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MetalDevice: Fix creation error on non-RGBA8 layers
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@ -79,6 +79,17 @@ static void LogNSError(NSError* error, const char* desc, ...)
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Log::Writef("MetalDevice", "", LOGLEVEL_ERROR, " NSError Description: %s", [error.description UTF8String]);
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}
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static GPUTexture::Format GetTextureFormatForMTLFormat(MTLPixelFormat fmt)
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{
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for (u32 i = 0; i < static_cast<u32>(GPUTexture::Format::MaxCount); i++)
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{
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if (s_pixel_format_mapping[i] == fmt)
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return static_cast<GPUTexture::Format>(i);
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}
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return GPUTexture::Format::Unknown;
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}
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template<typename F>
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static void RunOnMainThread(F&& f)
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{
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@ -122,8 +133,8 @@ void MetalDevice::SetVSync(bool enabled)
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}
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bool MetalDevice::CreateDevice(const std::string_view& adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error)
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error)
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{
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@autoreleasepool
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{
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@ -345,13 +356,24 @@ bool MetalDevice::CreateLayer()
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RunOnMainThread([this]() {
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@autoreleasepool
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{
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Log_InfoPrintf("Creating a %ux%u Metal layer.", m_window_info.surface_width, m_window_info.surface_height);
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Log_InfoFmt("Creating a {}x{} Metal layer.", m_window_info.surface_width, m_window_info.surface_height);
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const auto size =
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CGSizeMake(static_cast<float>(m_window_info.surface_width), static_cast<float>(m_window_info.surface_height));
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m_layer = [CAMetalLayer layer];
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[m_layer setDevice:m_device];
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[m_layer setDrawableSize:size];
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[m_layer setPixelFormat:MTLPixelFormatRGBA8Unorm];
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// Default should be BGRA8.
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const MTLPixelFormat layer_fmt = [m_layer pixelFormat];
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m_window_info.surface_format = GetTextureFormatForMTLFormat(layer_fmt);
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if (m_window_info.surface_format == GPUTexture::Format::Unknown)
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{
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Log_ErrorFmt("Invalid pixel format {} in layer, using BGRA8.", static_cast<u32>(layer_fmt));
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[m_layer setPixelFormat:MTLPixelFormatBGRA8Unorm];
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m_window_info.surface_format = GPUTexture::Format::BGRA8;
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}
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Log_VerboseFmt("Metal layer pixel format is {}.", GPUTexture::GetFormatName(m_window_info.surface_format));
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NSView* view = GetWindowView();
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[view setWantsLayer:TRUE];
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@ -360,7 +382,6 @@ bool MetalDevice::CreateLayer()
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});
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[m_layer setDisplaySyncEnabled:m_vsync_enabled];
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m_window_info.surface_format = GPUTexture::Format::RGBA8;
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DebugAssert(m_layer_pass_desc == nil);
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m_layer_pass_desc = [[MTLRenderPassDescriptor renderPassDescriptor] retain];
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