FullscreenUI: Add missing translation strings

This commit is contained in:
Stenzek 2023-11-29 02:08:19 +10:00
parent 1acffa6a3c
commit 26f3d5ba56
No known key found for this signature in database
2 changed files with 15 additions and 20 deletions

View file

@ -2798,7 +2798,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
#ifdef ENABLE_DISCORD_PRESENCE
MenuHeading(FSUI_CSTR("Integration"));
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_CHARGING_STATION, "Enable Discord Presence"),
"Shows the game you are currently playing as part of your profile on Discord.", "Main",
FSUI_CSTR("Shows the game you are currently playing as part of your profile in Discord."), "Main",
"EnableDiscordPresence", false);
#endif
@ -3116,7 +3116,7 @@ void FullscreenUI::DrawEmulationSettingsPage()
u64 ram_usage, vram_usage;
System::CalculateRewindMemoryUsage(rewind_save_slots, &ram_usage, &vram_usage);
rewind_summary.fmt(
FSUI_FSTR("Rewind for {0} frames, lasting {1:.2f} seconds will require up to {3} MB of RAM and {4} MB of VRAM."),
FSUI_FSTR("Rewind for {0} frames, lasting {1:.2f} seconds will require up to {2} MB of RAM and {3} MB of VRAM."),
rewind_save_slots, duration, ram_usage / 1048576, vram_usage / 1048576);
}
else
@ -3242,7 +3242,7 @@ void FullscreenUI::DrawControllerSettingsPage()
SettingsInterface* bsi = GetEditingSettingsInterface();
const bool game_settings = IsEditingGameSettings(bsi);
MenuHeading("Configuration");
MenuHeading(FSUI_CSTR("Configuration"));
if (IsEditingGameSettings(bsi))
{
@ -3309,7 +3309,7 @@ void FullscreenUI::DrawControllerSettingsPage()
"InputSources", "XInput", false);
#endif
MenuHeading("Multitap");
MenuHeading(FSUI_CSTR("Multitap"));
DrawEnumSetting(bsi, FSUI_ICONSTR(ICON_FA_PLUS_SQUARE, "Multitap Mode"),
FSUI_CSTR("Enables an additional three controller slots on each port. Not supported in all games."),
"ControllerPorts", "MultitapMode", Settings::DEFAULT_MULTITAP_MODE, &Settings::ParseMultitapModeName,
@ -3595,7 +3595,7 @@ void FullscreenUI::DrawHotkeySettingsPage()
{
if (!last_category || std::strcmp(hotkey->category, last_category->category) != 0)
{
MenuHeading(hotkey->category);
MenuHeading(Host::TranslateToCString("Hotkeys", hotkey->category));
last_category = hotkey;
}
@ -3947,7 +3947,7 @@ void FullscreenUI::DrawDisplaySettingsPage()
FSUI_CSTR("Disables dithering and uses the full 8 bits per channel of color information."), "GPU",
"TrueColor", true, is_hardware);
DrawToggleSetting(bsi, "Widescreen Hack",
DrawToggleSetting(bsi, FSUI_CSTR("Widescreen Hack"),
FSUI_CSTR("Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games."),
"GPU", "WidescreenHack", false, is_hardware);
@ -4463,7 +4463,7 @@ void FullscreenUI::DrawAudioSettingsPage()
BeginMenuButtons();
MenuHeading("Audio Control");
MenuHeading(FSUI_CSTR("Audio Control"));
DrawIntRangeSetting(bsi, FSUI_CSTR("Output Volume"),
FSUI_CSTR("Controls the volume of the audio played on the host."), "Audio", "OutputVolume", 100,
@ -6744,6 +6744,7 @@ TRANSLATE_NOOP("FullscreenUI", "Are you sure you want to clear the current post-
TRANSLATE_NOOP("FullscreenUI", "Aspect Ratio");
TRANSLATE_NOOP("FullscreenUI", "Attempts to map the selected port to a chosen controller.");
TRANSLATE_NOOP("FullscreenUI", "Audio Backend");
TRANSLATE_NOOP("FullscreenUI", "Audio Control");
TRANSLATE_NOOP("FullscreenUI", "Audio Settings");
TRANSLATE_NOOP("FullscreenUI", "Auto-Detect");
TRANSLATE_NOOP("FullscreenUI", "Automatic Mapping");
@ -6788,6 +6789,7 @@ TRANSLATE_NOOP("FullscreenUI", "Close Game");
TRANSLATE_NOOP("FullscreenUI", "Close Menu");
TRANSLATE_NOOP("FullscreenUI", "Compatibility Rating");
TRANSLATE_NOOP("FullscreenUI", "Compatibility: ");
TRANSLATE_NOOP("FullscreenUI", "Configuration");
TRANSLATE_NOOP("FullscreenUI", "Confirm Power Off");
TRANSLATE_NOOP("FullscreenUI", "Console Settings");
TRANSLATE_NOOP("FullscreenUI", "Contributor List: https://github.com/stenzek/duckstation/blob/master/CONTRIBUTORS.md");
@ -7005,6 +7007,7 @@ TRANSLATE_NOOP("FullscreenUI", "Move Down");
TRANSLATE_NOOP("FullscreenUI", "Move Up");
TRANSLATE_NOOP("FullscreenUI", "Moves this shader higher in the chain, applying it earlier.");
TRANSLATE_NOOP("FullscreenUI", "Moves this shader lower in the chain, applying it later.");
TRANSLATE_NOOP("FullscreenUI", "Multitap");
TRANSLATE_NOOP("FullscreenUI", "Multitap Mode");
TRANSLATE_NOOP("FullscreenUI", "Mute All Sound");
TRANSLATE_NOOP("FullscreenUI", "Mute CD Audio");
@ -7094,7 +7097,7 @@ TRANSLATE_NOOP("FullscreenUI", "Resume");
TRANSLATE_NOOP("FullscreenUI", "Resume Game");
TRANSLATE_NOOP("FullscreenUI", "Rewind Save Frequency");
TRANSLATE_NOOP("FullscreenUI", "Rewind Save Slots");
TRANSLATE_NOOP("FullscreenUI", "Rewind for {0} frames, lasting {1:.2f} seconds will require up to {3} MB of RAM and {4} MB of VRAM.");
TRANSLATE_NOOP("FullscreenUI", "Rewind for {0} frames, lasting {1:.2f} seconds will require up to {2} MB of RAM and {3} MB of VRAM.");
TRANSLATE_NOOP("FullscreenUI", "Rich presence inactive or unsupported.");
TRANSLATE_NOOP("FullscreenUI", "Runahead");
TRANSLATE_NOOP("FullscreenUI", "Runahead/Rewind");
@ -7243,6 +7246,7 @@ TRANSLATE_NOOP("FullscreenUI", "When enabled, per-game settings will be applied,
TRANSLATE_NOOP("FullscreenUI", "When enabled, the minimum supported output latency will be used for the host API.");
TRANSLATE_NOOP("FullscreenUI", "When playing a multi-disc game and using per-game (title) memory cards, use a single memory card for all discs.");
TRANSLATE_NOOP("FullscreenUI", "When this option is chosen, the clock speed set below will be used.");
TRANSLATE_NOOP("FullscreenUI", "Widescreen Hack");
TRANSLATE_NOOP("FullscreenUI", "Wireframe Rendering");
TRANSLATE_NOOP("FullscreenUI", "Writes textures which can be replaced to the dump directory.");
TRANSLATE_NOOP("FullscreenUI", "\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.");

View file

@ -54,6 +54,7 @@ GeneralSettingsWidget::GeneralSettingsWidget(SettingsWindow* dialog, QWidget* pa
Settings::DEFAULT_SAVE_STATE_BACKUPS);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.compressSaveStates, "Main", "CompressSaveStates",
Settings::DEFAULT_SAVE_STATE_COMPRESSION);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableDiscordPresence, "Main", "EnableDiscordPresence", false);
connect(m_ui.renderToSeparateWindow, &QCheckBox::stateChanged, this,
&GeneralSettingsWidget::onRenderToSeparateWindowChanged);
@ -98,19 +99,9 @@ GeneralSettingsWidget::GeneralSettingsWidget(SettingsWindow* dialog, QWidget* pa
"leave this option enabled except when testing enhancements with incompatible games."));
dialog->registerWidgetHelp(m_ui.autoLoadCheats, tr("Automatically Load Cheats"), tr("Unchecked"),
tr("Automatically loads and applies cheats on game start."));
dialog->registerWidgetHelp(m_ui.enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
tr("Shows the game you are currently playing as part of your profile in Discord."));
#ifdef ENABLE_DISCORD_PRESENCE
{
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableDiscordPresence, "Main", "EnableDiscordPresence",
false);
dialog->registerWidgetHelp(m_ui.enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
tr("Shows the game you are currently playing as part of your profile in Discord."));
}
#else
{
m_ui.enableDiscordPresence->setEnabled(false);
}
#endif
if (!m_dialog->isPerGameSettings() && AutoUpdaterDialog::isSupported())
{
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true);