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Update README.md with new CI instructions
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README.md
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README.md
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@ -10,7 +10,7 @@
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- "Fast boot" for skipping BIOS splash/intro
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- Save state support
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- Windows and Linux support - macOS may work, but not actively maintained
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- Supports bin/cue images, raw bin/img files, and MAME CMD formats.
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- Supports bin/cue images, raw bin/img files, and MAME CHD formats.
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- Direct booting of homebrew executables
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- Digital and analog controllers for input (rumble is forwarded to host)
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- Qt and SDL frontends for desktop
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- SDL-compatible game controller (e.g. XB360/XBOne)
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## Downloading and running
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Prebuilt binaries of DuckStation for 64-bit Windows are available via GitHub Actions CI. To download:
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- Press the tick or cross next to the commit, shown under the "Clone or download" button
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- Find "Windows Build" and click "details".
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- Find the "Artifacts (1)" button in the top-right corner of the page, under "Fork".
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- Download the `duckstation-windows-x64-release` artifact. This is a zip file containing the prebuilt binary.
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Prebuilt binaries of DuckStation for 64-bit Windows are available via AppVeyor CI. To download:
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- Go to https://ci.appveyor.com/project/stenzek/duckstation
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- Click on the "Artifacts" Tab.
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- Download the "duckstation-win64-release.7z" artifact. This is a 7-Zip archive containing the prebuilt binary.
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- Extract the archive **to a subdirectory**. The archive has no root subdirectory, so extracting to the current directory will drop a bunch of files in your download directory if you do not extract to a subdirectory.
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Once downloaded and extracted, you can launch the Qt frontend from `duckstation-qt-x64-ReleaseLTCG.exe`, or the SDL frontend from `duckstation-x64-ReleaseLTCG.exe`.
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Once downloaded and extracted, you can launch the Qt frontend from `duckstation-qt-x64-ReleaseLTCG.exe`, or the SDL frontend from `duckstation-sdl-x64-ReleaseLTCG.exe`.
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To set up:
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1. Either configure the path to a BIOS image in the settings, or copy one or more PlayStation BIOS images to the bios/ subdirectory.
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2. If using the SDL frontend, add the directories containing your disc images by clicking `Settings->Add Game Directory`.
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2. Open the Visual Studio solution `duckstation.sln` in the root, or "Open Folder" for cmake build.
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3. Build solution.
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4. Binaries are located in `bin/x64`.
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5. Run `duckstation-x64-Release.exe` or whichever config you used.
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5. Run `duckstation-sdl-x64-Release.exe`/`duckstation-qt-x64-Release.exe` or whichever config you used.
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### Linux
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Requirements:
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- CMake
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- SDL2
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Requirements (Debian/Ubuntu package names):
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- CMake (`cmake`)
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- SDL2 (`libsdl2-dev`)
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- GTK2.0 for file selector (`libgtk2.0-dev`)
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- Qt 5 (`qtbase5-dev`, `qtbase5-dev-tools`)
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- Optional for faster building: Ninja (`ninja-build`)
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1. Clone the repository. Submodules aren't necessary, there is only one and it is only used for Windows.
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2. Create a build directory, either in-tree or elsewhere.
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3. Run cmake to configure the build system. Assuming a build subdirectory of `build-release`, `cd build-release && cmake -DCMAKE_BUILD_TYPE=Release -GNinja ..`.
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4. Compile the source code. For the example above, run `ninja`.
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5. Run the binary, located in the build directory under `src/duckstation/duckstation`.
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5. Run the binary, located in the build directory under `src/duckstation-sdl/duckstation-sdl`, or `src/duckstation-qt/duckstation-qt`.
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### Android
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**NOTE:** The Android frontend is still incomplete, not all functionality works and some paths are hard-coded.
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**The Android app is currently broken and fixing it is not a priority. However, this will change in the future.**
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Requirements:
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- Android Studio with the NDK and CMake installed
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3. Select Build -> Build Bundle(s) / APKs(s) -> Build APK(s).
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4. Install APK on device, or use Run menu for attached device.
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## Default keyboard bindings
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Keyboard bindings are currently not customizable. For reference:
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## Bindings for Qt frontend
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Your keyboard can be used to simulate the PS Controller. To bind keys to buttons, go to `Settings` -> `Port Settings`. Each of the buttons will be listed,
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along with the corresponding key it is bound to. To rebind the button to a new key, click the button next to button name, and press the key you want to use
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within 5 seconds.
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**Controllers are not currently supported in the Qt frontend. Support for controllers and custom bindings will be coming soon.**
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**Currently, it is only possible to bind one input to each controller button/axis. Multiple bindings per button are planned for the future.**
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## Default keyboard bindings for SDL frontend
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Keyboard bindings in the SDL frontend are currently not customizable. For reference:
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- **D-Pad:** W/A/S/D or Up/Left/Down/Right
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- **Triangle/Square/Circle/Cross:** I/J/L/K or Numpad8/Numpad4/Numpad6/Numpad2
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- **L1/R1:** Q/E
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Gamepads are automatically detected and supported. Tested with an Xbox One controller.
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To access the menus with the controller, press the right stick down and use the D-Pad to navigate, A to select.
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## Useful hotkeys
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## Useful hotkeys for SDL frontend
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- **F1-F8:** Quick load/save (hold shift to save)
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- **F11:** Toggle fullscreen
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- **Tab:** Temporarily disable speed limiter
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