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# DuckStation - PlayStation 1, aka. PSX Emulator
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[Latest News](#latest-news) | [Features](#features) | [Downloading and Running](#downloading-and-running) | [Building](#building) | [Disclaimers](#disclaimers)
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[Features](#features) | [Downloading and Running](#downloading-and-running) | [Building](#building) | [Disclaimers](#disclaimers)
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**Latest Builds for Windows 10/11, Linux (AppImage/Flatpak), and macOS:** https://github.com/stenzek/duckstation/releases/tag/latest
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Other features include:
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- CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64).
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- CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
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- Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
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- Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
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- PGXP for geometry precision, texture correction, and depth buffer emulation.
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- Automatic loading/applying of PPF patches.
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## System Requirements
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- A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won't get a recompiler and it'll be slow.
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- For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
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- A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64 otherwise you won't get a recompiler and it'll be slow.
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- For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.1) and above. So, basically anything made in the last 10 years or so.
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- SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.
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## Downloading and running
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