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https://github.com/RetroDECK/Duckstation.git
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Build: Add UWP configurations
This commit is contained in:
parent
c0352eb19f
commit
281f7c5789
4
.gitignore
vendored
4
.gitignore
vendored
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@ -40,3 +40,7 @@ __pycache__
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# other repos
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/dep/mac
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# UWP crap
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Generated Files
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/packages
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@ -30,15 +30,23 @@
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</Link>
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</ItemDefinitionGroup>
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<!-- Disable exceptions. -->
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<ItemDefinitionGroup>
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<!-- Disable exceptions when not building for UWP. -->
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<ItemDefinitionGroup Condition="'$(BuildingForUWP)'!='true'">
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<ClCompile>
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<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ExceptionHandling>false</ExceptionHandling>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ItemDefinitionGroup Condition="'$(BuildingForUWP)'=='true'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AdditionalIncludeDirectories></AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_UWP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug' Or '$(Configuration)'=='DebugUWP'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -67,7 +75,7 @@
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='ReleaseLTCG'">
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<ItemDefinitionGroup Condition="'$(Configuration)'=='ReleaseLTCG' Or '$(Configuration)'=='ReleaseUWP'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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@ -49,18 +49,59 @@
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugUWP|ARM64">
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<Configuration>DebugUWP</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugUWP|Win32">
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<Configuration>DebugUWP</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugUWP|x64">
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<Configuration>DebugUWP</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseUWP|ARM64">
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<Configuration>ReleaseUWP</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseUWP|Win32">
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<Configuration>ReleaseUWP</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseUWP|x64">
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<Configuration>ReleaseUWP</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="UserMacros">
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<BuildingForUWP Condition="'$(Configuration)'=='DebugUWP' Or '$(Configuration)'=='ReleaseUWP'">true</BuildingForUWP>
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</PropertyGroup>
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<Import Project="$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.210505.3\build\native\Microsoft.Windows.CppWinRT.props" Condition="('$(Configuration)'=='DebugUWP' Or '$(Configuration)'=='ReleaseUWP') And Exists('$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.210505.3\build\native\Microsoft.Windows.CppWinRT.props')" />
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<PropertyGroup Label="Globals">
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<ProjectName>$(MSBuildProjectName)</ProjectName>
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<RootNamespace>$(MSBuildProjectName)</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Label="Globals">
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<PropertyGroup Label="Globals" Condition="'$(BuildingForUWP)'!='true'">
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<Keyword>Win32Proj</Keyword>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<PropertyGroup Label="Globals" Condition="'$(BuildingForUWP)'=='true'">
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<MinimalCoreWin>true</MinimalCoreWin>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion>
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<AppContainerApplication>true</AppContainerApplication>
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<ApplicationType>Windows Store</ApplicationType>
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<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
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<WindowsTargetPlatformVersion Condition="'$(WindowsTargetPlatformVersion)' == '' ">10.0.19041.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformMinVersion>10.0.17134.0</WindowsTargetPlatformMinVersion>
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</PropertyGroup>
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<PropertyGroup Label="UserMacros">
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<RootBuildDir>$(SolutionDir)build\$(Configuration)-$(Platform)\</RootBuildDir>
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</PropertyGroup>
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@ -8,6 +8,12 @@
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<ConfigurationType>StaticLibrary</ConfigurationType>
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</PropertyGroup>
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<PropertyGroup Label="Globals" Condition="'$(BuildingForUWP)'=='true'">
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<CppWinRTOptimized Condition="'$(Configuration)'=='ReleaseUWP'">true</CppWinRTOptimized>
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<CppWinRTRootNamespaceAutoMerge>false</CppWinRTRootNamespaceAutoMerge>
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<CppWinRTGenerateWindowsMetadata>false</CppWinRTGenerateWindowsMetadata>
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</PropertyGroup>
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<Import Project="Toolkit.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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@ -1,4 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.210505.3\build\native\Microsoft.Windows.CppWinRT.targets" Condition="'$(BuildingForUWP)'=='true' And Exists('$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.210505.3\build\native\Microsoft.Windows.CppWinRT.props')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="'$(BuildingForUWP)'=='true' And !Exists('$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.210505.3\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.210505.3\build\native\Microsoft.Windows.CppWinRT.props'))" />
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<Error Condition="'$(BuildingForUWP)'=='true' And !Exists('$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.210505.3\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.210505.3\build\native\Microsoft.Windows.CppWinRT.targets'))" />
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</Target>
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</Project>
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@ -6,10 +6,10 @@
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<SpectreMitigation>false</SpectreMitigation>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug' Or '$(Configuration)'=='DebugFast'">
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<PropertyGroup Condition="'$(Configuration)'=='Debug' Or '$(Configuration)'=='DebugFast' Or '$(Configuration)'=='DebugUWP'">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release' Or '$(Configuration)'=='ReleaseLTCG'">
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<PropertyGroup Condition="'$(Configuration)'=='Release' Or '$(Configuration)'=='ReleaseLTCG' Or '$(Configuration)'=='ReleaseUWP'">
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<UseDebugLibraries>false</UseDebugLibraries>
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</PropertyGroup>
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</Project>
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@ -33,8 +33,7 @@
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<ClInclude Include="file_system.h" />
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<ClInclude Include="gl\context.h" />
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<ClInclude Include="gl\context_wgl.h">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM' Or '$(Platform)'=='ARM64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)'=='DebugUWP' Or '$(Configuration)'=='ReleaseUWP'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM' Or '$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="gl\program.h" />
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<ClInclude Include="gl\shader_cache.h" />
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@ -62,7 +61,9 @@
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<ClInclude Include="state_wrapper.h" />
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<ClInclude Include="string.h" />
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<ClInclude Include="string_util.h" />
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<ClInclude Include="thirdparty\StackWalker.h" />
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<ClInclude Include="thirdparty\StackWalker.h">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="timer.h" />
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<ClInclude Include="timestamp.h" />
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<ClInclude Include="types.h" />
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<ClInclude Include="vulkan\texture.h" />
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<ClInclude Include="vulkan\util.h" />
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<ClInclude Include="wav_writer.h" />
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<ClInclude Include="win32_progress_callback.h" />
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<ClInclude Include="win32_progress_callback.h">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="window_info.h" />
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</ItemGroup>
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<ItemGroup>
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@ -116,8 +119,7 @@
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<ClCompile Include="file_system.cpp" />
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<ClCompile Include="gl\context.cpp" />
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<ClCompile Include="gl\context_wgl.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM' Or '$(Platform)'=='ARM64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)'=='DebugUWP' Or '$(Configuration)'=='ReleaseUWP'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM' Or '$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="gl\program.cpp" />
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<ClCompile Include="gl\shader_cache.cpp" />
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@ -140,7 +142,7 @@
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<ClCompile Include="string.cpp" />
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<ClCompile Include="string_util.cpp" />
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<ClCompile Include="thirdparty\StackWalker.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)'=='DebugUWP' Or '$(Configuration)'=='ReleaseUWP'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="timer.cpp" />
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<ClCompile Include="timestamp.cpp" />
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<ClCompile Include="vulkan\texture.cpp" />
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<ClCompile Include="vulkan\util.cpp" />
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<ClCompile Include="wav_writer.cpp" />
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<ClCompile Include="win32_progress_callback.cpp" />
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<ClCompile Include="win32_progress_callback.cpp">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="window_info.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -12,7 +12,7 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(BuildingForUWP)'!='true'">
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<ClCompile>
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DINPUT=1;WITH_DISCORD_PRESENCE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\discord-rpc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</Link>
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</ItemDefinitionGroup>
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<Import Project="..\..\dep\msvc\vsprops\SDL2Compile.props" />
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<Import Project="..\..\dep\msvc\vsprops\SDL2Compile.props" Condition="'$(BuildingForUWP)'!='true'" />
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</Project>
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@ -4,9 +4,13 @@
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<ItemGroup>
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<ClCompile Include="common_host_interface.cpp" />
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<ClCompile Include="controller_interface.cpp" />
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<ClCompile Include="cubeb_audio_stream.cpp" />
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<ClCompile Include="cubeb_audio_stream.cpp">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="d3d11_host_display.cpp" />
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<ClCompile Include="dinput_controller_interface.cpp" />
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<ClCompile Include="dinput_controller_interface.cpp">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="fullscreen_ui.cpp" />
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<ClCompile Include="fullscreen_ui_progress_callback.cpp" />
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<ClCompile Include="game_database.cpp" />
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<ClCompile Include="game_list.cpp" />
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<ClCompile Include="game_settings.cpp" />
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<ClCompile Include="http_downloader.cpp" />
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<ClCompile Include="http_downloader_winhttp.cpp" />
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<ClCompile Include="http_downloader_winhttp.cpp">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="icon.cpp" />
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<ClCompile Include="imgui_fullscreen.cpp" />
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<ClCompile Include="imgui_impl_dx11.cpp" />
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<ClCompile Include="postprocessing_shadergen.cpp" />
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<ClCompile Include="cheevos.cpp" />
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<ClCompile Include="save_state_selector_ui.cpp" />
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<ClCompile Include="sdl_audio_stream.cpp" />
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<ClCompile Include="sdl_controller_interface.cpp" />
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<ClCompile Include="sdl_initializer.cpp" />
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<ClCompile Include="sdl_audio_stream.cpp">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="sdl_controller_interface.cpp">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="sdl_initializer.cpp">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="vulkan_host_display.cpp" />
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<ClCompile Include="xaudio2_audio_stream.cpp" />
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<ClCompile Include="xinput_controller_interface.cpp" />
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<ItemGroup>
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<ClInclude Include="common_host_interface.h" />
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<ClInclude Include="controller_interface.h" />
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<ClInclude Include="cubeb_audio_stream.h" />
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<ClInclude Include="cubeb_audio_stream.h">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="d3d11_host_display.h" />
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<ClInclude Include="dinput_controller_interface.h" />
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<ClInclude Include="dinput_controller_interface.h">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="fullscreen_ui.h" />
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<ClInclude Include="fullscreen_ui_progress_callback.h" />
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<ClInclude Include="game_database.h" />
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<ClInclude Include="game_list.h" />
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<ClInclude Include="game_settings.h" />
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<ClInclude Include="http_downloader.h" />
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<ClInclude Include="http_downloader_winhttp.h" />
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<ClInclude Include="http_downloader_winhttp.h">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="icon.h" />
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<ClInclude Include="imgui_fullscreen.h" />
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<ClInclude Include="imgui_impl_dx11.h" />
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<ClInclude Include="postprocessing_shadergen.h" />
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<ClInclude Include="cheevos.h" />
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<ClInclude Include="save_state_selector_ui.h" />
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<ClInclude Include="sdl_audio_stream.h" />
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<ClInclude Include="sdl_controller_interface.h" />
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<ClInclude Include="sdl_initializer.h" />
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<ClInclude Include="sdl_audio_stream.h">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="sdl_controller_interface.h">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="sdl_initializer.h">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="vulkan_host_display.h" />
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<ClInclude Include="xaudio2_audio_stream.h" />
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<ClInclude Include="xinput_controller_interface.h" />
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