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PostProcessing: Use ints-for-bools CPU-side as well
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@ -27,14 +27,14 @@ void PostProcessingShaderConfigWidget::createUi()
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if (option.type == PostProcessingShader::Option::Type::Bool)
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{
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QCheckBox* checkbox = new QCheckBox(QString::fromStdString(option.ui_name), this);
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checkbox->setChecked(option.value[0].bool_value);
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checkbox->setChecked(option.value[0].int_value != 0);
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connect(checkbox, &QCheckBox::stateChanged, [this, &option](int state) {
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option.value[0].bool_value = (state == Qt::Checked);
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option.value[0].int_value = (state == Qt::Checked) ? 1 : 0;
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configChanged();
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});
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connect(this, &PostProcessingShaderConfigWidget::resettingtoDefaults, [&option, checkbox]() {
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QSignalBlocker sb(checkbox);
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checkbox->setChecked(option.default_value[0].bool_value);
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checkbox->setChecked(option.default_value[0].int_value != 0);
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option.value = option.default_value;
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});
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m_layout->addWidget(checkbox, row, 0, 1, 3, Qt::AlignLeft);
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@ -166,7 +166,7 @@ std::string PostProcessingShader::GetConfigString() const
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switch (option.type)
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{
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case Option::Type::Bool:
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ss << option.value[i].bool_value ? "true" : "false";
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ss << (option.value[i].int_value != 0) ? "true" : "false";
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break;
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case Option::Type::Int:
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@ -209,7 +209,7 @@ void PostProcessingShader::SetConfigString(const std::string_view& str)
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switch (option->type)
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{
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case Option::Type::Bool:
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option->value[0].bool_value = StringUtil::FromChars<bool>(value).value_or(false);
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option->value[0].int_value = StringUtil::FromChars<bool>(value).value_or(false) ? 1 : 0;
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break;
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case Option::Type::Int:
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@ -389,7 +389,7 @@ void PostProcessingShader::LoadOptions()
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u32 size = 0;
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if (current_option.type == Option::Type::Bool)
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(*dst_array)[size++].bool_value = StringUtil::FromChars<bool>(value).value_or(false);
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(*dst_array)[size++].int_value = StringUtil::FromChars<bool>(value).value_or(false) ? 1 : 0;
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else if (current_option.type == Option::Type::Float)
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size = ParseVector<float>(value, dst_array);
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else if (current_option.type == Option::Type::Int)
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@ -33,7 +33,6 @@ public:
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union Value
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{
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bool bool_value;
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s32 int_value;
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float float_value;
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};
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