From 6bc1814d0219b996a35f790ea50218c11746dd10 Mon Sep 17 00:00:00 2001 From: zkdpower <40191866+zkdpower@users.noreply.github.com> Date: Thu, 18 Feb 2021 09:31:26 +0800 Subject: [PATCH] Update Simple-Chinese language file to latest Update Simple-Chinese language file to latest --- .../translations/duckstation-qt_zh-cn.ts | 467 ++++++++++-------- 1 file changed, 256 insertions(+), 211 deletions(-) diff --git a/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts b/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts index de053e56c..1b71db30f 100644 --- a/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts +++ b/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts @@ -63,25 +63,25 @@ - + Log To System Console 记录系统操纵台 - + Log To Window 记录窗口 - + Log To Debug Console 记录调试操纵台 - + Log To File 记录文件 @@ -126,130 +126,128 @@ PGXP顶点缓存 - PGXP CPU Mode - PGXP在CPU模式 + PGXP在CPU模式 - PGXP Preserve Projection Precision - PGXP保持投影精度 + PGXP保持投影精度 - + PGXP Geometry Tolerance PGXP几何公差 - + PGXP Depth Clear Threshold PGXP深度清空阈值 - + Enable Recompiler Fast Memory Access 启用快速内存访问重编译器 - + Enable Recompiler ICache 启用ICache重编译器 - + Enable VRAM Write Texture Replacement 启用显存写入纹理替换 - + Preload Texture Replacements 预加载纹理替换 - + Dump Replaceable VRAM Writes 转储可替换的显存写入 - + Set Dumped VRAM Write Alpha Channel 设置转储的显存写入Alpha通道 - + Minimum Dumped VRAM Write Width 最小转储显存写入宽度 - + Minimum Dumped VRAM Write Height 最小转储显存写入高度 - + DMA Max Slice Ticks DMA最大片段时数 - + DMA Halt Ticks DMA停顿时数 - + GPU FIFO Size GPU的FIFO大小 - + GPU Max Run-Ahead GPU最大预运行 - + Log Level 日志级别 - + Information 信息 - + Sets the verbosity of messages logged. Higher levels will log more messages. 设置记录的消息的详细级别。更高的级别将记录更多的消息。 - - - - + + + + User Preference 用户偏好 - + Logs messages to the console window. 将消息记录到操纵台窗口。 - + Logs messages to the debug console where supported. 将消息记录到所支持的调试操纵台。 - + Logs messages to the window. 将消息记录到窗口。 - + Logs messages to duckstation.log in the user directory. 将消息记录到用户数据目录中的duckstation.log。 - + Shows a debug menu bar with additional statistics and quick settings. 显示带有额外统计信息和快速设置的调试菜单栏。 @@ -264,7 +262,7 @@ 禁用全部增强 - + Increase Timer Resolution 提高计时器分辨率 @@ -278,7 +276,7 @@ 重置为默认值 - + Enable Recompiler Memory Exceptions 启用内存异常重编译器 @@ -289,17 +287,17 @@ - + Show Debug Menu 显示调试菜单 - + Use Debug Host GPU Device 使用调试主机GPU设备 - + Unchecked 不勾选 @@ -663,7 +661,7 @@ Buffer Size: - 缓存大小: + 缓冲大小: @@ -742,12 +740,12 @@ Buffer Size - 缓存大小 + 缓冲大小 The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency. - 缓存大小决定主机将要拉入的音频块的大小。较小的值可减少输出延迟,但如果模拟速度不一致,则可能会引起故障。请注意,Cubeb后端使用较小块时将忽略值的大小,因此在这里使用低值可能不会显著改变延迟。 + 缓冲大小决定主机将要拉入的音频块的大小。较小的值可减少输出延迟,但如果模拟速度不一致,则可能会引起故障。请注意,Cubeb后端使用较小块时将忽略值的大小,因此在这里使用低值可能不会显著改变延迟。 @@ -2832,9 +2830,8 @@ This file can be several gigabytes, so be aware of SSD wear. 屏幕显示 - Show Messages - 显示消息 + 显示消息 @@ -2844,6 +2841,7 @@ This file can be several gigabytes, so be aware of SSD wear. + Show Emulation Speed 显示模拟速度 @@ -2876,7 +2874,7 @@ This file can be several gigabytes, so be aware of SSD wear. - + (Default) (默认) @@ -2950,7 +2948,7 @@ This file can be several gigabytes, so be aware of SSD wear. Uses bilinear texture filtering when displaying the console's framebuffer to the screen. <br>Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. <br>The option will be less noticable the higher the resolution scale. - 在将操纵台的帧缓存显示到屏幕时使用双线性纹理过滤。<br>禁用过滤将生成更锐利、更块状/像素化的图像。启用将使图像平滑。<br>分辨率越高越不明显。 + 在将操纵台的帧缓冲显示到屏幕时使用双线性纹理过滤。<br>禁用过滤将生成更锐利、更块状/像素化的图像。启用将使图像平滑。<br>分辨率越高越不明显。 @@ -2989,6 +2987,7 @@ This file can be several gigabytes, so be aware of SSD wear. 使用第二个线程绘制图形。目前仅限软件渲染器可用,但可以在速度上提供显著的改进,并且安全使用。 + Show OSD Messages 显示屏幕消息 @@ -3009,9 +3008,8 @@ This file can be several gigabytes, so be aware of SSD wear. 在显示屏的右上角显示系统每秒显示的帧数 (或垂直同步)。 - Show Speed - 显示速度 + 显示速度 @@ -3036,7 +3034,7 @@ This file can be several gigabytes, so be aware of SSD wear. - + Borderless Fullscreen 无边界全屏 @@ -3101,7 +3099,7 @@ This file can be several gigabytes, so be aware of SSD wear. Rewind Buffer Size: - 回退缓存大小: + 回退缓冲大小: @@ -3242,7 +3240,7 @@ This file can be several gigabytes, so be aware of SSD wear. <b>Enable Rewinding:</b> Saves state periodically so you can rewind any mistakes while playing.<br> <b>Rewind Save Frequency:</b> How often a rewind state will be created. Higher frequencies have greater system requirements.<br> <b>Rewind Buffer Size:</b> How many saves will be kept for rewinding. Higher values have greater memory requirements. - <b>启用回退:</b>定期地存档可以使您在游戏时回退任何错误。<br> <b>回退保存频率:</b>回退档的创建频率。频率越高对系统的要求就越大。<br> <b>回退缓存大小:</b>回退档的保留数量。数值越大对内存的需求就越大。 + <b>启用回退:</b>定期地存档可以使您在游戏时回退任何错误。<br> <b>回退保存频率:</b>回退档的创建频率。频率越高对系统的要求就越大。<br> <b>回退缓冲大小:</b>回退档的保留数量。数值越大对内存的需求就越大。 @@ -3282,7 +3280,7 @@ This file can be several gigabytes, so be aware of SSD wear. 内部分辨率缩放: - + Resolution Scale 分辨率缩放 @@ -3292,7 +3290,7 @@ This file can be several gigabytes, so be aware of SSD wear. 纹理过滤器: - + Texture Filtering 纹理过滤器 @@ -3303,13 +3301,13 @@ This file can be several gigabytes, so be aware of SSD wear. - + True Color Rendering (24-bit, disables dithering) 真彩色渲染 (24位色,禁用色彩抖动) - + Scaled Dithering (scale dither pattern to resolution) 缩放色彩抖动 (按分辨率缩放模式) @@ -3330,24 +3328,40 @@ This file can be several gigabytes, so be aware of SSD wear. - + Disable Interlacing (force progressive render/scan) 禁用隔行扫描 (强制渐进式渲染/扫描) - + Force NTSC Timings (60hz-on-PAL) 强制NTSC制式 (60hz-PAL) - - Depth Buffer - 深度缓存 + + Preserve Projection Precision + 保持投影精度 - + + + Depth Buffer (Low Compatibility) + 深度缓冲 (低兼容性) + + + + + CPU Mode (Very Slow) + CPU模式 (非常慢) + + + Depth Buffer + 深度缓存 + + + Force 4:3 For 24-bit Display 强制24位色显示4比3 @@ -3376,19 +3390,19 @@ This file can be several gigabytes, so be aware of SSD wear. - + Geometry Correction 几何校正 - + Culling Correction 剔除校正 - + Texture Correction 纹理校正 @@ -3401,12 +3415,12 @@ This file can be several gigabytes, so be aware of SSD wear. CPU模式 - + Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. <br>This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU. 将此值设置为超过1x将增强渲染的3D多边形和线条的分辨率。仅适用于硬件后端。<br>这个选项通常是安全的,大多数游戏在更高的分辨率下看起来很好。更高的分辨率需要更强大的GPU。 - + Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. <br>Usually safe to enable, and only supported by the hardware renderers. 将抖动模式缩放到模拟GPU的分辨率级别。这使得抖动模式在更高分辨率下变得不那么明显。<br>通常可以安全启用,并且仅由硬件渲染器支持。 @@ -3415,60 +3429,70 @@ This file can be several gigabytes, so be aware of SSD wear. 利用双线性过滤器消除三维物体上放大纹理的块状。<br>会对更高分辨率的尺度产生更大的影响。目前,在许多游戏中,这个选项会在对象周围产生瑕疵,需要进一步的工作。仅适用于硬件渲染器。 - + Forces the rendering and display of frames to progressive mode. <br>This removes the "combing" effect seen in 480i games by rendering them in 480p. Usually safe to enable.<br> <b><u>May not be compatible with all games.</u></b> 强制以渐进模式渲染和显示帧。<br>这将通过对480p进行渲染的方式来消除480i游戏中出现的“梳理”效果。通常可以安全启用。<br><b><u>可能不兼容所有游戏。</u></b> - + Multisample Antialiasing 多重采样反锯齿 - + Disabled 禁用 - + Uses multisample antialiasing for rendering 3D objects. Can smooth out jagged edges on polygons at a lower cost to performance compared to increasing the resolution scale, but may be more likely to cause rendering errors in some games. Only applies to the hardware backends. 与增加分辨率相比,渲染3D对象使用多重采样反锯齿,能够以更低的性能代价来平滑多边形上的锯齿状边缘。但在一些游戏中可能更容易导致渲染错误。只适用于硬件后端。 - + Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. <br>For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. <br>For variable frame rate games, it may not affect the speed. 当操纵台处于PAL模式时使用NTSC帧计时,强制PAL游戏以60hz运行。<br>对于大多数速度与帧速率相关的游戏,这将导致游戏运行速度大约快17%。<br>对于可变帧速率游戏,它可能不会影响速度。 - + Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. 当显示24位色内容时纵横比切换回4比3显示,通常用于动画播放。 - + Chroma Smoothing For 24-Bit Display 平滑24位色显示色度 - + Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers. 24位色内容下,平滑颜色转变过渡中的块状,通常用于动画播放。只适用于硬件渲染器。 - + Smooths out the blockyness of magnified textures on 3D object by using filtering. <br>Will have a greater effect on higher resolution scales. Only applies to the hardware renderers. 使用滤镜来平滑因放大3D对象的纹理所导致的块状。<br>在较高的分辨率下将有更好的效果。只适用于硬件渲染器。 - + Widescreen Hack 宽屏调整 - + Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment. 通过对PGXP的深度值进行像素测试来尝试减少多边形Z冲突。低兼容性,但在某些游戏中可以工作得很好。其他游戏可能需要调整阈值。 + + + Adds additional precision to PGXP data post-projection. May improve visuals in some games. + 为PGXP数据后投影增加额外的精度。可以改善一些游戏的视觉效果。 + + + + Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a very high performance cost. + 对所有指令使用PGXP,而不仅仅是内存操作。需要PGXP来校正一些游戏中的抖动,但有一个非常高的性能消耗。 + Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. <br>For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. <br><b><u>May not be compatible with all games.</u></b> 将屏幕空间中的顶点位置缩放到适应宽屏显示的纵横比,将3D游戏中的视野从4:3彻底增加到16:9。<br>对于2D游戏,或者那些使用预渲染背景的游戏,此增强将无法按预期般工作。<br><b><u>可能不兼容所有游戏。</u></b> @@ -3478,27 +3502,27 @@ This file can be several gigabytes, so be aware of SSD wear. 允许放大渲染到控制台帧缓冲区的三维对象。仅适用于硬件后端。这个选项通常是安全的, 大多数游戏在更高的分辨率下看起来很好。更高的分辨率需要更强大的GPU。 - + Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't and will have broken effects with it enabled. Only applies to the hardware renderers. - 对于输出到操纵台的帧缓存,强制其颜色精度的每个通道使用全部8位精度。这会产生更好看的渐变,但代价是使某些颜色看起来稍有不同。禁用该选项也会启用色彩抖动,这会通过在这些像素周围应用图案来减少颜色之间的过渡。大多数游戏都与此选项兼容,但也有一部分游戏不支持此选项,并且在启用该选项后会产生中断效果。仅适用于硬件渲染器。 + 对于输出到操纵台的帧缓冲,强制其颜色精度的每个通道使用全部8位精度。这会产生更好看的渐变,但代价是使某些颜色看起来稍有不同。禁用该选项也会启用色彩抖动,这会通过在这些像素周围应用图案来减少颜色之间的过渡。大多数游戏都与此选项兼容,但也有一部分游戏不支持此选项,并且在启用该选项后会产生中断效果。仅适用于硬件渲染器。 - + Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. <br>For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. <br><b><u>May not be compatible with all games.</u></b> 缩放屏幕空间中的顶点位置到一个宽屏纵横比,将3D游戏4:3的视野彻底扩展到您选择的显示纵横比。<br>对于2D游戏,或者那些使用预渲染背景的游戏,此增强将无法按预期般工作。<br><b><u>可能不兼容所有游戏。</u></b> - + Reduces "wobbly" polygons and "warping" textures that are common in PS1 games. <br>Only works with the hardware renderers. <b><u>May not be compatible with all games.</u></b> 减少在PS1游戏中常见的"抖动"多边形和扭曲纹理。<br>仅适用于硬件渲染器。<b><u>可能不兼容所有游戏。</u></b> - + Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled. 提高多边形剔除的精度,减少几何体中的孔数。需要启用几何校正。 - + Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled. 使用透视校正插值纹理坐标和颜色,矫直扭曲的纹理。需要启用几何校正。 @@ -3523,21 +3547,23 @@ This file can be several gigabytes, so be aware of SSD wear. (默认) - - + + Checked 勾选 - - - - - - - - + + + + + + + + + + Unchecked 不勾选 @@ -4030,131 +4056,136 @@ This will download approximately 4 megabytes over your current internet connecti - PGXP Depth Buffer - PGXP深度缓存 + PGXP Preserve Projection Precision + PGXP保持投影精度 - + + PGXP Depth Buffer + PGXP深度缓冲 + + + Other Settings 其他设置 - + CD-ROM Read Speedup: CD-ROM读取加速: - + None (Double Speed) 无 (2倍速) - + 2x (Quad Speed) 2x (4倍速) - + 3x (6x Speed) 3x (6倍速) - + 4x (8x Speed) 4x (8倍速) - + 5x (10x Speed) 5x (10倍速) - + 6x (12x Speed) 6x (12倍速) - + 7x (14x Speed) 7x (14倍速) - + 8x (16x Speed) 8x (16倍速) - + 9x (18x Speed) 9x (18倍速) - + 10x (20x Speed) 10x (20倍速) - + Runahead Frames: 预运行帧: - + Disabled 禁用 - + 1 Frame 1帧 - + 2 Frames 2帧 - + 3 Frames 3帧 - + 4 Frames 4帧 - + 5 Frames 5帧 - + 6 Frames 6帧 - + 7 Frames 7帧 - + 8 Frames 8帧 - + 9 Frames 9帧 - + 10 Frames 10帧 - + User Settings (Input) 用户设置 (输入) @@ -4243,128 +4274,128 @@ This will download approximately 4 megabytes over your current internet connecti PGXP几何校正 - + Controller Settings 控制器设置 - + Controller 1 Type: 控制器1类型: - + Controller 2 Type: 控制器2类型: - + Input Profile For Bindings: 绑定输入配置文件: - + Memory Card Settings 记忆卡设置 - + Memory Card 1 Type: 记忆卡1类型: - + Memory Card 1 Shared Path: 共用记忆卡1路径: - + Memory Card 2 Type: 记忆卡2类型: - + Memory Card 2 Shared Path: 共用记忆卡2路径: - - + + Browse... 浏览... - + Compatibility Settings 兼容性设置 - + Traits 特征 - + Overrides 覆盖 - + Display Active Offset: 显示活动偏移: - + Display Line Offset: 显示线偏移: - + DMA Max Slice Ticks: DMA最大片段计时: - + DMA Halt Ticks: DMA停顿计时: - + GPU FIFO Size: GPU的FIFO大小: - + GPU Max Run Ahead: GPU最大预运行: - + PGXP Geometry Tolerance: PGXP几何公差: - + PGXP Depth Threshold: PGXP深度阈值: - + Compute Hashes 计算哈希 - + Verify Dump 验证转储 - + Export Compatibility Info 导出兼容性信息 - + Close 关闭 @@ -4378,8 +4409,8 @@ This will download approximately 4 megabytes over your current internet connecti %1 - - + + @@ -4400,28 +4431,28 @@ This will download approximately 4 megabytes over your current internet connecti <不兼容> - - + + Select path to memory card image 选择记忆卡文件的路径 - + %1% (%2MHz) %1% (%2MHz) - + Not yet implemented 尚未实施 - + Compatibility Info Export 兼容性信息导出 - + Press OK to copy to clipboard. 按“确定”复制到剪贴板。 @@ -4490,7 +4521,7 @@ This will download approximately 4 megabytes over your current internet connecti Disable PGXP Depth Buffer - 禁用PGXP深度缓存 + 禁用PGXP深度缓冲 @@ -4797,12 +4828,12 @@ This will download approximately 4 megabytes over your current internet connecti HostInterface - + Failed to load configured BIOS file '%s' 无法加载配置的BIOS文件'%s' - + No BIOS image found for %s region 未发现适用%s区域的BIOS文件 @@ -4922,7 +4953,7 @@ This will download approximately 4 megabytes over your current internet connecti Toggle PGXP Depth Buffer - PGXP深度缓存开关 + PGXP深度缓冲开关 @@ -6442,91 +6473,90 @@ This will download approximately 4 megabytes over your current internet connecti OSDMessage - + System reset. 系统重启。 - + Loading state from '%s'... 从'%s'读档... - + Loading state from '%s' failed. Resetting. 从'%s'读档失败,重启中。 - + Saving state to '%s' failed. 存档到'%s'失败。 - + State saved to '%s'. 存档到'%s'。 - + PGXP is incompatible with the software renderer, disabling PGXP. PGXP与软件呈现程序不兼容,禁用PGXP。 - PGXP CPU mode is incompatible with the recompiler, using Cached Interpreter instead. - PGXP在CPU模式与重编译器不兼容,改为使用缓存解释器。 + PGXP在CPU模式与重编译器不兼容,改为使用缓存解释器。 mmap fastmem is not available on this platform, using LUT instead. 快速内存映射在此平台上不可用,使用LUT代替。 - + Switching to %s%s GPU renderer. 切换到%s%sGPU渲染器。 - + Switching to %s audio backend. 切换到%s音频后端。 - + Switching to %s CPU execution mode. 切换到%sCPU执行模式。 - + CPU memory exceptions enabled, flushing all blocks. 启用CPU内存异常,刷新所有区块。 - + CPU memory exceptions disabled, flushing all blocks. 禁用CPU内存异常,刷新所有区块。 - + CPU ICache enabled, flushing all blocks. 启用CPU的ICache,刷新所有区块。 - + CPU ICache disabled, flushing all blocks. 禁用CPU的ICache,刷新所有区块。 - + PGXP enabled, recompiling all blocks. 启用PGXP,重编译所有区块。 - + PGXP disabled, recompiling all blocks. 禁用PGXP,重编译所有区块。 - + Switching to %s renderer... 切换到%s渲染器... @@ -6552,18 +6582,18 @@ This will download approximately 4 megabytes over your current internet connecti - PGXP is now disabled + PGXP is now disabled. 现在禁用PGXP。 PGXP Depth Buffer is now enabled. - PGXP深度缓存已启用。 + PGXP深度缓冲已启用。 PGXP Depth Buffer is now disabled. - PGXP深度缓存已禁用。 + PGXP深度缓冲已禁用。 @@ -6753,86 +6783,86 @@ This will download approximately 4 megabytes over your current internet connecti 重新加载后处理着色器。 - + CPU interpreter forced by game settings. 根据游戏设置强制CPU解释器。 - + Software renderer forced by game settings. 根据游戏设置强制软件渲染器。 - + Interlacing forced by game settings. 根据游戏设置强制隔行扫描。 - + True color disabled by game settings. 根据游戏设置禁用真彩色。 - + Upscaling disabled by game settings. 根据游戏设置禁用放大。 - + Scaled dithering disabled by game settings. 根据游戏设置禁用缩放着色器。 - + Widescreen disabled by game settings. 根据游戏设置禁用宽屏。 - + Forcing NTSC Timings disallowed by game settings. 不允许通过游戏设置强制NTSC计时。 - + PGXP geometry correction disabled by game settings. 根据游戏设置禁用PGXP几何校正。 - + PGXP culling disabled by game settings. 根据游戏设置禁用PGXP剔除。 - + PGXP texture correction disabled by game settings. 根据游戏设置禁用PGXP纹理校正。 - + PGXP vertex cache forced by game settings. 根据游戏设置强制PGXP顶点缓存。 - + PGXP CPU mode forced by game settings. 根据游戏设置强制PGXP在CPU模式。 - + PGXP Depth Buffer disabled by game settings. - PGXP深度缓存通过游戏设置被禁用。 + PGXP深度缓冲通过游戏设置被禁用。 Controller %u changed to digital by game settings. 根据游戏设置控制%u改为数字模式。 - + Recompiler memory exceptions forced by game settings. 根据游戏设置强制内存异常重编译器。 - + Recompiler ICache forced by game settings. 根据游戏设置强制ICache重编译器。 @@ -6868,27 +6898,27 @@ This will download approximately 4 megabytes over your current internet connecti 记忆卡%u当前接入系统中,没有接入存档。移除记忆卡。 - + CPU clock speed is set to %u%% (%u / %u). This may result in instability. CPU速率设置为%u%% (%u / %u)。这可能导致不稳定。 - + WARNING: CPU overclock (%u%%) was different in save state (%u%%). 警告: CPU速率 (%u%%) 不同于存档 (%u%%). - + Failed to open CD image from save state: '%s'. Using existing image '%s', this may result in instability. 无法从存档'%s'打开CD映像。使用现有镜像'%s',这可能会导致不稳定。 - + Failed to open disc image '%s'. 无法打开光盘镜像'%s'。 - + Inserted disc '%s' (%s). 已插入光盘'%s' (%s)。 @@ -7478,7 +7508,7 @@ The saves will not be recoverable. 保存状态不兼容: 要求版本%u,但状态为版本%u。 - + Save state is incompatible: minimum version is %u but state is version %u. 存档不兼容: 最低可兼容版本为%u但存档版本为%u。 @@ -7487,37 +7517,42 @@ The saves will not be recoverable. 即时存档不兼容: %s版本为%u但存档版本为%u。 - + + Failed to load %s BIOS. + 无法加载%sBIOS。 + + + Save state is incompatible: maximum version is %u but state is version %u. 存档不兼容: 最高可兼容版本为%u但存档版本为%u。 - + Failed to open CD image from save state: '%s'. 无法从存档打开CD镜像: '%s'。 - + Per-game memory card cannot be used for slot %u as the running game has no code. Using shared card instead. 游戏没有编码,插槽%u无法使用独立记忆卡的,改用共用记忆卡。 - + Per-game memory card cannot be used for slot %u as the running game has no title. Using shared card instead. 游戏没有标题,插槽%u无法使用独立记忆卡的,改用共用记忆卡。 - + Memory card path for slot %u is missing, using default. 插槽%u的记忆卡路径丢失,使用默认值。 - + Game changed, reloading memory cards. 游戏已改变,重新加载记忆卡。 - + You are attempting to run a libcrypt protected game without an SBI file: %s: %s @@ -7551,14 +7586,24 @@ Please check the README for instructions on how to add a SBI file. 请查看自述文件以了解如何添加SBI文件。 - + Removing current media from playlist, removing media from CD-ROM. 在播放列表中删除当前媒体,并从CD-ROM中卸载媒体。 - + Changing current media from playlist, replacing current media. 变更原播放列表中的“当前媒体”,替换为当前新的指定媒体。 + + + Failed to acquire host display. + 无法获取主机显示。 + + + + System failed to boot. The log may contain more information. + 系统启动失败。日志可能包含更多的信息。 +