mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-21 21:35:38 +00:00
System: Set realtime constraints on MacOS
Significantly improves frame timing/pacing, now it is a flat line on my 2023 MBP like other platforms.
This commit is contained in:
parent
ac0b0ccaad
commit
294e8c9201
|
@ -3412,6 +3412,19 @@ void System::UpdateSpeedLimiterState()
|
|||
|
||||
if (g_settings.increase_timer_resolution)
|
||||
SetTimerResolutionIncreased(s_throttler_enabled);
|
||||
|
||||
#ifdef __APPLE__
|
||||
// To get any resemblence of consistent frame times on MacOS, we need to tell the scheduler how often we need to run.
|
||||
// Assume a maximum of 7ms for running a frame. It'll be much lower than that, Apple Silicon is fast.
|
||||
constexpr u64 MAX_FRAME_TIME_NS = 7000000;
|
||||
static u64 last_scheduler_period = 0;
|
||||
const u64 new_scheduler_period = s_optimal_frame_pacing ? s_frame_period : 0;
|
||||
if (s_cpu_thread_handle && new_scheduler_period != last_scheduler_period)
|
||||
{
|
||||
s_cpu_thread_handle.SetTimeConstraints(s_optimal_frame_pacing, new_scheduler_period, MAX_FRAME_TIME_NS,
|
||||
new_scheduler_period);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void System::UpdateDisplayVSync()
|
||||
|
|
Loading…
Reference in a new issue