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GameList: Make cover functions const
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38e3b2a28a
commit
3137eb41c4
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@ -1128,7 +1128,7 @@ void GameList::UpdateGameSettings(const std::string& filename, const std::string
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m_game_settings.SetEntry(game_code, game_title, new_entry, m_user_game_settings_filename.c_str());
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m_game_settings.SetEntry(game_code, game_title, new_entry, m_user_game_settings_filename.c_str());
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}
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}
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std::string GameList::GetCoverImagePathForEntry(const GameListEntry* entry)
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std::string GameList::GetCoverImagePathForEntry(const GameListEntry* entry) const
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{
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{
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static constexpr std::array<const char*, 3> extensions = {{"jpg", "jpeg", "png"}};
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static constexpr std::array<const char*, 3> extensions = {{"jpg", "jpeg", "png"}};
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@ -1171,7 +1171,7 @@ std::string GameList::GetCoverImagePathForEntry(const GameListEntry* entry)
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return std::string();
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return std::string();
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}
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}
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std::string GameList::GetNewCoverImagePathForEntry(const GameListEntry* entry, const char* new_filename)
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std::string GameList::GetNewCoverImagePathForEntry(const GameListEntry* entry, const char* new_filename) const
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{
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{
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const char* extension = std::strrchr(new_filename, '.');
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const char* extension = std::strrchr(new_filename, '.');
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if (!extension)
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if (!extension)
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@ -100,8 +100,8 @@ public:
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void UpdateGameSettings(const std::string& filename, const std::string& game_code, const std::string& game_title,
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void UpdateGameSettings(const std::string& filename, const std::string& game_code, const std::string& game_title,
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const GameSettings::Entry& new_entry, bool save_to_list = true);
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const GameSettings::Entry& new_entry, bool save_to_list = true);
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std::string GetCoverImagePathForEntry(const GameListEntry* entry);
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std::string GetCoverImagePathForEntry(const GameListEntry* entry) const;
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std::string GetNewCoverImagePathForEntry(const GameListEntry* entry, const char* new_filename);
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std::string GetNewCoverImagePathForEntry(const GameListEntry* entry, const char* new_filename) const;
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private:
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private:
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enum : u32
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enum : u32
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