From 320394fbd1fd9fb989bb4ca0b2f1074f32d8963e Mon Sep 17 00:00:00 2001
From: Connor McLaughlin <stenzek@gmail.com>
Date: Sun, 7 Mar 2021 02:55:37 +1000
Subject: [PATCH] ShaderGen: Fix GLSL emitting location = 00

---
 src/core/shadergen.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/core/shadergen.cpp b/src/core/shadergen.cpp
index 641126773..3e4589ce9 100644
--- a/src/core/shadergen.cpp
+++ b/src/core/shadergen.cpp
@@ -477,7 +477,7 @@ void ShaderGen::DeclareFragmentEntryPoint(
       {
         Assert(num_color_outputs <= 1);
         for (u32 i = 0; i < num_color_outputs; i++)
-          ss << "layout(location = 0" << i << ") out float4 o_col" << i << ";\n";
+          ss << "layout(location = " << i << ") out float4 o_col" << i << ";\n";
       }
     }
     else