Save state support

This commit is contained in:
Connor McLaughlin 2019-09-14 20:28:47 +10:00
parent 851ef67814
commit 2560efbebd
16 changed files with 256 additions and 56 deletions

View file

@ -2,6 +2,7 @@
#include "YBaseLib/ByteStream.h" #include "YBaseLib/ByteStream.h"
#include "types.h" #include "types.h"
#include <cstring> #include <cstring>
#include <deque>
#include <string> #include <string>
#include <type_traits> #include <type_traits>
#include <vector> #include <vector>
@ -111,6 +112,28 @@ public:
DoArray(data->data(), data->size()); DoArray(data->data(), data->size());
} }
template<typename T>
void Do(std::deque<T>* data)
{
u32 length = static_cast<u32>(data->size());
Do(&length);
if (m_mode == Mode::Read)
{
data->clear();
for (u32 i = 0; i < length; i++)
{
T value;
Do(&value);
data->push_back(value);
}
}
else
{
for (u32 i = 0; i < length; i++)
Do(&data[i]);
}
}
bool DoMarker(const char* marker); bool DoMarker(const char* marker);
private: private:

View file

@ -1,9 +1,9 @@
#include "YBaseLib/Assert.h" #include "YBaseLib/Assert.h"
#include "YBaseLib/Log.h" #include "YBaseLib/Log.h"
#include "YBaseLib/StringConverter.h" #include "YBaseLib/StringConverter.h"
#include "sdl_interface.h"
#include "pse/types.h"
#include "pse/system.h" #include "pse/system.h"
#include "pse/types.h"
#include "sdl_interface.h"
#include <SDL.h> #include <SDL.h>
#include <cstdio> #include <cstdio>
@ -24,14 +24,6 @@ static int NoGUITest()
static int Run(int argc, char* argv[]) static int Run(int argc, char* argv[])
{ {
#if 0
if (argc < 2)
{
std::fprintf(stderr, "Usage: %s <path to system ini> [save state index]\n", argv[0]);
return -1;
}
#endif
// init sdl // init sdl
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
{ {
@ -48,11 +40,25 @@ static int Run(int argc, char* argv[])
return -1; return -1;
} }
// create system // parameters
const char* filename = nullptr;
s32 state_index = -1; s32 state_index = -1;
if (argc > 2) for (int i = 1; i < argc; i++)
state_index = StringConverter::StringToInt32(argv[2]); {
if (!host_interface->InitializeSystem("", state_index)) #define CHECK_ARG(str) !std::strcmp(argv[i], str)
#define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc))
if (CHECK_ARG_PARAM("-state"))
state_index = std::atoi(argv[++i]);
else
filename = argv[i];
#undef CHECK_ARG
#undef CHECK_ARG_PARAM
}
// create system
if (!host_interface->InitializeSystem(filename, state_index))
{ {
host_interface.reset(); host_interface.reset();
SDL_Quit(); SDL_Quit();
@ -83,6 +89,6 @@ int main(int argc, char* argv[])
g_pLog->SetFilterLevel(LOGLEVEL_DEBUG); g_pLog->SetFilterLevel(LOGLEVEL_DEBUG);
#endif #endif
//return NoGUITest(); // return NoGUITest();
return Run(argc, argv); return Run(argc, argv);
} }

View file

@ -148,15 +148,13 @@ std::unique_ptr<SDLInterface> SDLInterface::Create()
return intf; return intf;
} }
// TinyString SDLInterface::GetSaveStateFilename(u32 index) TinyString SDLInterface::GetSaveStateFilename(u32 index)
// { {
// return TinyString::FromFormat("savestate_%u.bin", index); return TinyString::FromFormat("savestate_%u.bin", index);
// } }
bool SDLInterface::InitializeSystem(const char* filename, s32 save_state_index /* = -1 */) bool SDLInterface::InitializeSystem(const char* filename, s32 save_state_index /* = -1 */)
{ {
Error error;
m_system = std::make_unique<System>(this); m_system = std::make_unique<System>(this);
if (!m_system->Initialize()) if (!m_system->Initialize())
{ {
@ -164,21 +162,13 @@ bool SDLInterface::InitializeSystem(const char* filename, s32 save_state_index /
return false; return false;
} }
#if 0 m_system->Reset();
if (save_state_index >= 0) if (save_state_index >= 0)
{ {
// Load the save state. // Load the save state.
if (!HostInterface::LoadSystemState(GetSaveStateFilename(static_cast<u32>(save_state_index)), &error)) LoadState(GetSaveStateFilename(static_cast<u32>(save_state_index)));
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Loading save state failed", error.GetErrorCodeAndDescription(),
m_window);
}
} }
#endif
m_system->Reset();
//m_system->LoadEXE("tests/psxtest_cpu.psxexe");
// Resume execution. // Resume execution.
m_running = true; m_running = true;
@ -458,21 +448,12 @@ void SDLInterface::RenderOSDMessages()
void SDLInterface::DoLoadState(u32 index) void SDLInterface::DoLoadState(u32 index)
{ {
#if 0 LoadState(GetSaveStateFilename(index));
Error error;
if (!LoadSystemState(TinyString::FromFormat("savestate_%u.bin", index), &error))
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Loading save state failed", error.GetErrorCodeAndDescription(),
m_window);
}
#endif
} }
void SDLInterface::DoSaveState(u32 index) void SDLInterface::DoSaveState(u32 index)
{ {
#if 0 SaveState(GetSaveStateFilename(index));
SaveSystemState(TinyString::FromFormat("savestate_%u.bin", index));
#endif
} }
void SDLInterface::Run() void SDLInterface::Run()

View file

@ -19,6 +19,8 @@ public:
static std::unique_ptr<SDLInterface> Create(); static std::unique_ptr<SDLInterface> Create();
static TinyString GetSaveStateFilename(u32 index);
void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height) override; void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height) override;
void ReportMessage(const char* message) override; void ReportMessage(const char* message) override;
@ -61,7 +63,6 @@ private:
int m_window_width = 0; int m_window_width = 0;
int m_window_height = 0; int m_window_height = 0;
std::unique_ptr<System> m_system;
GL::Program m_display_program; GL::Program m_display_program;
GLuint m_display_vao = 0; GLuint m_display_vao = 0;
GL::Texture* m_display_texture = nullptr; GL::Texture* m_display_texture = nullptr;
@ -73,6 +74,4 @@ private:
std::deque<OSDMessage> m_osd_messages; std::deque<OSDMessage> m_osd_messages;
std::mutex m_osd_messages_lock; std::mutex m_osd_messages_lock;
bool m_running = false;
}; };

View file

@ -2,6 +2,7 @@
#include "YBaseLib/ByteStream.h" #include "YBaseLib/ByteStream.h"
#include "YBaseLib/Log.h" #include "YBaseLib/Log.h"
#include "YBaseLib/String.h" #include "YBaseLib/String.h"
#include "common/state_wrapper.h"
#include "cpu_disasm.h" #include "cpu_disasm.h"
#include "dma.h" #include "dma.h"
#include "gpu.h" #include "gpu.h"
@ -29,7 +30,10 @@ void Bus::Reset()
bool Bus::DoState(StateWrapper& sw) bool Bus::DoState(StateWrapper& sw)
{ {
return false; sw.DoBytes(m_ram.data(), m_ram.size());
sw.DoBytes(m_bios.data(), m_bios.size());
sw.Do(&m_tty_line_buffer);
return !sw.HasError();
} }
bool Bus::ReadByte(PhysicalMemoryAddress cpu_address, PhysicalMemoryAddress bus_address, u8* value) bool Bus::ReadByte(PhysicalMemoryAddress cpu_address, PhysicalMemoryAddress bus_address, u8* value)

View file

@ -39,7 +39,30 @@ void Core::Reset()
bool Core::DoState(StateWrapper& sw) bool Core::DoState(StateWrapper& sw)
{ {
return false; sw.DoArray(m_regs.r, countof(m_regs.r));
sw.Do(&m_regs.pc);
sw.Do(&m_regs.hi);
sw.Do(&m_regs.lo);
sw.Do(&m_regs.npc);
sw.Do(&m_cop0_regs.BPC);
sw.Do(&m_cop0_regs.BDA);
sw.Do(&m_cop0_regs.JUMPDEST);
sw.Do(&m_cop0_regs.BadVaddr);
sw.Do(&m_cop0_regs.BDAM);
sw.Do(&m_cop0_regs.BPCM);
sw.Do(&m_cop0_regs.EPC);
sw.Do(&m_cop0_regs.PRID);
sw.Do(&m_cop0_regs.sr.bits);
sw.Do(&m_cop0_regs.cause.bits);
sw.Do(&m_cop0_regs.dcic.bits);
sw.Do(&m_next_instruction.bits);
sw.Do(&m_in_branch_delay_slot);
sw.Do(&m_branched);
sw.Do(&m_load_delay_reg);
sw.Do(&m_load_delay_old_value);
sw.Do(&m_cache_control);
sw.DoBytes(m_dcache.data(), m_dcache.size());
return !sw.HasError();
} }
void Core::SetPC(u32 new_pc) void Core::SetPC(u32 new_pc)

View file

@ -1,6 +1,7 @@
#include "dma.h" #include "dma.h"
#include "YBaseLib/Log.h" #include "YBaseLib/Log.h"
#include "bus.h" #include "bus.h"
#include "common/state_wrapper.h"
#include "gpu.h" #include "gpu.h"
Log_SetChannel(DMA); Log_SetChannel(DMA);
@ -22,6 +23,22 @@ void DMA::Reset()
m_DCIR = 0; m_DCIR = 0;
} }
bool DMA::DoState(StateWrapper& sw)
{
for (u32 i = 0; i < NUM_CHANNELS; i++)
{
ChannelState& cs = m_state[i];
sw.Do(&cs.base_address);
sw.Do(&cs.block_control.bits);
sw.Do(&cs.channel_control.bits);
sw.Do(&cs.request);
}
sw.Do(&m_DPCR.bits);
sw.Do(&m_DCIR);
return !sw.HasError();
}
u32 DMA::ReadRegister(u32 offset) u32 DMA::ReadRegister(u32 offset)
{ {
const u32 channel_index = offset >> 4; const u32 channel_index = offset >> 4;

View file

@ -3,6 +3,8 @@
#include "types.h" #include "types.h"
#include <array> #include <array>
class StateWrapper;
class Bus; class Bus;
class GPU; class GPU;
@ -30,6 +32,7 @@ public:
bool Initialize(Bus* bus, GPU* gpu); bool Initialize(Bus* bus, GPU* gpu);
void Reset(); void Reset();
bool DoState(StateWrapper& sw);
u32 ReadRegister(u32 offset); u32 ReadRegister(u32 offset);
void WriteRegister(u32 offset, u32 value); void WriteRegister(u32 offset, u32 value);

View file

@ -1,6 +1,7 @@
#include "gpu.h" #include "gpu.h"
#include "YBaseLib/Log.h" #include "YBaseLib/Log.h"
#include "bus.h" #include "bus.h"
#include "common/state_wrapper.h"
#include "dma.h" #include "dma.h"
#include "system.h" #include "system.h"
Log_SetChannel(GPU); Log_SetChannel(GPU);
@ -28,6 +29,46 @@ void GPU::SoftReset()
UpdateGPUSTAT(); UpdateGPUSTAT();
} }
bool GPU::DoState(StateWrapper& sw)
{
if (sw.IsReading())
FlushRender();
sw.Do(&m_GPUSTAT.bits);
sw.Do(&m_texture_config.base_x);
sw.Do(&m_texture_config.base_y);
sw.Do(&m_texture_config.palette_x);
sw.Do(&m_texture_config.palette_y);
sw.Do(&m_texture_config.page_attribute);
sw.Do(&m_texture_config.palette_attribute);
sw.Do(&m_texture_config.color_mode);
sw.Do(&m_texture_config.page_changed);
sw.Do(&m_texture_config.window_mask_x);
sw.Do(&m_texture_config.window_mask_y);
sw.Do(&m_texture_config.window_offset_x);
sw.Do(&m_texture_config.window_offset_y);
sw.Do(&m_texture_config.x_flip);
sw.Do(&m_texture_config.y_flip);
sw.Do(&m_drawing_area.top_left_x);
sw.Do(&m_drawing_area.top_left_y);
sw.Do(&m_drawing_area.bottom_right_x);
sw.Do(&m_drawing_area.bottom_right_y);
sw.Do(&m_drawing_offset.x);
sw.Do(&m_drawing_offset.y);
sw.Do(&m_drawing_offset.x);
sw.Do(&m_GP0_command);
sw.Do(&m_GPUREAD_buffer);
if (sw.IsReading())
{
m_texture_config.page_changed = true;
UpdateGPUSTAT();
}
return !sw.HasError();
}
void GPU::UpdateGPUSTAT() void GPU::UpdateGPUSTAT()
{ {
m_GPUSTAT.ready_to_send_vram = !m_GPUREAD_buffer.empty(); m_GPUSTAT.ready_to_send_vram = !m_GPUREAD_buffer.empty();
@ -352,7 +393,6 @@ bool GPU::HandleRenderCommand()
ZeroExtend32(words_per_vertex)); ZeroExtend32(words_per_vertex));
DispatchRenderCommand(rc, num_vertices); DispatchRenderCommand(rc, num_vertices);
UpdateDisplay();
return true; return true;
} }
@ -370,7 +410,6 @@ bool GPU::HandleFillRectangleCommand()
Log_DebugPrintf("Fill VRAM rectangle offset=(%u,%u), size=(%u,%u)", dst_x, dst_y, width, height); Log_DebugPrintf("Fill VRAM rectangle offset=(%u,%u), size=(%u,%u)", dst_x, dst_y, width, height);
FillVRAM(dst_x, dst_y, width, height, color); FillVRAM(dst_x, dst_y, width, height, color);
UpdateDisplay();
return true; return true;
} }
@ -400,7 +439,6 @@ bool GPU::HandleCopyRectangleCPUToVRAMCommand()
FlushRender(); FlushRender();
UpdateVRAM(dst_x, dst_y, copy_width, copy_height, &m_GP0_command[3]); UpdateVRAM(dst_x, dst_y, copy_width, copy_height, &m_GP0_command[3]);
UpdateDisplay();
return true; return true;
} }

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@ -5,6 +5,8 @@
#include <deque> #include <deque>
#include <vector> #include <vector>
class StateWrapper;
class System; class System;
class Bus; class Bus;
class DMA; class DMA;
@ -17,6 +19,7 @@ public:
virtual bool Initialize(System* system, Bus* bus, DMA* dma); virtual bool Initialize(System* system, Bus* bus, DMA* dma);
virtual void Reset(); virtual void Reset();
virtual bool DoState(StateWrapper& sw);
u32 ReadRegister(u32 offset); u32 ReadRegister(u32 offset);
void WriteRegister(u32 offset, u32 value); void WriteRegister(u32 offset, u32 value);
@ -207,11 +210,6 @@ protected:
s32 y; s32 y;
} m_drawing_offset = {}; } m_drawing_offset = {};
struct TexturePageConfig
{
} m_texture_page_config = {};
std::vector<u32> m_GP0_command; std::vector<u32> m_GP0_command;
std::deque<u32> m_GPUREAD_buffer; std::deque<u32> m_GPUREAD_buffer;
}; };

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@ -0,0 +1,53 @@
#include "host_interface.h"
#include "YBaseLib/ByteStream.h"
#include "system.h"
HostInterface::HostInterface() = default;
HostInterface::~HostInterface() = default;
bool HostInterface::LoadState(const char* filename)
{
ByteStream* stream;
if (!ByteStream_OpenFileStream(filename, BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED, &stream))
return false;
ReportMessage(SmallString::FromFormat("Loading state from %s...", filename));
const bool result = m_system->LoadState(stream);
if (!result)
{
ReportMessage(SmallString::FromFormat("Loading state from %s failed. Resetting.", filename));
m_system->Reset();
}
stream->Release();
return result;
}
bool HostInterface::SaveState(const char* filename)
{
ByteStream* stream;
if (!ByteStream_OpenFileStream(filename,
BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE | BYTESTREAM_OPEN_TRUNCATE |
BYTESTREAM_OPEN_ATOMIC_UPDATE | BYTESTREAM_OPEN_STREAMED,
&stream))
{
return false;
}
const bool result = m_system->SaveState(stream);
if (!result)
{
ReportMessage(SmallString::FromFormat("Saving state to %s failed.", filename));
stream->Discard();
}
else
{
ReportMessage(SmallString::FromFormat("State saved to %s.", filename));
stream->Commit();
}
stream->Release();
return result;
}

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@ -1,16 +1,29 @@
#pragma once #pragma once
#include "types.h" #include "types.h"
#include <memory>
namespace GL { namespace GL {
class Texture; class Texture;
} }
class System;
class HostInterface class HostInterface
{ {
public: public:
HostInterface();
virtual ~HostInterface();
virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height) = 0; virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height) = 0;
virtual void ReportMessage(const char* message) = 0; virtual void ReportMessage(const char* message) = 0;
// Adds OSD messages, duration is in seconds. // Adds OSD messages, duration is in seconds.
virtual void AddOSDMessage(const char* message, float duration = 2.0f) = 0; virtual void AddOSDMessage(const char* message, float duration = 2.0f) = 0;
protected:
bool LoadState(const char* filename);
bool SaveState(const char* filename);
std::unique_ptr<System> m_system;
bool m_running = false;
}; };

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@ -42,6 +42,7 @@
<ClCompile Include="gpu.cpp" /> <ClCompile Include="gpu.cpp" />
<ClCompile Include="gpu_hw.cpp" /> <ClCompile Include="gpu_hw.cpp" />
<ClCompile Include="gpu_hw_opengl.cpp" /> <ClCompile Include="gpu_hw_opengl.cpp" />
<ClCompile Include="host_interface.cpp" />
<ClCompile Include="system.cpp" /> <ClCompile Include="system.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -9,6 +9,7 @@
<ClCompile Include="gpu.cpp" /> <ClCompile Include="gpu.cpp" />
<ClCompile Include="gpu_hw_opengl.cpp" /> <ClCompile Include="gpu_hw_opengl.cpp" />
<ClCompile Include="gpu_hw.cpp" /> <ClCompile Include="gpu_hw.cpp" />
<ClCompile Include="host_interface.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="types.h" /> <ClInclude Include="types.h" />

View file

@ -1,5 +1,7 @@
#include "system.h" #include "system.h"
#include "YBaseLib/ByteStream.h"
#include "bus.h" #include "bus.h"
#include "common/state_wrapper.h"
#include "cpu_core.h" #include "cpu_core.h"
#include "dma.h" #include "dma.h"
#include "gpu.h" #include "gpu.h"
@ -32,6 +34,23 @@ bool System::Initialize()
return true; return true;
} }
bool System::DoState(StateWrapper& sw)
{
if (!sw.DoMarker("CPU") || !m_cpu->DoState(sw))
return false;
if (!sw.DoMarker("Bus") || !m_bus->DoState(sw))
return false;
if (!sw.DoMarker("DMA") || !m_dma->DoState(sw))
return false;
if (!sw.DoMarker("GPU") || !m_gpu->DoState(sw))
return false;
return !sw.HasError();
}
void System::Reset() void System::Reset()
{ {
m_cpu->Reset(); m_cpu->Reset();
@ -41,6 +60,18 @@ void System::Reset()
m_frame_number = 1; m_frame_number = 1;
} }
bool System::LoadState(ByteStream* state)
{
StateWrapper sw(state, StateWrapper::Mode::Read);
return DoState(sw);
}
bool System::SaveState(ByteStream* state)
{
StateWrapper sw(state, StateWrapper::Mode::Write);
return DoState(sw);
}
void System::RunFrame() void System::RunFrame()
{ {
u32 current_frame_number = m_frame_number; u32 current_frame_number = m_frame_number;
@ -134,3 +165,4 @@ bool System::LoadEXE(const char* filename)
return true; return true;
} }

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@ -1,6 +1,9 @@
#pragma once #pragma once
#include "types.h" #include "types.h"
class ByteStream;
class StateWrapper;
class HostInterface; class HostInterface;
namespace CPU namespace CPU
@ -26,11 +29,16 @@ public:
bool Initialize(); bool Initialize();
void Reset(); void Reset();
bool LoadState(ByteStream* state);
bool SaveState(ByteStream* state);
void RunFrame(); void RunFrame();
bool LoadEXE(const char* filename); bool LoadEXE(const char* filename);
private: private:
bool DoState(StateWrapper& sw);
HostInterface* m_host_interface; HostInterface* m_host_interface;
std::unique_ptr<CPU::Core> m_cpu; std::unique_ptr<CPU::Core> m_cpu;
std::unique_ptr<Bus> m_bus; std::unique_ptr<Bus> m_bus;