VulkanHostDisplay: Wait for GPU idle on surface change

This commit is contained in:
Connor McLaughlin 2021-05-17 15:04:14 +10:00
parent 90ac14a242
commit 2fe1f3c2f7

View file

@ -72,6 +72,8 @@ void* VulkanHostDisplay::GetRenderContext() const
bool VulkanHostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
{
g_vulkan_context->WaitForGPUIdle();
if (new_wi.type == WindowInfo::Type::Surfaceless)
{
g_vulkan_context->ExecuteCommandBuffer(true);