Update shadergen.cpp

Quiets a warning in Clang about copying variables.

Actual warning text: Loop variable '[qualifiers, name]' of type 'const std::__1::pair<const char *, const char *>' creates a copy from type 'const std::__1::pair<const char *, const char *>'
This commit is contained in:
C.W. Betts 2021-02-04 13:05:59 -07:00 committed by GitHub
parent 05545566e7
commit 2c2af6c751
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GPG key ID: 4AEE18F83AFDEB23

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@ -340,7 +340,7 @@ void ShaderGen::DeclareVertexEntryPoint(
for (u32 i = 0; i < num_texcoord_outputs; i++)
ss << " " << qualifier << "float2 v_tex" << i << ";\n";
for (const auto [qualifiers, name] : additional_outputs)
for (const auto &[qualifiers, name] : additional_outputs)
{
const char* qualifier_to_use = (std::strlen(qualifiers) > 0) ? qualifiers : qualifier;
ss << " " << qualifier_to_use << " " << name << ";\n";
@ -357,7 +357,7 @@ void ShaderGen::DeclareVertexEntryPoint(
for (u32 i = 0; i < num_texcoord_outputs; i++)
ss << qualifier << "out float2 v_tex" << i << ";\n";
for (const auto [qualifiers, name] : additional_outputs)
for (const auto &[qualifiers, name] : additional_outputs)
{
const char* qualifier_to_use = (std::strlen(qualifiers) > 0) ? qualifiers : qualifier;
ss << qualifier_to_use << " out " << name << ";\n";
@ -399,7 +399,7 @@ void ShaderGen::DeclareVertexEntryPoint(
ss << " " << qualifier << "out float2 v_tex" << i << " : TEXCOORD" << i << ",\n";
u32 additional_counter = num_texcoord_outputs;
for (const auto [qualifiers, name] : additional_outputs)
for (const auto &[qualifiers, name] : additional_outputs)
{
const char* qualifier_to_use = (std::strlen(qualifiers) > 0) ? qualifiers : qualifier;
ss << " " << qualifier_to_use << " out " << name << " : TEXCOORD" << additional_counter << ",\n";
@ -433,7 +433,7 @@ void ShaderGen::DeclareFragmentEntryPoint(
for (u32 i = 0; i < num_texcoord_inputs; i++)
ss << " " << qualifier << "float2 v_tex" << i << ";\n";
for (const auto [qualifiers, name] : additional_inputs)
for (const auto &[qualifiers, name] : additional_inputs)
{
const char* qualifier_to_use = (std::strlen(qualifiers) > 0) ? qualifiers : qualifier;
ss << " " << qualifier_to_use << " " << name << ";\n";
@ -450,7 +450,7 @@ void ShaderGen::DeclareFragmentEntryPoint(
for (u32 i = 0; i < num_texcoord_inputs; i++)
ss << qualifier << "in float2 v_tex" << i << ";\n";
for (const auto [qualifiers, name] : additional_inputs)
for (const auto &[qualifiers, name] : additional_inputs)
{
const char* qualifier_to_use = (std::strlen(qualifiers) > 0) ? qualifiers : qualifier;
ss << qualifier_to_use << " in " << name << ";\n";
@ -503,7 +503,7 @@ void ShaderGen::DeclareFragmentEntryPoint(
ss << " " << qualifier << "in float2 v_tex" << i << " : TEXCOORD" << i << ",\n";
u32 additional_counter = num_texcoord_inputs;
for (const auto [qualifiers, name] : additional_inputs)
for (const auto &[qualifiers, name] : additional_inputs)
{
const char* qualifier_to_use = (std::strlen(qualifiers) > 0) ? qualifiers : qualifier;
ss << " " << qualifier_to_use << " in " << name << " : TEXCOORD" << additional_counter << ",\n";