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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 15:45:42 +00:00
VulkanHostDisplay: Fix imgui image textures not rendering
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ac6b9dc87f
commit
2c36750a0e
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@ -99,13 +99,6 @@ void GPU_HW_Vulkan::ResetGraphicsAPIState()
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GPU_HW::ResetGraphicsAPIState();
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EndRenderPass();
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// vram texture is probably going to be displayed now
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if (!IsDisplayDisabled())
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{
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m_vram_texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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}
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void GPU_HW_Vulkan::RestoreGraphicsAPIState()
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@ -928,9 +921,12 @@ void GPU_HW_Vulkan::ClearDisplay()
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void GPU_HW_Vulkan::UpdateDisplay()
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{
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GPU_HW::UpdateDisplay();
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EndRenderPass();
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if (g_settings.debugging.show_vram)
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{
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m_vram_texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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m_host_display->SetDisplayTexture(&m_vram_texture, m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), 0, 0,
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m_vram_texture.GetWidth(), m_vram_texture.GetHeight());
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m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH, VRAM_HEIGHT,
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@ -956,6 +952,8 @@ void GPU_HW_Vulkan::UpdateDisplay()
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(scaled_vram_offset_x + scaled_display_width) <= m_vram_texture.GetWidth() &&
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(scaled_vram_offset_y + scaled_display_height) <= m_vram_texture.GetHeight())
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{
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m_vram_texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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m_host_display->SetDisplayTexture(&m_vram_texture, m_vram_texture.GetWidth(), m_vram_texture.GetHeight(),
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scaled_vram_offset_x, scaled_vram_offset_y, scaled_display_width,
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scaled_display_height);
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@ -46,6 +46,7 @@
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#include "imgui.h"
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#include "imgui_impl_vulkan.h"
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#include "common/vulkan/texture.h"
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#include <stdio.h>
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// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
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@ -76,16 +77,15 @@ static VkDeviceSize g_BufferMemoryAlignment = 256;
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static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
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static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
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static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
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static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
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static VkPipeline g_Pipeline = VK_NULL_HANDLE;
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// Font data
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static VkSampler g_FontSampler = VK_NULL_HANDLE;
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static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
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static VkImage g_FontImage = VK_NULL_HANDLE;
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static VkImageView g_FontView = VK_NULL_HANDLE;
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static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
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static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
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static Vulkan::Texture g_FontTexture;
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// Render buffers
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static ImGui_ImplVulkanH_WindowRenderBuffers g_MainWindowRenderBuffers;
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@ -269,8 +269,6 @@ static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkCommandBu
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// Bind pipeline and descriptor sets:
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{
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
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VkDescriptorSet desc_set[1] = { g_DescriptorSet };
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
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}
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// Bind Vertex And Index Buffer:
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@ -307,6 +305,33 @@ static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkCommandBu
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}
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}
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static void ImGui_ImplVulkan_UpdateAndBindDescriptors(const ImDrawCmd* pcmd, VkCommandBuffer command_buffer)
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{
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const Vulkan::Texture* tex = static_cast<const Vulkan::Texture*>(pcmd->TextureId);
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VkDescriptorSet desc_set;
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VkDescriptorSetAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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alloc_info.descriptorPool = g_VulkanInitInfo.DescriptorPool;
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alloc_info.descriptorSetCount = 1;
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alloc_info.pSetLayouts = &g_DescriptorSetLayout;
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VkResult err = vkAllocateDescriptorSets(g_VulkanInitInfo.Device, &alloc_info, &desc_set);
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check_vk_result(err);
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VkDescriptorImageInfo desc_image[1] = {};
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desc_image[0].sampler = g_FontSampler;
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desc_image[0].imageView = tex->GetView();
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desc_image[0].imageLayout = tex->GetLayout();
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VkWriteDescriptorSet write_desc[1] = {};
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write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write_desc[0].dstSet = desc_set;
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write_desc[0].descriptorCount = 1;
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write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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write_desc[0].pImageInfo = desc_image;
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vkUpdateDescriptorSets(g_VulkanInitInfo.Device, 1, write_desc, 0, NULL);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, &desc_set, 0, NULL);
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}
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// Render function
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// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
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void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
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@ -407,6 +432,8 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
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{
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ImGui_ImplVulkan_UpdateAndBindDescriptors(pcmd, command_buffer);
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// Negative offsets are illegal for vkCmdSetScissor
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if (clip_rect.x < 0.0f)
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clip_rect.x = 0.0f;
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@ -475,31 +502,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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// Create the Image View:
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{
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VkImageViewCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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info.image = g_FontImage;
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info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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info.format = VK_FORMAT_R8G8B8A8_UNORM;
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info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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info.subresourceRange.levelCount = 1;
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info.subresourceRange.layerCount = 1;
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err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
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check_vk_result(err);
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}
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// Update the Descriptor Set:
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{
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VkDescriptorImageInfo desc_image[1] = {};
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desc_image[0].sampler = g_FontSampler;
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desc_image[0].imageView = g_FontView;
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desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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VkWriteDescriptorSet write_desc[1] = {};
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write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write_desc[0].dstSet = g_DescriptorSet;
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write_desc[0].descriptorCount = 1;
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write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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write_desc[0].pImageInfo = desc_image;
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vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
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g_FontTexture.Adopt(g_FontImage, VK_IMAGE_VIEW_TYPE_2D, width, height, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT);
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}
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// Create the Upload Buffer:
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@ -578,7 +581,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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}
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// Store our identifier
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io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
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io.Fonts->TexID = (ImTextureID)(intptr_t)&g_FontTexture;
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return true;
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}
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@ -639,17 +642,6 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
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check_vk_result(err);
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}
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// Create Descriptor Set:
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{
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VkDescriptorSetAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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alloc_info.descriptorPool = v->DescriptorPool;
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alloc_info.descriptorSetCount = 1;
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alloc_info.pSetLayouts = &g_DescriptorSetLayout;
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err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
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check_vk_result(err);
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}
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if (!g_PipelineLayout)
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{
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// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
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@ -795,7 +787,7 @@ void ImGui_ImplVulkan_DestroyDeviceObjects()
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ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &g_MainWindowRenderBuffers, v->Allocator);
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ImGui_ImplVulkan_DestroyFontUploadObjects();
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if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
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g_FontTexture.Destroy(false);
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if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
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if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
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if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
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@ -832,8 +824,9 @@ void ImGui_ImplVulkan_Shutdown()
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ImGui_ImplVulkan_DestroyDeviceObjects();
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}
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void ImGui_ImplVulkan_NewFrame()
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void ImGui_ImplVulkan_NewFrame(VkDescriptorPool DescriptorPool)
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{
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g_VulkanInitInfo.DescriptorPool = DescriptorPool;
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}
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void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
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@ -45,7 +45,7 @@ struct ImGui_ImplVulkan_InitInfo
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// Called by user code
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IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
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IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame(VkDescriptorPool DescriptorPool);
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IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
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IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
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IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
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@ -466,7 +466,7 @@ bool VulkanHostDisplay::CreateImGuiContext()
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return false;
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}
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ImGui_ImplVulkan_NewFrame();
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ImGui_ImplVulkan_NewFrame(g_vulkan_context->GetCurrentDescriptorPool());
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#endif
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return true;
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@ -532,7 +532,7 @@ bool VulkanHostDisplay::Render()
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#ifdef WITH_IMGUI
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if (ImGui::GetCurrentContext())
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ImGui_ImplVulkan_NewFrame();
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ImGui_ImplVulkan_NewFrame(g_vulkan_context->GetCurrentDescriptorPool());
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#endif
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return true;
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