mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 05:45:38 +00:00
Save state support
This commit is contained in:
parent
851ef67814
commit
2560efbebd
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@ -2,6 +2,7 @@
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#include "YBaseLib/ByteStream.h"
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#include "types.h"
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#include <cstring>
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#include <deque>
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#include <string>
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#include <type_traits>
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#include <vector>
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@ -111,6 +112,28 @@ public:
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DoArray(data->data(), data->size());
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}
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template<typename T>
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void Do(std::deque<T>* data)
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{
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u32 length = static_cast<u32>(data->size());
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Do(&length);
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if (m_mode == Mode::Read)
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{
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data->clear();
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for (u32 i = 0; i < length; i++)
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{
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T value;
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Do(&value);
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data->push_back(value);
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}
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}
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else
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{
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for (u32 i = 0; i < length; i++)
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Do(&data[i]);
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}
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}
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bool DoMarker(const char* marker);
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private:
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@ -1,9 +1,9 @@
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#include "YBaseLib/Assert.h"
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#include "YBaseLib/Log.h"
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#include "YBaseLib/StringConverter.h"
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#include "sdl_interface.h"
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#include "pse/types.h"
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#include "pse/system.h"
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#include "pse/types.h"
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#include "sdl_interface.h"
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#include <SDL.h>
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#include <cstdio>
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@ -24,14 +24,6 @@ static int NoGUITest()
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static int Run(int argc, char* argv[])
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{
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#if 0
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if (argc < 2)
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{
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std::fprintf(stderr, "Usage: %s <path to system ini> [save state index]\n", argv[0]);
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return -1;
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}
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#endif
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// init sdl
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
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{
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@ -48,11 +40,25 @@ static int Run(int argc, char* argv[])
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return -1;
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}
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// create system
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// parameters
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const char* filename = nullptr;
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s32 state_index = -1;
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if (argc > 2)
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state_index = StringConverter::StringToInt32(argv[2]);
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if (!host_interface->InitializeSystem("", state_index))
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for (int i = 1; i < argc; i++)
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{
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#define CHECK_ARG(str) !std::strcmp(argv[i], str)
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#define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc))
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if (CHECK_ARG_PARAM("-state"))
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state_index = std::atoi(argv[++i]);
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else
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filename = argv[i];
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#undef CHECK_ARG
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#undef CHECK_ARG_PARAM
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}
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// create system
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if (!host_interface->InitializeSystem(filename, state_index))
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{
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host_interface.reset();
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SDL_Quit();
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@ -83,6 +89,6 @@ int main(int argc, char* argv[])
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g_pLog->SetFilterLevel(LOGLEVEL_DEBUG);
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#endif
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//return NoGUITest();
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// return NoGUITest();
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return Run(argc, argv);
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}
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@ -148,15 +148,13 @@ std::unique_ptr<SDLInterface> SDLInterface::Create()
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return intf;
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}
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// TinyString SDLInterface::GetSaveStateFilename(u32 index)
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// {
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// return TinyString::FromFormat("savestate_%u.bin", index);
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// }
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TinyString SDLInterface::GetSaveStateFilename(u32 index)
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{
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return TinyString::FromFormat("savestate_%u.bin", index);
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}
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bool SDLInterface::InitializeSystem(const char* filename, s32 save_state_index /* = -1 */)
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{
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Error error;
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m_system = std::make_unique<System>(this);
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if (!m_system->Initialize())
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{
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@ -164,21 +162,13 @@ bool SDLInterface::InitializeSystem(const char* filename, s32 save_state_index /
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return false;
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}
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#if 0
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m_system->Reset();
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if (save_state_index >= 0)
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{
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// Load the save state.
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if (!HostInterface::LoadSystemState(GetSaveStateFilename(static_cast<u32>(save_state_index)), &error))
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Loading save state failed", error.GetErrorCodeAndDescription(),
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m_window);
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}
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LoadState(GetSaveStateFilename(static_cast<u32>(save_state_index)));
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}
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#endif
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m_system->Reset();
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//m_system->LoadEXE("tests/psxtest_cpu.psxexe");
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// Resume execution.
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m_running = true;
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@ -458,21 +448,12 @@ void SDLInterface::RenderOSDMessages()
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void SDLInterface::DoLoadState(u32 index)
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{
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#if 0
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Error error;
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if (!LoadSystemState(TinyString::FromFormat("savestate_%u.bin", index), &error))
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Loading save state failed", error.GetErrorCodeAndDescription(),
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m_window);
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}
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#endif
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LoadState(GetSaveStateFilename(index));
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}
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void SDLInterface::DoSaveState(u32 index)
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{
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#if 0
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SaveSystemState(TinyString::FromFormat("savestate_%u.bin", index));
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#endif
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SaveState(GetSaveStateFilename(index));
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}
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void SDLInterface::Run()
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static std::unique_ptr<SDLInterface> Create();
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static TinyString GetSaveStateFilename(u32 index);
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void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height) override;
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void ReportMessage(const char* message) override;
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@ -61,7 +63,6 @@ private:
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int m_window_width = 0;
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int m_window_height = 0;
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std::unique_ptr<System> m_system;
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GL::Program m_display_program;
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GLuint m_display_vao = 0;
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GL::Texture* m_display_texture = nullptr;
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std::deque<OSDMessage> m_osd_messages;
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std::mutex m_osd_messages_lock;
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bool m_running = false;
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};
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#include "YBaseLib/ByteStream.h"
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#include "YBaseLib/Log.h"
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#include "YBaseLib/String.h"
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#include "common/state_wrapper.h"
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#include "cpu_disasm.h"
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#include "dma.h"
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#include "gpu.h"
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bool Bus::DoState(StateWrapper& sw)
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{
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return false;
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sw.DoBytes(m_ram.data(), m_ram.size());
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sw.DoBytes(m_bios.data(), m_bios.size());
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sw.Do(&m_tty_line_buffer);
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return !sw.HasError();
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}
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bool Bus::ReadByte(PhysicalMemoryAddress cpu_address, PhysicalMemoryAddress bus_address, u8* value)
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bool Core::DoState(StateWrapper& sw)
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{
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return false;
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sw.DoArray(m_regs.r, countof(m_regs.r));
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sw.Do(&m_regs.pc);
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sw.Do(&m_regs.hi);
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sw.Do(&m_regs.lo);
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sw.Do(&m_regs.npc);
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sw.Do(&m_cop0_regs.BPC);
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sw.Do(&m_cop0_regs.BDA);
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sw.Do(&m_cop0_regs.JUMPDEST);
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sw.Do(&m_cop0_regs.BadVaddr);
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sw.Do(&m_cop0_regs.BDAM);
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sw.Do(&m_cop0_regs.BPCM);
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sw.Do(&m_cop0_regs.EPC);
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sw.Do(&m_cop0_regs.PRID);
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sw.Do(&m_cop0_regs.sr.bits);
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sw.Do(&m_cop0_regs.cause.bits);
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sw.Do(&m_cop0_regs.dcic.bits);
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sw.Do(&m_next_instruction.bits);
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sw.Do(&m_in_branch_delay_slot);
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sw.Do(&m_branched);
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sw.Do(&m_load_delay_reg);
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sw.Do(&m_load_delay_old_value);
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sw.Do(&m_cache_control);
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sw.DoBytes(m_dcache.data(), m_dcache.size());
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return !sw.HasError();
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}
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void Core::SetPC(u32 new_pc)
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#include "dma.h"
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#include "YBaseLib/Log.h"
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#include "bus.h"
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#include "common/state_wrapper.h"
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#include "gpu.h"
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Log_SetChannel(DMA);
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m_DCIR = 0;
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}
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bool DMA::DoState(StateWrapper& sw)
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{
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for (u32 i = 0; i < NUM_CHANNELS; i++)
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{
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ChannelState& cs = m_state[i];
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sw.Do(&cs.base_address);
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sw.Do(&cs.block_control.bits);
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sw.Do(&cs.channel_control.bits);
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sw.Do(&cs.request);
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}
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sw.Do(&m_DPCR.bits);
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sw.Do(&m_DCIR);
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return !sw.HasError();
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}
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u32 DMA::ReadRegister(u32 offset)
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{
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const u32 channel_index = offset >> 4;
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#include "types.h"
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#include <array>
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class StateWrapper;
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class Bus;
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class GPU;
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bool Initialize(Bus* bus, GPU* gpu);
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void Reset();
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bool DoState(StateWrapper& sw);
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u32 ReadRegister(u32 offset);
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void WriteRegister(u32 offset, u32 value);
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#include "gpu.h"
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#include "YBaseLib/Log.h"
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#include "bus.h"
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#include "common/state_wrapper.h"
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#include "dma.h"
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#include "system.h"
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Log_SetChannel(GPU);
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UpdateGPUSTAT();
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}
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bool GPU::DoState(StateWrapper& sw)
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{
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if (sw.IsReading())
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FlushRender();
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sw.Do(&m_GPUSTAT.bits);
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sw.Do(&m_texture_config.base_x);
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sw.Do(&m_texture_config.base_y);
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sw.Do(&m_texture_config.palette_x);
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sw.Do(&m_texture_config.palette_y);
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sw.Do(&m_texture_config.page_attribute);
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sw.Do(&m_texture_config.palette_attribute);
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sw.Do(&m_texture_config.color_mode);
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sw.Do(&m_texture_config.page_changed);
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sw.Do(&m_texture_config.window_mask_x);
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sw.Do(&m_texture_config.window_mask_y);
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sw.Do(&m_texture_config.window_offset_x);
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sw.Do(&m_texture_config.window_offset_y);
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sw.Do(&m_texture_config.x_flip);
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sw.Do(&m_texture_config.y_flip);
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sw.Do(&m_drawing_area.top_left_x);
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sw.Do(&m_drawing_area.top_left_y);
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sw.Do(&m_drawing_area.bottom_right_x);
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sw.Do(&m_drawing_area.bottom_right_y);
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sw.Do(&m_drawing_offset.x);
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sw.Do(&m_drawing_offset.y);
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sw.Do(&m_drawing_offset.x);
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sw.Do(&m_GP0_command);
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sw.Do(&m_GPUREAD_buffer);
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if (sw.IsReading())
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{
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m_texture_config.page_changed = true;
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UpdateGPUSTAT();
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}
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return !sw.HasError();
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}
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void GPU::UpdateGPUSTAT()
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{
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m_GPUSTAT.ready_to_send_vram = !m_GPUREAD_buffer.empty();
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@ -352,7 +393,6 @@ bool GPU::HandleRenderCommand()
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ZeroExtend32(words_per_vertex));
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DispatchRenderCommand(rc, num_vertices);
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UpdateDisplay();
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return true;
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}
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@ -370,7 +410,6 @@ bool GPU::HandleFillRectangleCommand()
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Log_DebugPrintf("Fill VRAM rectangle offset=(%u,%u), size=(%u,%u)", dst_x, dst_y, width, height);
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FillVRAM(dst_x, dst_y, width, height, color);
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UpdateDisplay();
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return true;
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}
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@ -400,7 +439,6 @@ bool GPU::HandleCopyRectangleCPUToVRAMCommand()
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FlushRender();
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UpdateVRAM(dst_x, dst_y, copy_width, copy_height, &m_GP0_command[3]);
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UpdateDisplay();
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return true;
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}
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@ -5,6 +5,8 @@
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#include <deque>
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#include <vector>
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class StateWrapper;
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class System;
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class Bus;
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class DMA;
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@ -17,6 +19,7 @@ public:
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virtual bool Initialize(System* system, Bus* bus, DMA* dma);
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virtual void Reset();
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virtual bool DoState(StateWrapper& sw);
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u32 ReadRegister(u32 offset);
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void WriteRegister(u32 offset, u32 value);
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@ -207,11 +210,6 @@ protected:
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s32 y;
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} m_drawing_offset = {};
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struct TexturePageConfig
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{
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} m_texture_page_config = {};
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std::vector<u32> m_GP0_command;
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std::deque<u32> m_GPUREAD_buffer;
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};
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53
src/pse/host_interface.cpp
Normal file
53
src/pse/host_interface.cpp
Normal file
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@ -0,0 +1,53 @@
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#include "host_interface.h"
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#include "YBaseLib/ByteStream.h"
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#include "system.h"
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HostInterface::HostInterface() = default;
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HostInterface::~HostInterface() = default;
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bool HostInterface::LoadState(const char* filename)
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{
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ByteStream* stream;
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if (!ByteStream_OpenFileStream(filename, BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED, &stream))
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return false;
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ReportMessage(SmallString::FromFormat("Loading state from %s...", filename));
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const bool result = m_system->LoadState(stream);
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if (!result)
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{
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ReportMessage(SmallString::FromFormat("Loading state from %s failed. Resetting.", filename));
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m_system->Reset();
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}
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stream->Release();
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return result;
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}
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bool HostInterface::SaveState(const char* filename)
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{
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ByteStream* stream;
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if (!ByteStream_OpenFileStream(filename,
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BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE | BYTESTREAM_OPEN_TRUNCATE |
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BYTESTREAM_OPEN_ATOMIC_UPDATE | BYTESTREAM_OPEN_STREAMED,
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&stream))
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{
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return false;
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}
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const bool result = m_system->SaveState(stream);
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if (!result)
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{
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ReportMessage(SmallString::FromFormat("Saving state to %s failed.", filename));
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stream->Discard();
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}
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else
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{
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ReportMessage(SmallString::FromFormat("State saved to %s.", filename));
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stream->Commit();
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}
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stream->Release();
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return result;
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}
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@ -1,16 +1,29 @@
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#pragma once
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#include "types.h"
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#include <memory>
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namespace GL {
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class Texture;
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}
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class System;
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class HostInterface
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{
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public:
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HostInterface();
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virtual ~HostInterface();
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virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height) = 0;
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virtual void ReportMessage(const char* message) = 0;
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// Adds OSD messages, duration is in seconds.
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virtual void AddOSDMessage(const char* message, float duration = 2.0f) = 0;
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protected:
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bool LoadState(const char* filename);
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bool SaveState(const char* filename);
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||||
std::unique_ptr<System> m_system;
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bool m_running = false;
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};
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@ -42,6 +42,7 @@
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|||
<ClCompile Include="gpu.cpp" />
|
||||
<ClCompile Include="gpu_hw.cpp" />
|
||||
<ClCompile Include="gpu_hw_opengl.cpp" />
|
||||
<ClCompile Include="host_interface.cpp" />
|
||||
<ClCompile Include="system.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
<ClCompile Include="gpu.cpp" />
|
||||
<ClCompile Include="gpu_hw_opengl.cpp" />
|
||||
<ClCompile Include="gpu_hw.cpp" />
|
||||
<ClCompile Include="host_interface.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="types.h" />
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "system.h"
|
||||
#include "YBaseLib/ByteStream.h"
|
||||
#include "bus.h"
|
||||
#include "common/state_wrapper.h"
|
||||
#include "cpu_core.h"
|
||||
#include "dma.h"
|
||||
#include "gpu.h"
|
||||
|
@ -32,6 +34,23 @@ bool System::Initialize()
|
|||
return true;
|
||||
}
|
||||
|
||||
bool System::DoState(StateWrapper& sw)
|
||||
{
|
||||
if (!sw.DoMarker("CPU") || !m_cpu->DoState(sw))
|
||||
return false;
|
||||
|
||||
if (!sw.DoMarker("Bus") || !m_bus->DoState(sw))
|
||||
return false;
|
||||
|
||||
if (!sw.DoMarker("DMA") || !m_dma->DoState(sw))
|
||||
return false;
|
||||
|
||||
if (!sw.DoMarker("GPU") || !m_gpu->DoState(sw))
|
||||
return false;
|
||||
|
||||
return !sw.HasError();
|
||||
}
|
||||
|
||||
void System::Reset()
|
||||
{
|
||||
m_cpu->Reset();
|
||||
|
@ -41,6 +60,18 @@ void System::Reset()
|
|||
m_frame_number = 1;
|
||||
}
|
||||
|
||||
bool System::LoadState(ByteStream* state)
|
||||
{
|
||||
StateWrapper sw(state, StateWrapper::Mode::Read);
|
||||
return DoState(sw);
|
||||
}
|
||||
|
||||
bool System::SaveState(ByteStream* state)
|
||||
{
|
||||
StateWrapper sw(state, StateWrapper::Mode::Write);
|
||||
return DoState(sw);
|
||||
}
|
||||
|
||||
void System::RunFrame()
|
||||
{
|
||||
u32 current_frame_number = m_frame_number;
|
||||
|
@ -134,3 +165,4 @@ bool System::LoadEXE(const char* filename)
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
#pragma once
|
||||
#include "types.h"
|
||||
|
||||
class ByteStream;
|
||||
class StateWrapper;
|
||||
|
||||
class HostInterface;
|
||||
|
||||
namespace CPU
|
||||
|
@ -26,11 +29,16 @@ public:
|
|||
bool Initialize();
|
||||
void Reset();
|
||||
|
||||
bool LoadState(ByteStream* state);
|
||||
bool SaveState(ByteStream* state);
|
||||
|
||||
void RunFrame();
|
||||
|
||||
bool LoadEXE(const char* filename);
|
||||
|
||||
private:
|
||||
bool DoState(StateWrapper& sw);
|
||||
|
||||
HostInterface* m_host_interface;
|
||||
std::unique_ptr<CPU::Core> m_cpu;
|
||||
std::unique_ptr<Bus> m_bus;
|
||||
|
|
Loading…
Reference in a new issue