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Update README.md with Vulkan renderer
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@ -20,7 +20,7 @@ DuckStation features a fully-featured frontend built using Qt (pictured), as wel
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Other features include:
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- CPU Recompiler/JIT (x86-64 and AArch64)
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- Hardware (D3D11 and OpenGL) and software rendering
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- Hardware (D3D11, OpenGL, Vulkan) and software rendering
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- Upscaling and true colour (24-bit) in hardware renderers
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- "Fast boot" for skipping BIOS splash/intro
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- Save state support
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@ -36,7 +36,7 @@ Other features include:
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## System Requirements
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- A CPU faster than a potato. But it needs to be 64-bit otherwise you won't get a recompiler and it'll be slow. There are no plans to add any 32-bit recompilers.
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- For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 and above. So, basically anything made in the last 10 years or so.
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- For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
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- SDL-compatible game controller (e.g. XB360/XBOne)
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## Downloading and running
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