Update README.md with Vulkan renderer

This commit is contained in:
Connor McLaughlin 2020-06-19 01:40:08 +10:00
parent c023bcd234
commit 3114eb51f9

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@ -20,7 +20,7 @@ DuckStation features a fully-featured frontend built using Qt (pictured), as wel
Other features include:
- CPU Recompiler/JIT (x86-64 and AArch64)
- Hardware (D3D11 and OpenGL) and software rendering
- Hardware (D3D11, OpenGL, Vulkan) and software rendering
- Upscaling and true colour (24-bit) in hardware renderers
- "Fast boot" for skipping BIOS splash/intro
- Save state support
@ -36,7 +36,7 @@ Other features include:
## System Requirements
- A CPU faster than a potato. But it needs to be 64-bit otherwise you won't get a recompiler and it'll be slow. There are no plans to add any 32-bit recompilers.
- For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 and above. So, basically anything made in the last 10 years or so.
- For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
- SDL-compatible game controller (e.g. XB360/XBOne)
## Downloading and running