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GPU: Flush rendering before VRAM reads
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@ -669,6 +669,9 @@ bool GPU::HandleCopyRectangleVRAMToCPUCommand()
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return true;
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return true;
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}
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}
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// all rendering should be done first...
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FlushRender();
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// TODO: A better way of doing this..
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// TODO: A better way of doing this..
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std::vector<u32> temp(num_words);
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std::vector<u32> temp(num_words);
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ReadVRAM(src_x, src_y, width, height, temp.data());
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ReadVRAM(src_x, src_y, width, height, temp.data());
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