mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 07:35:41 +00:00
HostDisplay: Blit before post processing, not after
Should be a tiny performance boost on tilers.
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parent
adf41b9bbd
commit
2c867bc3df
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@ -21,6 +21,8 @@ Log_SetChannel(D3D11HostDisplay);
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#pragma comment(lib, "d3d11.lib")
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#pragma comment(lib, "dxgi.lib")
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static constexpr std::array<float, 4> s_clear_color = {};
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D3D11HostDisplay::D3D11HostDisplay() = default;
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D3D11HostDisplay::~D3D11HostDisplay()
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@ -706,10 +708,6 @@ bool D3D11HostDisplay::Render(bool skip_present)
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if (m_vsync && m_gpu_timing_enabled)
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PopTimestampQuery();
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static constexpr std::array<float, 4> clear_color = {};
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m_context->ClearRenderTargetView(m_swap_chain_rtv.Get(), clear_color.data());
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m_context->OMSetRenderTargets(1, m_swap_chain_rtv.GetAddressOf(), nullptr);
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RenderDisplay();
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if (ImGui::GetCurrentContext())
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@ -746,7 +744,7 @@ bool D3D11HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>*
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if (HasDisplayTexture())
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{
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const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height, 0);
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const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height);
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if (!m_post_processing_chain.IsEmpty())
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{
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@ -783,12 +781,9 @@ void D3D11HostDisplay::RenderImGui()
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void D3D11HostDisplay::RenderDisplay()
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{
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if (!HasDisplayTexture())
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return;
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const auto [left, top, width, height] = CalculateDrawRect(GetWindowWidth(), GetWindowHeight());
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if (!m_post_processing_chain.IsEmpty())
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if (HasDisplayTexture() && !m_post_processing_chain.IsEmpty())
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{
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ApplyPostProcessingChain(m_swap_chain_rtv.Get(), left, top, width, height,
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static_cast<D3D11::Texture*>(m_display_texture), m_display_texture_view_x,
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@ -797,6 +792,12 @@ void D3D11HostDisplay::RenderDisplay()
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return;
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}
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m_context->ClearRenderTargetView(m_swap_chain_rtv.Get(), s_clear_color.data());
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m_context->OMSetRenderTargets(1, m_swap_chain_rtv.GetAddressOf(), nullptr);
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if (!HasDisplayTexture())
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return;
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RenderDisplay(left, top, width, height, static_cast<D3D11::Texture*>(m_display_texture), m_display_texture_view_x,
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m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height,
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IsUsingLinearFiltering());
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@ -1048,8 +1049,6 @@ void D3D11HostDisplay::ApplyPostProcessingChain(ID3D11RenderTargetView* final_ta
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s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
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s32 texture_view_height, u32 target_width, u32 target_height)
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{
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static constexpr std::array<float, 4> clear_color = {0.0f, 0.0f, 0.0f, 1.0f};
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if (!CheckPostProcessingRenderTargets(target_width, target_height))
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{
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RenderDisplay(final_left, final_top, final_width, final_height, texture, texture_view_x, texture_view_y,
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@ -1058,7 +1057,7 @@ void D3D11HostDisplay::ApplyPostProcessingChain(ID3D11RenderTargetView* final_ta
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}
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// downsample/upsample - use same viewport for remainder
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m_context->ClearRenderTargetView(m_post_processing_input_texture.GetD3DRTV(), clear_color.data());
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m_context->ClearRenderTargetView(m_post_processing_input_texture.GetD3DRTV(), s_clear_color.data());
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m_context->OMSetRenderTargets(1, m_post_processing_input_texture.GetD3DRTVArray(), nullptr);
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RenderDisplay(final_left, final_top, final_width, final_height, texture, texture_view_x, texture_view_y,
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texture_view_width, texture_view_height, IsUsingLinearFiltering());
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@ -1075,15 +1074,9 @@ void D3D11HostDisplay::ApplyPostProcessingChain(ID3D11RenderTargetView* final_ta
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for (u32 i = 0; i < static_cast<u32>(m_post_processing_stages.size()); i++)
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{
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PostProcessingStage& pps = m_post_processing_stages[i];
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if (i == final_stage)
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{
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m_context->OMSetRenderTargets(1, &final_target, nullptr);
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}
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else
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{
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m_context->ClearRenderTargetView(pps.output_texture.GetD3DRTV(), clear_color.data());
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m_context->OMSetRenderTargets(1, pps.output_texture.GetD3DRTVArray(), nullptr);
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}
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ID3D11RenderTargetView* rtv = (i == final_stage) ? final_target : pps.output_texture.GetD3DRTV();
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m_context->ClearRenderTargetView(rtv, s_clear_color.data());
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m_context->OMSetRenderTargets(1, &rtv, nullptr);
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m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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m_context->VSSetShader(pps.vertex_shader.Get(), nullptr, 0);
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@ -620,9 +620,7 @@ bool OpenGLHostDisplay::Render(bool skip_present)
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}
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glDisable(GL_SCISSOR_TEST);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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RenderDisplay();
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@ -652,15 +650,11 @@ bool OpenGLHostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>
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}
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glDisable(GL_SCISSOR_TEST);
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texture.BindFramebuffer(GL_FRAMEBUFFER);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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if (HasDisplayTexture())
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{
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const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height, 0);
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const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height);
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if (!m_post_processing_chain.IsEmpty())
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if (HasDisplayTexture() && !m_post_processing_chain.IsEmpty())
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{
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ApplyPostProcessingChain(texture.GetGLFramebufferID(), left, height - top - draw_height, draw_width, draw_height,
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static_cast<GL::Texture*>(m_display_texture), m_display_texture_view_x,
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@ -668,6 +662,11 @@ bool OpenGLHostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>
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width, height);
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}
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else
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{
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texture.BindFramebuffer(GL_FRAMEBUFFER);
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glClear(GL_COLOR_BUFFER_BIT);
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if (HasDisplayTexture())
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{
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RenderDisplay(left, height - top - draw_height, draw_width, draw_height,
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static_cast<GL::Texture*>(m_display_texture), m_display_texture_view_x, m_display_texture_view_y,
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@ -693,12 +692,9 @@ void OpenGLHostDisplay::RenderImGui()
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void OpenGLHostDisplay::RenderDisplay()
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{
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if (!HasDisplayTexture())
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return;
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const auto [left, top, width, height] = CalculateDrawRect(GetWindowWidth(), GetWindowHeight());
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if (!m_post_processing_chain.IsEmpty())
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if (HasDisplayTexture() && !m_post_processing_chain.IsEmpty())
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{
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ApplyPostProcessingChain(0, left, GetWindowHeight() - top - height, width, height,
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static_cast<GL::Texture*>(m_display_texture), m_display_texture_view_x,
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@ -707,6 +703,12 @@ void OpenGLHostDisplay::RenderDisplay()
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return;
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}
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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if (!HasDisplayTexture())
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return;
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RenderDisplay(left, GetWindowHeight() - top - height, width, height, static_cast<GL::Texture*>(m_display_texture),
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m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
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m_display_texture_view_height, IsUsingLinearFiltering());
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@ -877,6 +879,7 @@ bool OpenGLHostDisplay::SetPostProcessingChain(const std::string_view& config)
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m_post_processing_ubo->Unbind();
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}
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m_post_processing_timer.Reset();
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return true;
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}
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@ -924,7 +927,7 @@ void OpenGLHostDisplay::ApplyPostProcessingChain(GLuint final_target, s32 final_
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}
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// downsample/upsample - use same viewport for remainder
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m_post_processing_input_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
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m_post_processing_input_texture.BindFramebuffer(GL_FRAMEBUFFER);
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glClear(GL_COLOR_BUFFER_BIT);
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RenderDisplay(final_left, target_height - final_top - final_height, final_width, final_height, texture,
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texture_view_x, texture_view_y, texture_view_width, texture_view_height, IsUsingLinearFiltering());
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@ -943,15 +946,8 @@ void OpenGLHostDisplay::ApplyPostProcessingChain(GLuint final_target, s32 final_
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for (u32 i = 0; i < static_cast<u32>(m_post_processing_stages.size()); i++)
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{
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PostProcessingStage& pps = m_post_processing_stages[i];
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if (i == final_stage)
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{
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, final_target);
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}
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else
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{
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pps.output_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
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glBindFramebuffer(GL_FRAMEBUFFER, (i == final_stage) ? final_target : pps.output_texture.GetGLFramebufferID());
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glClear(GL_COLOR_BUFFER_BIT);
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}
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pps.program.Bind();
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@ -713,7 +713,7 @@ bool VulkanHostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>
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"VulkanHostDisplay::RenderScreenshot: %ux%u", width, height);
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tex.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height, 0);
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const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height);
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if (!m_post_processing_chain.IsEmpty())
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{
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@ -1025,6 +1025,7 @@ bool VulkanHostDisplay::SetPostProcessingChain(const std::string_view& config)
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}
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Vulkan::Util::SetObjectName(g_vulkan_context->GetDevice(), m_post_processing_ubo.GetBuffer(),
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"Post Processing Uniform Buffer");
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m_post_processing_timer.Reset();
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return true;
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}
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