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Qt: Implement game list sorting
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parent
64426a0be2
commit
2611e64459
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@ -2,10 +2,11 @@
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#include "core/settings.h"
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#include "qthostinterface.h"
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#include "qtutils.h"
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#include <QtCore/QSortFilterProxyModel>
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#include <QtGui/QPixmap>
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#include <QtWidgets/QHeaderView>
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class GameListModel : public QAbstractTableModel
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class GameListModel final : public QAbstractTableModel
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{
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public:
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enum Column : int
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@ -73,6 +74,30 @@ public:
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}
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}
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case Qt::InitialSortOrderRole:
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{
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switch (index.column())
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{
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case Column_Type:
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return static_cast<int>(ge.type);
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case Column_Code:
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return QString::fromStdString(ge.code);
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case Column_Title:
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return QString::fromStdString(ge.title);
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case Column_Region:
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return static_cast<int>(ge.region);
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case Column_Size:
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return ge.total_size;
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default:
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return {};
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}
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}
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case Qt::DecorationRole:
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{
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switch (index.column())
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@ -153,6 +178,19 @@ public:
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endInsertRows();
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}
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bool titlesLessThan(int left_row, int right_row, bool ascending) const
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{
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if (left_row < 0 || left_row >= static_cast<int>(m_game_list->GetEntryCount()) || right_row < 0 ||
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right_row >= static_cast<int>(m_game_list->GetEntryCount()))
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{
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return false;
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}
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const GameList::GameListEntry& left = m_game_list->GetEntries().at(left_row);
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const GameList::GameListEntry& right = m_game_list->GetEntries().at(right_row);
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return ascending ? (left.title < right.title) : (right.title < left.title);
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}
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private:
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void loadCommonImages()
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{
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@ -176,6 +214,33 @@ private:
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QPixmap m_region_us_pixmap;
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};
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class GameListSortModel final : public QSortFilterProxyModel
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{
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public:
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GameListSortModel(GameListModel* parent) : QSortFilterProxyModel(parent), m_model(parent) {}
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bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override
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{
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// TODO: Search
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return QSortFilterProxyModel::filterAcceptsRow(source_row, source_parent);
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}
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bool lessThan(const QModelIndex& source_left, const QModelIndex& source_right) const override
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{
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const bool ascending = sortOrder() == Qt::AscendingOrder;
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const QVariant left = source_left.data(Qt::InitialSortOrderRole);
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const QVariant right = source_right.data(Qt::InitialSortOrderRole);
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if (left != right)
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return ascending ? (left < right) : (right < left);
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// fallback to sorting by title for equal items
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return m_model->titlesLessThan(source_left.row(), source_right.row(), ascending);
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}
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private:
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GameListModel* m_model;
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};
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GameListWidget::GameListWidget(QWidget* parent /* = nullptr */) : QStackedWidget(parent) {}
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GameListWidget::~GameListWidget() = default;
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@ -188,8 +253,11 @@ void GameListWidget::initialize(QtHostInterface* host_interface)
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connect(m_host_interface, &QtHostInterface::gameListRefreshed, this, &GameListWidget::onGameListRefreshed);
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m_table_model = new GameListModel(m_game_list, this);
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m_table_sort_model = new GameListSortModel(m_table_model);
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m_table_sort_model->setSourceModel(m_table_model);
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m_table_view = new QTableView(this);
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m_table_view->setModel(m_table_model);
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m_table_view->setModel(m_table_sort_model);
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m_table_view->setSortingEnabled(true);
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m_table_view->setSelectionMode(QAbstractItemView::SingleSelection);
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m_table_view->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_table_view->setAlternatingRowColors(true);
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@ -4,6 +4,7 @@
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#include <QtWidgets/QTableView>
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class GameListModel;
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class GameListSortModel;
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class QtHostInterface;
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@ -32,5 +33,6 @@ private:
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GameList* m_game_list = nullptr;
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GameListModel* m_table_model = nullptr;
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GameListSortModel* m_table_sort_model = nullptr;
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QTableView* m_table_view = nullptr;
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};
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