s_input_overlay_ui)
s_input_overlay_ui->Draw();
if (m_fullscreen_ui_enabled) if (m_fullscreen_ui_enabled)
{ {
FullscreenUI::Render(); FullscreenUI::Render();
@ -1210,11 +1217,6 @@ void CommonHostInterface::DrawOSDMessages()
{ {
AcquirePendingOSDMessages(); AcquirePendingOSDMessages();
constexpr ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing;
const float scale = ImGui::GetIO().DisplayFramebufferScale.x; const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
const float spacing = 5.0f * scale; const float spacing = 5.0f * scale;
const float margin = 10.0f * scale; const float margin = 10.0f * scale;
@ -2639,6 +2641,13 @@ void CommonHostInterface::LoadSettings(SettingsInterface& si)
} }
} }
} }
const bool input_display_enabled = si.GetBoolValue("Display", "ShowInputs", false);
const bool input_display_state = static_cast<bool>(s_input_overlay_ui);
if (input_display_enabled && !s_input_overlay_ui)
s_input_overlay_ui = std::make_unique<FrontendCommon::InputOverlayUI>();
else if (!input_display_enabled && s_input_overlay_ui)
s_input_overlay_ui.reset();
} }
void CommonHostInterface::SaveSettings(SettingsInterface& si) void CommonHostInterface::SaveSettings(SettingsInterface& si)

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@ -104,6 +104,7 @@
<ClCompile Include="imgui_impl_vulkan.cpp" /> <ClCompile Include="imgui_impl_vulkan.cpp" />
<ClCompile Include="imgui_styles.cpp" /> <ClCompile Include="imgui_styles.cpp" />
<ClCompile Include="ini_settings_interface.cpp" /> <ClCompile Include="ini_settings_interface.cpp" />
<ClCompile Include="input_overlay_ui.cpp" />
<ClCompile Include="opengl_host_display.cpp" /> <ClCompile Include="opengl_host_display.cpp" />
<ClCompile Include="postprocessing_chain.cpp" /> <ClCompile Include="postprocessing_chain.cpp" />
<ClCompile Include="postprocessing_shader.cpp" /> <ClCompile Include="postprocessing_shader.cpp" />
@ -135,6 +136,7 @@
<ClInclude Include="imgui_impl_vulkan.h" /> <ClInclude Include="imgui_impl_vulkan.h" />
<ClInclude Include="imgui_styles.h" /> <ClInclude Include="imgui_styles.h" />
<ClInclude Include="ini_settings_interface.h" /> <ClInclude Include="ini_settings_interface.h" />
<ClInclude Include="input_overlay_ui.h" />
<ClInclude Include="opengl_host_display.h" /> <ClInclude Include="opengl_host_display.h" />
<ClInclude Include="postprocessing_chain.h" /> <ClInclude Include="postprocessing_chain.h" />
<ClInclude Include="postprocessing_shader.h" /> <ClInclude Include="postprocessing_shader.h" />

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@ -30,6 +30,7 @@
<ClCompile Include="cheevos.cpp" /> <ClCompile Include="cheevos.cpp" />
<ClCompile Include="http_downloader.cpp" /> <ClCompile Include="http_downloader.cpp" />
<ClCompile Include="http_downloader_winhttp.cpp" /> <ClCompile Include="http_downloader_winhttp.cpp" />
<ClCompile Include="input_overlay_ui.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="icon.h" /> <ClInclude Include="icon.h" />
@ -61,6 +62,7 @@
<ClInclude Include="cheevos.h" /> <ClInclude Include="cheevos.h" />
<ClInclude Include="http_downloader.h" /> <ClInclude Include="http_downloader.h" />
<ClInclude Include="http_downloader_winhttp.h" /> <ClInclude Include="http_downloader_winhttp.h" />
<ClInclude Include="input_overlay_ui.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="font_roboto_regular.inl" /> <None Include="font_roboto_regular.inl" />

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@ -1980,6 +1980,10 @@ void DrawSettingsWindow()
ToggleButton("Show Resolution", ToggleButton("Show Resolution",
"Shows the current rendering resolution of the system in the top-right corner of the display.", "Shows the current rendering resolution of the system in the top-right corner of the display.",
&s_settings_copy.display_show_resolution); &s_settings_copy.display_show_resolution);
settings_changed |= ToggleButtonForNonSetting(
"Show Controller Input",
"Shows the current controller state of the system in the bottom-left corner of the display.", "Display",
"ShowInputs", false);
EndMenuButtons(); EndMenuButtons();
} }

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@ -0,0 +1,118 @@
#include "input_overlay_ui.h"
#include "common_host_interface.h"
#include "core/pad.h"
#include "core/settings.h"
#include "core/system.h"
#include "fullscreen_ui.h"
#include "imgui_fullscreen.h"
static CommonHostInterface* GetHostInterface()
{
return static_cast<CommonHostInterface*>(g_host_interface);
}
namespace FrontendCommon {
InputOverlayUI::InputOverlayUI() = default;
InputOverlayUI::~InputOverlayUI() = default;
void InputOverlayUI::Draw()
{
UpdateNames();
if (m_active_ports == 0)
return;
ImFont* font;
float margin, spacing, shadow_offset;
if (GetHostInterface()->IsFullscreenUIEnabled())
{
font = ImGuiFullscreen::g_large_font;
margin = ImGuiFullscreen::LayoutScale(10.0f);
spacing = ImGuiFullscreen::LayoutScale(5.0f);
shadow_offset = ImGuiFullscreen::LayoutScale(1.0f);
}
else
{
font = ImGui::GetFont();
margin = ImGuiFullscreen::DPIScale(10.0f);
spacing = ImGuiFullscreen::DPIScale(5.0f);
shadow_offset = ImGuiFullscreen::DPIScale(1.0f);
}
static constexpr u32 text_color = IM_COL32(0xff, 0xff, 0xff, 255);
static constexpr u32 shadow_color = IM_COL32(0x00, 0x00, 0x00, 100);
const ImVec2& display_size = ImGui::GetIO().DisplaySize;
ImDrawList* dl = ImGui::GetBackgroundDrawList();
float current_x = margin;
float current_y =
display_size.y - margin - ((static_cast<float>(m_active_ports) * (font->FontSize + spacing)) - spacing);
const ImVec4 clip_rect(current_x, current_y, display_size.x - margin, display_size.y - margin);
LargeString text;
for (u32 port = 0; port < NUM_CONTROLLER_AND_CARD_PORTS; port++)
{
if (m_types[port] == ControllerType::None)
continue;
const Controller* controller = g_pad.GetController(port);
DebugAssert(controller);
text.Format("P%u |", port + 1u);
if (!m_axis_names[port].empty())
{
for (const auto& [axis_name, axis_code, axis_type] : m_axis_names[port])
{
const float value = controller->GetAxisState(axis_code);
text.AppendFormattedString(" %s: %.2f", axis_name.c_str(), value);
}
text.AppendString(" |");
}
for (const auto& [button_name, button_code] : m_button_names[port])
{
const bool pressed = controller->GetButtonState(button_code);
if (pressed)
text.AppendFormattedString(" %s", button_name.c_str());
}
dl->AddText(font, font->FontSize, ImVec2(current_x + shadow_offset, current_y + shadow_offset), shadow_color,
text.GetCharArray(), text.GetCharArray() + text.GetLength(), 0.0f, &clip_rect);
dl->AddText(font, font->FontSize, ImVec2(current_x, current_y), text_color, text.GetCharArray(),
text.GetCharArray() + text.GetLength(), 0.0f, &clip_rect);
current_y += font->FontSize + spacing;
}
}
void InputOverlayUI::UpdateNames()
{
m_active_ports = 0;
if (!System::IsValid())
return;
for (u32 port = 0; port < NUM_CONTROLLER_AND_CARD_PORTS; port++)
{
const Controller* controller = g_pad.GetController(port);
const ControllerType type = (controller) ? controller->GetType() : ControllerType::None;
if (type != ControllerType::None)
m_active_ports++;
if (type == m_types[port])
continue;
m_axis_names[port] = Controller::GetAxisNames(type);
m_button_names[port] = Controller::GetButtonNames(type);
m_types[port] = type;
}
}
} // namespace FrontendCommon

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@ -0,0 +1,24 @@
#pragma once
#include "core/controller.h"
#include <array>
namespace FrontendCommon {
class InputOverlayUI
{
public:
InputOverlayUI();
~InputOverlayUI();
void Draw();
private:
void UpdateNames();
std::array<Controller::AxisList, NUM_CONTROLLER_AND_CARD_PORTS> m_axis_names;
std::array<Controller::ButtonList, NUM_CONTROLLER_AND_CARD_PORTS> m_button_names;
std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> m_types{};
u32 m_active_ports = 0;
};
} // namespace FrontendCommon