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dep/imgui: Add Vulkan renderer
This commit is contained in:
parent
5bbcde7835
commit
2c0a28398c
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@ -24,6 +24,12 @@ target_sources(imgui PRIVATE
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)
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target_link_libraries(imgui PRIVATE glad)
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target_sources(imgui PRIVATE
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include/imgui_impl_vulkan.h
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src/imgui_impl_vulkan.cpp
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)
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target_link_libraries(imgui PRIVATE vulkan-loader)
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if(WIN32)
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target_sources(imgui PRIVATE include/imgui_impl_dx11.h src/imgui_impl_dx11.cpp)
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endif()
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@ -39,6 +39,7 @@
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<ClInclude Include="include\imgui.h" />
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<ClInclude Include="include\imgui_impl_dx11.h" />
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<ClInclude Include="include\imgui_impl_opengl3.h" />
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<ClInclude Include="include\imgui_impl_vulkan.h" />
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<ClInclude Include="include\imgui_stdlib.h" />
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<ClInclude Include="src\imgui_internal.h" />
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<ClInclude Include="src\imstb_rectpack.h" />
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@ -50,9 +51,18 @@
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<ClCompile Include="src\imgui_draw.cpp" />
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<ClCompile Include="src\imgui_impl_dx11.cpp" />
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<ClCompile Include="src\imgui_impl_opengl3.cpp" />
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<ClCompile Include="src\imgui_impl_vulkan.cpp" />
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<ClCompile Include="src\imgui_stdlib.cpp" />
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<ClCompile Include="src\imgui_widgets.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\glad\glad.vcxproj">
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<Project>{43540154-9e1e-409c-834f-b84be5621388}</Project>
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</ProjectReference>
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<ProjectReference Include="..\vulkan-loader\vulkan-loader.vcxproj">
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<Project>{9c8ddeb0-2b8f-4f5f-ba86-127cdf27f035}</Project>
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</ProjectReference>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{BB08260F-6FBC-46AF-8924-090EE71360C6}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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@ -201,7 +211,7 @@
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>imgui_STATIC;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<ConformanceMode>true</ConformanceMode>
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@ -220,7 +230,7 @@
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>imgui_STATIC;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<ConformanceMode>true</ConformanceMode>
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@ -239,7 +249,7 @@
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>imgui_STATIC;WIN32;_ITERATOR_DEBUG_LEVEL=1;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<SupportJustMyCode>false</SupportJustMyCode>
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@ -260,7 +270,7 @@
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>imgui_STATIC;WIN32;_ITERATOR_DEBUG_LEVEL=1;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<SupportJustMyCode>false</SupportJustMyCode>
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@ -281,7 +291,7 @@
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>imgui_STATIC;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalOptions>/Zo %(AdditionalOptions)</AdditionalOptions>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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@ -304,7 +314,7 @@
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>imgui_STATIC;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalOptions>/Zo %(AdditionalOptions)</AdditionalOptions>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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@ -328,7 +338,7 @@
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>imgui_STATIC;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalOptions>/Zo %(AdditionalOptions)</AdditionalOptions>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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@ -351,7 +361,7 @@
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>imgui_STATIC;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalOptions>/Zo %(AdditionalOptions)</AdditionalOptions>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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@ -10,6 +10,7 @@
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<ClInclude Include="src\imstb_textedit.h" />
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<ClInclude Include="src\imstb_truetype.h" />
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<ClInclude Include="include\imgui_stdlib.h" />
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<ClInclude Include="include\imgui_impl_vulkan.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\imgui_impl_opengl3.cpp" />
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@ -18,5 +19,6 @@
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<ClCompile Include="src\imgui_draw.cpp" />
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<ClCompile Include="src\imgui_impl_dx11.cpp" />
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<ClCompile Include="src\imgui_stdlib.cpp" />
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<ClCompile Include="src\imgui_impl_vulkan.cpp" />
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</ItemGroup>
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</Project>
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126
dep/imgui/include/imgui_impl_vulkan.h
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126
dep/imgui/include/imgui_impl_vulkan.h
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@ -0,0 +1,126 @@
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// dear imgui: Renderer for Vulkan
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
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// Implemented features:
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// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
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// Missing features:
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// [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
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// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
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// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
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// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// You will use those if you want to use this rendering back-end in your engine/app.
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// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
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// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
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// Read comments in imgui_impl_vulkan.h.
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#pragma once
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#include "vulkan_loader.h"
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// Initialization data, for ImGui_ImplVulkan_Init()
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkan_InitInfo
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{
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VkInstance Instance;
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VkPhysicalDevice PhysicalDevice;
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VkDevice Device;
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uint32_t QueueFamily;
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VkQueue Queue;
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VkPipelineCache PipelineCache;
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VkDescriptorPool DescriptorPool;
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uint32_t MinImageCount; // >= 2
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uint32_t ImageCount; // >= MinImageCount
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VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT
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const VkAllocationCallbacks* Allocator;
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void (*CheckVkResultFn)(VkResult err);
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};
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// Called by user code
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IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
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IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
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IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
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IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
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IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
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//-------------------------------------------------------------------------
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// Internal / Miscellaneous Vulkan Helpers
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// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own engine/app.)
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//-------------------------------------------------------------------------
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// You probably do NOT need to use or care about those functions.
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// Those functions only exist because:
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// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
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// 2) the upcoming multi-viewport feature will need them internally.
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// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
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// but it is too much code to duplicate everywhere so we exceptionally expose them.
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//
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// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
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// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
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// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
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//-------------------------------------------------------------------------
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struct ImGui_ImplVulkanH_Frame;
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struct ImGui_ImplVulkanH_Window;
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// Helpers
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IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
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IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator);
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IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
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IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
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IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
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// Helper structure to hold the data needed by one rendering frame
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// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_Frame
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{
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VkCommandPool CommandPool;
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VkCommandBuffer CommandBuffer;
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VkFence Fence;
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VkImage Backbuffer;
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VkImageView BackbufferView;
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VkFramebuffer Framebuffer;
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};
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struct ImGui_ImplVulkanH_FrameSemaphores
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{
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VkSemaphore ImageAcquiredSemaphore;
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VkSemaphore RenderCompleteSemaphore;
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};
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// Helper structure to hold the data needed by one rendering context into one OS window
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// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
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struct ImGui_ImplVulkanH_Window
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{
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int Width;
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int Height;
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VkSwapchainKHR Swapchain;
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VkSurfaceKHR Surface;
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VkSurfaceFormatKHR SurfaceFormat;
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VkPresentModeKHR PresentMode;
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VkRenderPass RenderPass;
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bool ClearEnable;
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VkClearValue ClearValue;
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uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
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uint32_t ImageCount; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
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uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data)
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ImGui_ImplVulkanH_Frame* Frames;
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ImGui_ImplVulkanH_FrameSemaphores* FrameSemaphores;
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ImGui_ImplVulkanH_Window()
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{
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memset(this, 0, sizeof(*this));
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PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
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ClearEnable = true;
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}
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};
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1221
dep/imgui/src/imgui_impl_vulkan.cpp
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1221
dep/imgui/src/imgui_impl_vulkan.cpp
Normal file
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