Common: Persistent-mapped stream buffer implementation

This commit is contained in:
Connor McLaughlin 2019-11-07 00:08:13 +10:00
parent ff8cef4da3
commit 26c22f003f
3 changed files with 268 additions and 31 deletions

View file

@ -1,9 +1,12 @@
#include "stream_buffer.h"
#include "YBaseLib/Assert.h"
#include <array>
#include <cstdio>
namespace GL {
StreamBuffer::StreamBuffer(GLenum target, GLuint buffer_id, u32 size)
: m_target(target), m_buffer_id(buffer_id), m_size(size), m_cpu_buffer(size)
: m_target(target), m_buffer_id(buffer_id), m_size(size)
{
}
@ -22,37 +25,274 @@ void StreamBuffer::Unbind()
glBindBuffer(m_target, 0);
}
StreamBuffer::MappingResult StreamBuffer::Map(u32 alignment, u32 min_size)
namespace detail {
// Uses glBufferSubData() to update. Preferred for drivers which don't support {ARB,EXT}_buffer_storage.
class BufferSubDataStreamBuffer final : public StreamBuffer
{
return MappingResult{static_cast<void*>(m_cpu_buffer.data()), 0, 0, m_size / alignment};
}
public:
~BufferSubDataStreamBuffer() override = default;
MappingResult Map(u32 alignment, u32 min_size) override
{
return MappingResult{static_cast<void*>(m_cpu_buffer.data()), 0, 0, m_size / alignment};
}
void Unmap(u32 used_size) override
{
if (used_size == 0)
return;
glBindBuffer(m_target, m_buffer_id);
glBufferSubData(m_target, 0, used_size, m_cpu_buffer.data());
}
static std::unique_ptr<StreamBuffer> Create(GLenum target, u32 size)
{
glGetError();
GLuint buffer_id;
glGenBuffers(1, &buffer_id);
glBindBuffer(target, buffer_id);
glBufferData(target, size, nullptr, GL_STREAM_DRAW);
void StreamBuffer::Unmap(u32 used_size)
GLenum err = glGetError();
if (err != GL_NO_ERROR)
{
glDeleteBuffers(1, &buffer_id);
return {};
}
return std::unique_ptr<StreamBuffer>(new BufferSubDataStreamBuffer(target, buffer_id, size));
}
private:
BufferSubDataStreamBuffer(GLenum target, GLuint buffer_id, u32 size)
: StreamBuffer(target, buffer_id, size), m_cpu_buffer(size)
{
}
std::vector<u8> m_cpu_buffer;
};
// Uses BufferData() to orphan the buffer after every update. Used on Mali where BufferSubData forces a sync.
class BufferDataStreamBuffer final : public StreamBuffer
{
if (used_size == 0)
return;
public:
~BufferDataStreamBuffer() override = default;
glBindBuffer(m_target, m_buffer_id);
glBufferSubData(m_target, 0, used_size, m_cpu_buffer.data());
}
MappingResult Map(u32 alignment, u32 min_size) override
{
return MappingResult{static_cast<void*>(m_cpu_buffer.data()), 0, 0, m_size / alignment};
}
std::unique_ptr<StreamBuffer> StreamBuffer::Create(GLenum target, u32 size)
void Unmap(u32 used_size) override
{
if (used_size == 0)
return;
glBindBuffer(m_target, m_buffer_id);
glBufferData(m_target, used_size, m_cpu_buffer.data(), GL_STREAM_DRAW);
}
static std::unique_ptr<StreamBuffer> Create(GLenum target, u32 size)
{
glGetError();
GLuint buffer_id;
glGenBuffers(1, &buffer_id);
glBindBuffer(target, buffer_id);
glBufferData(target, size, nullptr, GL_STREAM_DRAW);
GLenum err = glGetError();
if (err != GL_NO_ERROR)
{
glDeleteBuffers(1, &buffer_id);
return {};
}
return std::unique_ptr<StreamBuffer>(new BufferDataStreamBuffer(target, buffer_id, size));
}
private:
BufferDataStreamBuffer(GLenum target, GLuint buffer_id, u32 size)
: StreamBuffer(target, buffer_id, size), m_cpu_buffer(size)
{
}
std::vector<u8> m_cpu_buffer;
};
// Base class for implementations which require syncing.
class SyncingStreamBuffer : public StreamBuffer
{
public:
enum : u32
{
NUM_SYNC_POINTS = 16
};
virtual ~SyncingStreamBuffer() override
{
for (u32 i = m_available_block_index; i <= m_used_block_index; i++)
{
DebugAssert(m_sync_objects[i]);
glDeleteSync(m_sync_objects[i]);
}
}
protected:
SyncingStreamBuffer(GLenum target, GLuint buffer_id, u32 size)
: StreamBuffer(target, buffer_id, size), m_bytes_per_block((size + (NUM_SYNC_POINTS)-1) / NUM_SYNC_POINTS)
{
}
u32 GetSyncIndexForOffset(u32 offset) { return offset / m_bytes_per_block; }
void AddSyncsForOffset(u32 offset)
{
const u32 end = GetSyncIndexForOffset(offset);
for (; m_used_block_index < end; m_used_block_index++)
{
DebugAssert(!m_sync_objects[m_used_block_index]);
m_sync_objects[m_used_block_index] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
}
void WaitForSync(GLsync& sync)
{
glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
glDeleteSync(sync);
sync = nullptr;
}
void EnsureSyncsWaitedForOffset(u32 offset)
{
const u32 end = std::min<u32>(GetSyncIndexForOffset(offset) + 1, NUM_SYNC_POINTS);
for (; m_available_block_index < end; m_available_block_index++)
{
DebugAssert(m_sync_objects[m_available_block_index]);
WaitForSync(m_sync_objects[m_available_block_index]);
}
}
void AllocateSpace(u32 size)
{
// add sync objects for writes since the last allocation
AddSyncsForOffset(m_position);
// wait for sync objects for the space we want to use
EnsureSyncsWaitedForOffset(m_position + size);
// wrap-around?
if ((m_position + size) > m_size)
{
// current position ... buffer end
AddSyncsForOffset(m_size);
// rewind, and try again
m_position = 0;
// wait for the sync at the start of the buffer
WaitForSync(m_sync_objects[0]);
m_available_block_index = 1;
// and however much more we need to satisfy the allocation
EnsureSyncsWaitedForOffset(size);
m_used_block_index = 0;
}
}
u32 m_position = 0;
u32 m_used_block_index = 0;
u32 m_available_block_index = NUM_SYNC_POINTS;
u32 m_bytes_per_block;
std::array<GLsync, NUM_SYNC_POINTS> m_sync_objects{};
};
class BufferStorageStreamBuffer : public SyncingStreamBuffer
{
glGetError();
public:
~BufferStorageStreamBuffer() override
{
glBindBuffer(m_target, m_buffer_id);
glUnmapBuffer(m_target);
}
MappingResult Map(u32 alignment, u32 min_size) override
{
if (m_position > 0)
m_position = Common::AlignUp(m_position, alignment);
AllocateSpace(min_size);
DebugAssert((m_position + min_size) <= (m_available_block_index * m_bytes_per_block));
const u32 free_space_in_block = ((m_available_block_index * m_bytes_per_block) - m_position);
return MappingResult{static_cast<void*>(m_mapped_ptr + m_position), m_position, m_position / alignment,
free_space_in_block / alignment};
}
void Unmap(u32 used_size) override
{
DebugAssert((m_position + used_size) <= m_size);
m_position += used_size;
}
static std::unique_ptr<StreamBuffer> Create(GLenum target, u32 size)
{
glGetError();
GLuint buffer_id;
glGenBuffers(1, &buffer_id);
glBindBuffer(target, buffer_id);
if (GLAD_GL_VERSION_4_4 || GLAD_GL_ARB_buffer_storage)
glBufferStorage(target, size, nullptr, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
else if (GLAD_GL_EXT_buffer_storage)
glBufferStorageEXT(target, size, nullptr, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
GLenum err = glGetError();
if (err != GL_NO_ERROR)
{
glDeleteBuffers(1, &buffer_id);
return {};
}
u8* mapped_ptr = static_cast<u8*>(
glMapBufferRange(target, 0, size, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT));
Assert(mapped_ptr);
GLuint buffer_id;
glGenBuffers(1, &buffer_id);
glBindBuffer(target, buffer_id);
glBufferData(target, size, nullptr, GL_STREAM_DRAW);
return std::unique_ptr<StreamBuffer>(new BufferStorageStreamBuffer(target, buffer_id, size, mapped_ptr));
}
private:
BufferStorageStreamBuffer(GLenum target, GLuint buffer_id, u32 size, u8* mapped_ptr)
: SyncingStreamBuffer(target, buffer_id, size), m_mapped_ptr(mapped_ptr)
{
}
u8* m_mapped_ptr;
};
} // namespace detail
std::unique_ptr<StreamBuffer> StreamBuffer::Create(GLenum target, u32 size)
{
std::unique_ptr<StreamBuffer> buf;
if (GLAD_GL_VERSION_4_4 || GLAD_GL_ARB_buffer_storage || GLAD_GL_EXT_buffer_storage)
{
buf = detail::BufferStorageStreamBuffer::Create(target, size);
if (buf)
return buf;
}
GLenum err = glGetError();
if (err != GL_NO_ERROR)
const char* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
if (std::strcmp(vendor, "ARM") == 0 || std::strcmp(vendor, "Qualcomm") == 0)
{
glDeleteBuffers(1, &buffer_id);
return {};
// Mali and Adreno drivers can't do sub-buffer tracking...
return detail::BufferDataStreamBuffer::Create(target, size);
}
return std::unique_ptr<StreamBuffer>(new StreamBuffer(target, buffer_id, size));
return detail::BufferSubDataStreamBuffer::Create(target, size);
}
} // namespace GL

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@ -6,11 +6,10 @@
#include <vector>
namespace GL {
// TODO: Persistent mapping-based implementation
class StreamBuffer
{
public:
~StreamBuffer();
virtual ~StreamBuffer();
ALWAYS_INLINE GLuint GetGLBufferId() const { return m_buffer_id; }
ALWAYS_INLINE GLenum GetGLTarget() const { return m_target; }
@ -27,18 +26,16 @@ public:
u32 space_aligned; // remaining space / alignment
};
MappingResult Map(u32 alignment, u32 min_size);
void Unmap(u32 used_size);
virtual MappingResult Map(u32 alignment, u32 min_size) = 0;
virtual void Unmap(u32 used_size) = 0;
static std::unique_ptr<StreamBuffer> Create(GLenum target, u32 size);
private:
protected:
StreamBuffer(GLenum target, GLuint buffer_id, u32 size);
GLenum m_target;
GLuint m_buffer_id;
u32 m_size;
std::vector<u8> m_cpu_buffer;
};
} // namespace GL

View file

@ -756,14 +756,14 @@ void GPU_HW_OpenGL::FlushRender()
if (m_batch.NeedsTwoPassRendering())
{
SetDrawState(BatchRenderMode::OnlyTransparent);
glDrawArrays(gl_primitives[static_cast<u8>(m_batch.primitive)], 0, vertex_count);
glDrawArrays(gl_primitives[static_cast<u8>(m_batch.primitive)], m_batch_base_vertex, vertex_count);
SetDrawState(BatchRenderMode::OnlyOpaque);
glDrawArrays(gl_primitives[static_cast<u8>(m_batch.primitive)], 0, vertex_count);
glDrawArrays(gl_primitives[static_cast<u8>(m_batch.primitive)], m_batch_base_vertex, vertex_count);
}
else
{
SetDrawState(m_batch.GetRenderMode());
glDrawArrays(gl_primitives[static_cast<u8>(m_batch.primitive)], 0, vertex_count);
glDrawArrays(gl_primitives[static_cast<u8>(m_batch.primitive)], m_batch_base_vertex, vertex_count);
}
}