From 2dd7f48d9743d02213a67f7bce0121ff87834f91 Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Thu, 28 May 2020 02:42:17 +1000 Subject: [PATCH] CDROM: Don't skip pregap for CDDA Fixes music looping in Treasure Gear. --- src/core/cdrom.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/core/cdrom.cpp b/src/core/cdrom.cpp index 6c69bcc2b..807ef52b0 100644 --- a/src/core/cdrom.cpp +++ b/src/core/cdrom.cpp @@ -1875,10 +1875,6 @@ void CDROM::ProcessCDDASector(const u8* raw_sector, const CDImage::SubChannelQ& Log_DevPrintf("Read sector %u as CDDA", m_current_lba); m_secondary_status.playing_cdda = true; - // Skip the pregap, and don't report on it. - if (subq.index_number_bcd == 0) - return; - if (m_mode.report_audio) { const u8 frame_nibble = subq.absolute_frame_bcd >> 4;