Update README.md

This commit is contained in:
Connor McLaughlin 2020-12-23 01:56:18 +10:00 committed by GitHub
parent f798877704
commit 31f7ec7538
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -18,6 +18,7 @@ A "BIOS" ROM image is required to to start the emulator and to play games. You c
## Latest News ## Latest News
- 2020/12/22: PGXP Depth Buffer enhancement added. This enhancement can eliminate "polygon fighting" in games, by giving the PS1 the depth buffer it never had. Compatibility is rather low at the moment, but for the games it does work in, it works very well. The depth buffer will be made available to postprocessing shaders in the future, enabling effects such as SSAO. - 2020/12/22: PGXP Depth Buffer enhancement added. This enhancement can eliminate "polygon fighting" in games, by giving the PS1 the depth buffer it never had. Compatibility is rather low at the moment, but for the games it does work in, it works very well. The depth buffer will be made available to postprocessing shaders in the future, enabling effects such as SSAO.
- 2020/12/21: DuckStation now has two releases - Beta and Release. New features will appear in Beta first, and make their way to the normal release a few days later. To switch to beta, download the beta release and run from a separate folder, or extract over the top. The next release will allow you to switch from within settings.
- 2020/12/16: Integrated CPU debugger added in Qt frontend. - 2020/12/16: Integrated CPU debugger added in Qt frontend.
- 2020/12/13: Button layout for the touchscreen controller in the Android version can now be customized. - 2020/12/13: Button layout for the touchscreen controller in the Android version can now be customized.
- 2020/12/10: Translation support added for Android version. Currently Brazillian Portuguese, Italian, and Dutch are available. - 2020/12/10: Translation support added for Android version. Currently Brazillian Portuguese, Italian, and Dutch are available.