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https://github.com/RetroDECK/Duckstation.git
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FullscreenUI: Untangle Escape button behaviour
Now it doesn't race against Open Pause Menu
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parent
4d89b52d3b
commit
3040ce7bbd
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@ -628,6 +628,8 @@ void FullscreenUI::Render()
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GetEditingSettingsInterface()->Save();
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GetEditingSettingsInterface()->Save();
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Host::RunOnCPUThread([]() { System::ApplySettings(false); });
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Host::RunOnCPUThread([]() { System::ApplySettings(false); });
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}
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}
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ImGuiFullscreen::ResetCloseMenuIfNeeded();
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}
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}
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void FullscreenUI::ReturnToMainWindow()
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void FullscreenUI::ReturnToMainWindow()
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@ -2066,7 +2068,7 @@ void FullscreenUI::DrawSettingsWindow()
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{
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{
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ResetFocusHere();
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ResetFocusHere();
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if (ImGui::IsNavInputTest(ImGuiNavInput_Cancel, ImGuiNavReadMode_Pressed))
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if (WantsToCloseMenu())
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{
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{
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if (ImGui::IsWindowFocused())
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if (ImGui::IsWindowFocused())
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ReturnToMainWindow();
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ReturnToMainWindow();
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@ -474,18 +474,26 @@ bool ImGuiFullscreen::WantsToCloseMenu()
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// Wait for the Close button to be released, THEN pressed
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// Wait for the Close button to be released, THEN pressed
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if (s_close_button_state == 0)
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if (s_close_button_state == 0)
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{
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{
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if (!IsCancelButtonPressed())
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if (ImGui::IsNavInputTest(ImGuiNavInput_Cancel, ImGuiNavReadMode_Pressed))
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s_close_button_state = 1;
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s_close_button_state = 1;
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}
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}
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else if (s_close_button_state == 1)
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else if (s_close_button_state == 1)
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{
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{
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if (IsCancelButtonPressed())
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if (ImGui::IsNavInputTest(ImGuiNavInput_Cancel, ImGuiNavReadMode_Released))
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{
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{
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s_close_button_state = 0;
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s_close_button_state = 2;
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return true;
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}
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}
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}
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}
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return false;
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return s_close_button_state > 1;
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}
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void ImGuiFullscreen::ResetCloseMenuIfNeeded()
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{
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// If s_close_button_state reached the "Released" state, reset it after the tick
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if (s_close_button_state > 1)
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{
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s_close_button_state = 0;
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}
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}
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}
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void ImGuiFullscreen::PushPrimaryColor()
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void ImGuiFullscreen::PushPrimaryColor()
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@ -516,11 +524,6 @@ void ImGuiFullscreen::PopSecondaryColor()
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ImGui::PopStyleColor(5);
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ImGui::PopStyleColor(5);
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}
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}
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bool ImGuiFullscreen::IsCancelButtonPressed()
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{
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return ImGui::IsNavInputTest(ImGuiNavInput_Cancel, ImGuiNavReadMode_Pressed);
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}
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bool ImGuiFullscreen::BeginFullscreenColumns(const char* title)
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bool ImGuiFullscreen::BeginFullscreenColumns(const char* title)
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{
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{
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ImGui::SetNextWindowPos(ImVec2(g_layout_padding_left, 0.0f));
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ImGui::SetNextWindowPos(ImVec2(g_layout_padding_left, 0.0f));
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@ -1639,7 +1642,7 @@ void ImGuiFullscreen::DrawFileSelector()
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ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
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ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
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ImGui::PushStyleColor(ImGuiCol_PopupBg, UIBackgroundColor);
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ImGui::PushStyleColor(ImGuiCol_PopupBg, UIBackgroundColor);
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bool is_open = !IsCancelButtonPressed();
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bool is_open = !WantsToCloseMenu();
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bool directory_selected = false;
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bool directory_selected = false;
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if (ImGui::BeginPopupModal(s_file_selector_title.c_str(), &is_open,
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if (ImGui::BeginPopupModal(s_file_selector_title.c_str(), &is_open,
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
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@ -1759,7 +1762,7 @@ void ImGuiFullscreen::DrawChoiceDialog()
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ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
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ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
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ImGui::PushStyleColor(ImGuiCol_PopupBg, UIBackgroundColor);
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ImGui::PushStyleColor(ImGuiCol_PopupBg, UIBackgroundColor);
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bool is_open = !IsCancelButtonPressed();
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bool is_open = !WantsToCloseMenu();
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s32 choice = -1;
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s32 choice = -1;
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if (ImGui::BeginPopupModal(s_choice_dialog_title.c_str(), &is_open,
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if (ImGui::BeginPopupModal(s_choice_dialog_title.c_str(), &is_open,
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@ -128,14 +128,13 @@ void EndLayout();
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void QueueResetFocus();
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void QueueResetFocus();
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bool ResetFocusHere();
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bool ResetFocusHere();
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bool WantsToCloseMenu();
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bool WantsToCloseMenu();
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void ResetCloseMenuIfNeeded();
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void PushPrimaryColor();
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void PushPrimaryColor();
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void PopPrimaryColor();
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void PopPrimaryColor();
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void PushSecondaryColor();
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void PushSecondaryColor();
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void PopSecondaryColor();
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void PopSecondaryColor();
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bool IsCancelButtonPressed();
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void DrawWindowTitle(const char* title);
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void DrawWindowTitle(const char* title);
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bool BeginFullscreenColumns(const char* title = nullptr);
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bool BeginFullscreenColumns(const char* title = nullptr);
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