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	GameList: Fix database getting unloaded and lost on double refresh
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				|  | @ -627,7 +627,9 @@ void GameList::Refresh(bool invalidate_cache, bool invalidate_database, Progress | |||
|   // don't need unused cache entries
 | ||||
|   CloseCacheFileStream(); | ||||
|   m_cache_map.clear(); | ||||
|   m_database.Unload(); | ||||
| 
 | ||||
|   // we don't need to keep the db around anymore, it's quick enough to re-parse if needed anyway
 | ||||
|   ClearDatabase(); | ||||
| } | ||||
| 
 | ||||
| void GameList::UpdateCompatibilityEntry(GameListCompatibilityEntry new_entry, bool save_to_list /*= true*/) | ||||
|  |  | |||
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	 Connor McLaughlin
						Connor McLaughlin