mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 23:55:40 +00:00
HostDisplay: Add texture dumping/saving support
This commit is contained in:
parent
b4153266a0
commit
2bb992a702
|
@ -1,4 +1,12 @@
|
|||
#include "host_display.h"
|
||||
#include "common/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "stb_image_resize.h"
|
||||
#include "stb_image_write.h"
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
Log_SetChannel(HostDisplay);
|
||||
|
||||
HostDisplayTexture::~HostDisplayTexture() = default;
|
||||
|
||||
|
@ -46,3 +54,154 @@ std::tuple<s32, s32, s32, s32> HostDisplay::CalculateDrawRect() const
|
|||
top += m_display_top_margin;
|
||||
return std::tie(left, top, width, height);
|
||||
}
|
||||
|
||||
bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
|
||||
const char* filename, bool clear_alpha /* = true */, bool flip_y /* = false */,
|
||||
u32 resize_width /* = 0 */, u32 resize_height /* = 0 */)
|
||||
{
|
||||
std::vector<u32> texture_data(width * height);
|
||||
u32 texture_data_stride = sizeof(u32) * width;
|
||||
if (!DownloadTexture(texture_handle, x, y, width, height, texture_data.data(), texture_data_stride))
|
||||
{
|
||||
Log_ErrorPrintf("Texture download failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
const char* extension = std::strrchr(filename, '.');
|
||||
if (!extension)
|
||||
{
|
||||
Log_ErrorPrintf("Unable to determine file extension for '%s'", filename);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (clear_alpha)
|
||||
{
|
||||
for (u32& pixel : texture_data)
|
||||
pixel |= 0xFF000000;
|
||||
}
|
||||
|
||||
if (flip_y)
|
||||
{
|
||||
std::vector<u32> temp(width);
|
||||
for (u32 flip_row = 0; flip_row < (height / 2); flip_row++)
|
||||
{
|
||||
u32* top_ptr = &texture_data[flip_row * width];
|
||||
u32* bottom_ptr = &texture_data[((height - 1) - flip_row) * width];
|
||||
std::memcpy(temp.data(), top_ptr, texture_data_stride);
|
||||
std::memcpy(top_ptr, bottom_ptr, texture_data_stride);
|
||||
std::memcpy(bottom_ptr, temp.data(), texture_data_stride);
|
||||
}
|
||||
}
|
||||
|
||||
if (resize_width > 0 && resize_height > 0 && (resize_width != width || resize_height != height))
|
||||
{
|
||||
std::vector<u32> resized_texture_data(resize_width * resize_height);
|
||||
u32 resized_texture_stride = sizeof(u32) * resize_width;
|
||||
if (!stbir_resize_uint8(reinterpret_cast<u8*>(texture_data.data()), width, height, texture_data_stride,
|
||||
reinterpret_cast<u8*>(resized_texture_data.data()), resize_width, resize_height,
|
||||
resized_texture_stride, 4))
|
||||
{
|
||||
Log_ErrorPrintf("Failed to resize texture data from %ux%u to %ux%u", width, height, resize_width, resize_height);
|
||||
return false;
|
||||
}
|
||||
|
||||
width = resize_width;
|
||||
height = resize_height;
|
||||
texture_data = std::move(resized_texture_data);
|
||||
texture_data_stride = resized_texture_stride;
|
||||
}
|
||||
|
||||
bool result;
|
||||
if (StringUtil::Strcasecmp(extension, ".png") == 0)
|
||||
{
|
||||
result = (stbi_write_png(filename, width, height, 4, texture_data.data(), texture_data_stride) != 0);
|
||||
}
|
||||
else if (StringUtil::Strcasecmp(filename, ".jpg") == 0)
|
||||
{
|
||||
result = (stbi_write_jpg(filename, width, height, 4, texture_data.data(), 95) != 0);
|
||||
}
|
||||
else if (StringUtil::Strcasecmp(filename, ".tga") == 0)
|
||||
{
|
||||
result = (stbi_write_tga(filename, width, height, 4, texture_data.data()) != 0);
|
||||
}
|
||||
else if (StringUtil::Strcasecmp(filename, ".bmp") == 0)
|
||||
{
|
||||
result = (stbi_write_bmp(filename, width, height, 4, texture_data.data()) != 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log_ErrorPrintf("Unknown extension in filename '%s': '%s'", filename, extension);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!result)
|
||||
{
|
||||
Log_ErrorPrintf("Failed to save texture to '%s'", filename);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool HostDisplay::WriteDisplayTextureToFile(const char* filename, bool full_resolution /* = true */,
|
||||
bool apply_aspect_ratio /* = true */)
|
||||
{
|
||||
if (!m_display_texture_handle)
|
||||
return false;
|
||||
|
||||
s32 resize_width = 0;
|
||||
s32 resize_height = 0;
|
||||
if (apply_aspect_ratio && full_resolution)
|
||||
{
|
||||
if (m_display_aspect_ratio > 1.0f)
|
||||
{
|
||||
resize_width = m_display_texture_view_width;
|
||||
resize_height = static_cast<s32>(static_cast<float>(resize_width) / m_display_aspect_ratio);
|
||||
}
|
||||
else
|
||||
{
|
||||
resize_height = m_display_texture_view_height;
|
||||
resize_width = static_cast<s32>(static_cast<float>(resize_height) * m_display_aspect_ratio);
|
||||
}
|
||||
}
|
||||
else if (apply_aspect_ratio)
|
||||
{
|
||||
const auto [left, top, right, bottom] = CalculateDrawRect();
|
||||
resize_width = right - left;
|
||||
resize_height = bottom - top;
|
||||
}
|
||||
else if (!full_resolution)
|
||||
{
|
||||
const auto [left, top, right, bottom] = CalculateDrawRect();
|
||||
const float ratio =
|
||||
static_cast<float>(m_display_texture_view_width) / static_cast<float>(m_display_texture_view_height);
|
||||
if (ratio > 1.0f)
|
||||
{
|
||||
resize_width = right - left;
|
||||
resize_height = static_cast<s32>(static_cast<float>(resize_width) / ratio);
|
||||
}
|
||||
else
|
||||
{
|
||||
resize_height = bottom - top;
|
||||
resize_width = static_cast<s32>(static_cast<float>(resize_height) * ratio);
|
||||
}
|
||||
}
|
||||
|
||||
if (resize_width < 0)
|
||||
resize_width = 1;
|
||||
if (resize_height < 0)
|
||||
resize_height = 1;
|
||||
|
||||
const bool flip_y = (m_display_texture_view_height < 0);
|
||||
s32 read_height = m_display_texture_view_height;
|
||||
s32 read_y = m_display_texture_view_y;
|
||||
if (flip_y)
|
||||
{
|
||||
read_height = -m_display_texture_view_height;
|
||||
read_y = (m_display_texture_height - read_height) - (m_display_texture_height - m_display_texture_view_y);
|
||||
}
|
||||
|
||||
return WriteTextureToFile(m_display_texture_handle, m_display_texture_view_x, read_y, m_display_texture_view_width,
|
||||
read_height, filename, true, flip_y, static_cast<u32>(resize_width),
|
||||
static_cast<u32>(resize_height));
|
||||
}
|
||||
|
|
|
@ -46,6 +46,9 @@ public:
|
|||
virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
|
||||
u32 data_stride) = 0;
|
||||
|
||||
virtual bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride) = 0;
|
||||
|
||||
virtual void Render() = 0;
|
||||
|
||||
virtual void SetVSync(bool enabled) = 0;
|
||||
|
@ -90,9 +93,16 @@ public:
|
|||
void SetDisplayLinearFiltering(bool enabled) { m_display_linear_filtering = enabled; }
|
||||
void SetDisplayTopMargin(s32 height) { m_display_top_margin = height; }
|
||||
|
||||
// Helper function for computing the draw rectangle in a larger window.
|
||||
/// Helper function for computing the draw rectangle in a larger window.
|
||||
std::tuple<s32, s32, s32, s32> CalculateDrawRect() const;
|
||||
|
||||
/// Helper function to save texture data to a PNG. If flip_y is set, the image will be flipped aka OpenGL.
|
||||
bool WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, const char* filename,
|
||||
bool clear_alpha = true, bool flip_y = false, u32 resize_width = 0, u32 resize_height = 0);
|
||||
|
||||
/// Helper function to save current display texture to PNG.
|
||||
bool WriteDisplayTextureToFile(const char* filename, bool full_resolution = true, bool apply_aspect_ratio = true);
|
||||
|
||||
protected:
|
||||
s32 m_window_width = 0;
|
||||
s32 m_window_height = 0;
|
||||
|
|
|
@ -141,6 +141,24 @@ void D3D11DisplayWidget::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y
|
|||
}
|
||||
}
|
||||
|
||||
bool D3D11DisplayWidget::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
|
||||
void* out_data, u32 out_data_stride)
|
||||
{
|
||||
ID3D11ShaderResourceView* srv =
|
||||
const_cast<ID3D11ShaderResourceView*>(static_cast<const ID3D11ShaderResourceView*>(texture_handle));
|
||||
ID3D11Resource* srv_resource;
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
|
||||
srv->GetResource(&srv_resource);
|
||||
srv->GetDesc(&srv_desc);
|
||||
|
||||
if (!m_readback_staging_texture.EnsureSize(m_context.Get(), width, height, srv_desc.Format, false))
|
||||
return false;
|
||||
|
||||
m_readback_staging_texture.CopyFromTexture(m_context.Get(), srv_resource, 0, x, y, 0, 0, width, height);
|
||||
return m_readback_staging_texture.ReadPixels<u32>(m_context.Get(), 0, 0, width, height, out_data_stride / sizeof(u32),
|
||||
static_cast<u32*>(out_data));
|
||||
}
|
||||
|
||||
void D3D11DisplayWidget::SetVSync(bool enabled)
|
||||
{
|
||||
m_vsync = enabled;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#pragma once
|
||||
#include "common/d3d11/staging_texture.h"
|
||||
#include "common/d3d11/stream_buffer.h"
|
||||
#include "common/d3d11/texture.h"
|
||||
#include "common/windows_headers.h"
|
||||
|
@ -39,6 +40,8 @@ public:
|
|||
u32 initial_data_stride, bool dynamic) override;
|
||||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
|
||||
u32 texture_data_stride) override;
|
||||
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride) override;
|
||||
|
||||
void SetVSync(bool enabled) override;
|
||||
|
||||
|
@ -74,6 +77,7 @@ private:
|
|||
|
||||
D3D11::Texture m_display_pixels_texture;
|
||||
D3D11::StreamBuffer m_display_uniform_buffer;
|
||||
D3D11::AutoStagingTexture m_readback_staging_texture;
|
||||
|
||||
bool m_allow_tearing_supported = false;
|
||||
bool m_vsync = false;
|
||||
|
|
|
@ -164,6 +164,24 @@ void OpenGLDisplayWidget::UpdateTexture(HostDisplayTexture* texture, u32 x, u32
|
|||
glBindTexture(GL_TEXTURE_2D, old_texture_binding);
|
||||
}
|
||||
|
||||
bool OpenGLDisplayWidget::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
|
||||
void* out_data, u32 out_data_stride)
|
||||
{
|
||||
GLint old_alignment = 0, old_row_length = 0;
|
||||
glGetIntegerv(GL_PACK_ALIGNMENT, &old_alignment);
|
||||
glGetIntegerv(GL_PACK_ROW_LENGTH, &old_row_length);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, sizeof(u32));
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, out_data_stride / sizeof(u32));
|
||||
|
||||
const GLuint texture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle));
|
||||
GL::Texture::GetTextureSubImage(texture, 0, x, y, 0, width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
height * out_data_stride, out_data);
|
||||
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, old_alignment);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, old_row_length);
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenGLDisplayWidget::SetVSync(bool enabled)
|
||||
{
|
||||
// Window framebuffer has to be bound to call SetSwapInterval.
|
||||
|
|
|
@ -44,6 +44,8 @@ public:
|
|||
u32 initial_data_stride, bool dynamic) override;
|
||||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
|
||||
u32 texture_data_stride) override;
|
||||
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride) override;
|
||||
|
||||
void SetVSync(bool enabled) override;
|
||||
|
||||
|
|
|
@ -168,6 +168,24 @@ void D3D11HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y,
|
|||
}
|
||||
}
|
||||
|
||||
bool D3D11HostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride)
|
||||
{
|
||||
ID3D11ShaderResourceView* srv =
|
||||
const_cast<ID3D11ShaderResourceView*>(static_cast<const ID3D11ShaderResourceView*>(texture_handle));
|
||||
ID3D11Resource* srv_resource;
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
|
||||
srv->GetResource(&srv_resource);
|
||||
srv->GetDesc(&srv_desc);
|
||||
|
||||
if (!m_readback_staging_texture.EnsureSize(m_context.Get(), width, height, srv_desc.Format, false))
|
||||
return false;
|
||||
|
||||
m_readback_staging_texture.CopyFromTexture(m_context.Get(), srv_resource, 0, x, y, 0, 0, width, height);
|
||||
return m_readback_staging_texture.ReadPixels<u32>(m_context.Get(), 0, 0, width, height, out_data_stride / sizeof(u32),
|
||||
static_cast<u32*>(out_data));
|
||||
}
|
||||
|
||||
void D3D11HostDisplay::SetVSync(bool enabled)
|
||||
{
|
||||
m_vsync = enabled;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
#include "common/d3d11/stream_buffer.h"
|
||||
#include "common/d3d11/staging_texture.h"
|
||||
#include "common/d3d11/texture.h"
|
||||
#include "common/windows_headers.h"
|
||||
#include "core/host_display.h"
|
||||
|
@ -31,6 +32,8 @@ public:
|
|||
bool dynamic) override;
|
||||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
|
||||
u32 data_stride) override;
|
||||
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride) override;
|
||||
|
||||
void SetVSync(bool enabled) override;
|
||||
|
||||
|
@ -63,6 +66,7 @@ private:
|
|||
|
||||
D3D11::Texture m_display_pixels_texture;
|
||||
D3D11::StreamBuffer m_display_uniform_buffer;
|
||||
D3D11::AutoStagingTexture m_readback_staging_texture;
|
||||
|
||||
bool m_allow_tearing_supported = false;
|
||||
bool m_vsync = true;
|
||||
|
|
|
@ -21,7 +21,7 @@ public:
|
|||
GLuint GetGLID() const { return m_id; }
|
||||
|
||||
static std::unique_ptr<OpenGLDisplayWidgetTexture> Create(u32 width, u32 height, const void* initial_data,
|
||||
u32 initial_data_stride)
|
||||
u32 initial_data_stride)
|
||||
{
|
||||
GLuint id;
|
||||
glGenTextures(1, &id);
|
||||
|
@ -129,6 +129,24 @@ void OpenGLHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y,
|
|||
glBindTexture(GL_TEXTURE_2D, old_texture_binding);
|
||||
}
|
||||
|
||||
bool OpenGLHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride)
|
||||
{
|
||||
GLint old_alignment = 0, old_row_length = 0;
|
||||
glGetIntegerv(GL_PACK_ALIGNMENT, &old_alignment);
|
||||
glGetIntegerv(GL_PACK_ROW_LENGTH, &old_row_length);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, sizeof(u32));
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, out_data_stride / sizeof(u32));
|
||||
|
||||
const GLuint texture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle));
|
||||
GL::Texture::GetTextureSubImage(texture, 0, x, y, 0, width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
height * out_data_stride, out_data);
|
||||
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, old_alignment);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, old_row_length);
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenGLHostDisplay::SetVSync(bool enabled)
|
||||
{
|
||||
// Window framebuffer has to be bound to call SetSwapInterval.
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
#include "common/gl/texture.h"
|
||||
#include "core/host_display.h"
|
||||
#include <SDL.h>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
class OpenGLHostDisplay final : public HostDisplay
|
||||
{
|
||||
|
@ -26,6 +26,8 @@ public:
|
|||
bool dynamic) override;
|
||||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
|
||||
u32 data_stride) override;
|
||||
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride) override;
|
||||
|
||||
void SetVSync(bool enabled) override;
|
||||
|
||||
|
|
Loading…
Reference in a new issue