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	System: Fix VRAM sometimes getting lost when loading state
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				|  | @ -571,7 +571,10 @@ bool DoState(StateWrapper& sw) | |||
|   if (!sw.DoMarker("InterruptController") || !g_interrupt_controller.DoState(sw)) | ||||
|     return false; | ||||
| 
 | ||||
|   if (!sw.DoMarker("GPU") || !g_gpu->DoState(sw)) | ||||
|   g_gpu->RestoreGraphicsAPIState(); | ||||
|   const bool gpu_result = sw.DoMarker("GPU") && g_gpu->DoState(sw); | ||||
|   g_gpu->ResetGraphicsAPIState(); | ||||
|   if (!gpu_result) | ||||
|     return false; | ||||
| 
 | ||||
|   if (!sw.DoMarker("CDROM") || !g_cdrom.DoState(sw)) | ||||
|  | @ -630,13 +633,7 @@ bool LoadState(ByteStream* state) | |||
|   if (IsShutdown()) | ||||
|     return false; | ||||
| 
 | ||||
|   g_gpu->RestoreGraphicsAPIState(); | ||||
| 
 | ||||
|   const bool result = DoLoadState(state, false); | ||||
| 
 | ||||
|   g_gpu->ResetGraphicsAPIState(); | ||||
| 
 | ||||
|   return result; | ||||
|   return DoLoadState(state, false); | ||||
| } | ||||
| 
 | ||||
| bool DoLoadState(ByteStream* state, bool force_software_renderer) | ||||
|  |  | |||
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	 Connor McLaughlin
						Connor McLaughlin