From 3085172ffd20b8c3e4f87a5758448302f4aa209a Mon Sep 17 00:00:00 2001 From: Stenzek <stenzek@gmail.com> Date: Wed, 20 Mar 2024 22:48:23 +1000 Subject: [PATCH] FullscreenUI: Update translation strings --- src/core/fullscreen_ui.cpp | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/src/core/fullscreen_ui.cpp b/src/core/fullscreen_ui.cpp index d869fc2c8..ef7f78c00 100644 --- a/src/core/fullscreen_ui.cpp +++ b/src/core/fullscreen_ui.cpp @@ -2961,7 +2961,7 @@ void FullscreenUI::DrawConsoleSettingsPage() DrawIntRangeSetting( bsi, FSUI_ICONSTR(ICON_FA_FAST_FORWARD, "Readahead Sectors"), FSUI_CSTR("Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread."), - "CDROM", "ReadaheadSectors", Settings::DEFAULT_CDROM_READAHEAD_SECTORS, 0, 32, "%d sectors"); + "CDROM", "ReadaheadSectors", Settings::DEFAULT_CDROM_READAHEAD_SECTORS, 0, 32, FSUI_CSTR("%d sectors")); DrawToggleSetting( bsi, FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Preload Images to RAM"), @@ -3039,11 +3039,11 @@ void FullscreenUI::DrawEmulationSettingsPage() DrawFloatRangeSetting( bsi, FSUI_CSTR("Rewind Save Frequency"), FSUI_CSTR("How often a rewind state will be created. Higher frequencies have greater system requirements."), "Main", - "RewindFrequency", 10.0f, 0.0f, 3600.0f, "%.2f Seconds"); + "RewindFrequency", 10.0f, 0.0f, 3600.0f, FSUI_CSTR("%.2f Seconds")); DrawIntRangeSetting( bsi, FSUI_CSTR("Rewind Save Slots"), FSUI_CSTR("How many saves will be kept for rewinding. Higher values have greater memory requirements."), "Main", - "RewindSaveSlots", 10, 1, 10000, "%d Frames"); + "RewindSaveSlots", 10, 1, 10000, FSUI_CSTR("%d Frames")); const s32 runahead_frames = GetEffectiveIntSetting(bsi, "Main", "RunaheadFrameCount", 0); const bool runahead_enabled = (runahead_frames > 0); @@ -6490,6 +6490,9 @@ bool FullscreenUI::IsLeaderboardsWindowOpen() #if 0 // TRANSLATION-STRING-AREA-BEGIN +TRANSLATE_NOOP("FullscreenUI", "%.2f Seconds"); +TRANSLATE_NOOP("FullscreenUI", "%d Frames"); +TRANSLATE_NOOP("FullscreenUI", "%d sectors"); TRANSLATE_NOOP("FullscreenUI", "-"); TRANSLATE_NOOP("FullscreenUI", "1 Frame"); TRANSLATE_NOOP("FullscreenUI", "10 Frames"); @@ -6660,6 +6663,7 @@ TRANSLATE_NOOP("FullscreenUI", "Default Boot"); TRANSLATE_NOOP("FullscreenUI", "Default View"); TRANSLATE_NOOP("FullscreenUI", "Default: Disabled"); TRANSLATE_NOOP("FullscreenUI", "Default: Enabled"); +TRANSLATE_NOOP("FullscreenUI", "Deinterlacing Mode"); TRANSLATE_NOOP("FullscreenUI", "Delete Save"); TRANSLATE_NOOP("FullscreenUI", "Delete State"); TRANSLATE_NOOP("FullscreenUI", "Depth Buffer"); @@ -6678,6 +6682,7 @@ TRANSLATE_NOOP("FullscreenUI", "Determines the format that screenshots will be s TRANSLATE_NOOP("FullscreenUI", "Determines the position on the screen when black borders must be added."); TRANSLATE_NOOP("FullscreenUI", "Determines the size of screenshots created by DuckStation."); TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed."); +TRANSLATE_NOOP("FullscreenUI", "Determines which algorithm is used to convert interlaced frames to progressive for display on your system."); TRANSLATE_NOOP("FullscreenUI", "Device Settings"); TRANSLATE_NOOP("FullscreenUI", "Disable All Enhancements"); TRANSLATE_NOOP("FullscreenUI", "Disable Interlacing");