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ShaderGen: Fix GL_ARM_shader_framebuffer_fetch enable
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2b46a9b040
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@ -122,6 +122,14 @@ void ShaderGen::WriteHeader(std::stringstream& ss)
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#ifdef ENABLE_OPENGL
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#ifdef ENABLE_OPENGL
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// Extension enabling for OpenGL.
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// Extension enabling for OpenGL.
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if (m_render_api == RenderAPI::OpenGL || m_render_api == RenderAPI::OpenGLES)
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{
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if (GLAD_GL_EXT_shader_framebuffer_fetch)
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ss << "#extension GL_EXT_shader_framebuffer_fetch : require\n";
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else if (GLAD_GL_ARM_shader_framebuffer_fetch)
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ss << "#extension GL_ARM_shader_framebuffer_fetch : require\n";
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}
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if (m_render_api == RenderAPI::OpenGLES)
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if (m_render_api == RenderAPI::OpenGLES)
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{
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{
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// Enable EXT_blend_func_extended for dual-source blend on OpenGL ES.
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// Enable EXT_blend_func_extended for dual-source blend on OpenGL ES.
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@ -129,8 +137,6 @@ void ShaderGen::WriteHeader(std::stringstream& ss)
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ss << "#extension GL_EXT_blend_func_extended : require\n";
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ss << "#extension GL_EXT_blend_func_extended : require\n";
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if (GLAD_GL_ARB_blend_func_extended)
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if (GLAD_GL_ARB_blend_func_extended)
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ss << "#extension GL_ARB_blend_func_extended : require\n";
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ss << "#extension GL_ARB_blend_func_extended : require\n";
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if (GLAD_GL_EXT_shader_framebuffer_fetch)
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ss << "#extension GL_EXT_shader_framebuffer_fetch : require\n";
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// Test for V3D driver - we have to fudge coordinates slightly.
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// Test for V3D driver - we have to fudge coordinates slightly.
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if (std::strstr(reinterpret_cast<const char*>(glGetString(GL_VENDOR)), "Broadcom") &&
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if (std::strstr(reinterpret_cast<const char*>(glGetString(GL_VENDOR)), "Broadcom") &&
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@ -159,11 +165,6 @@ void ShaderGen::WriteHeader(std::stringstream& ss)
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// Enable SSBOs if it's not required by the version.
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// Enable SSBOs if it's not required by the version.
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if (!GLAD_GL_VERSION_4_3 && !GLAD_GL_ES_VERSION_3_1 && GLAD_GL_ARB_shader_storage_buffer_object)
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if (!GLAD_GL_VERSION_4_3 && !GLAD_GL_ES_VERSION_3_1 && GLAD_GL_ARB_shader_storage_buffer_object)
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ss << "#extension GL_ARB_shader_storage_buffer_object : require\n";
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ss << "#extension GL_ARB_shader_storage_buffer_object : require\n";
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if (GLAD_GL_EXT_shader_framebuffer_fetch)
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ss << "#extension GL_EXT_shader_framebuffer_fetch : require\n";
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else if (GLAD_GL_ARM_shader_framebuffer_fetch)
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ss << "#extension GL_ARM_shader_framebuffer_fetch : require\n";
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}
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}
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#endif
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#endif
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