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GPU: Flush rendering when drawing area changes
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@ -116,6 +116,7 @@ bool GPU::DoState(StateWrapper& sw)
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m_render_state.texture_color_mode_changed = true;
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m_render_state.transparency_mode_changed = true;
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m_render_state.texture_window_changed = true;
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UpdateDrawingArea();
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UpdateGPUSTAT();
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}
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@ -454,6 +455,8 @@ void GPU::WriteGP0(u32 value)
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Log_DebugPrintf("Set drawing area top-left: (%u, %u)", left, top);
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if (m_drawing_area.left != left || m_drawing_area.top != top)
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{
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FlushRender();
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m_drawing_area.left = left;
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m_drawing_area.top = top;
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UpdateDrawingArea();
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@ -468,6 +471,8 @@ void GPU::WriteGP0(u32 value)
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Log_DebugPrintf("Set drawing area bottom-right: (%u, %u)", m_drawing_area.right, m_drawing_area.bottom);
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if (m_drawing_area.right != right || m_drawing_area.bottom != bottom)
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{
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FlushRender();
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m_drawing_area.right = right;
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m_drawing_area.bottom = bottom;
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UpdateDrawingArea();
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