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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-21 21:35:38 +00:00
FullscreenUI: Allow changing UI language
This commit is contained in:
parent
e806d939ae
commit
325dcc81ca
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@ -81,7 +81,7 @@ def get_pairs(tokens):
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with open(dst_file, "r") as f:
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original = f.read()
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updated = re.sub(out_pattern, "\\1 " + get_pairs(tokens) + " \\2", original)
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updated = re.sub(out_pf_pattern, "\\1 " + get_pairs(pf_tokens) + " \\2", original)
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updated = re.sub(out_pf_pattern, "\\1 " + get_pairs(pf_tokens) + " \\2", updated)
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if original != updated:
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with open(dst_file, "w") as f:
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f.write(updated)
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@ -2795,6 +2795,34 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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ImGuiFullscreen::SetTheme(bsi->GetBoolValue("Main", "UseLightFullscreenUITheme", false));
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}
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{
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// Have to do this the annoying way, because it's host-derived.
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const auto language_list = Host::GetAvailableLanguageList();
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std::string current_language = bsi->GetStringValue("Main", "Language", "");
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const char* current_language_name = "Unknown";
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for (const auto& [language, code] : language_list)
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{
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if (current_language == code)
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current_language_name = language;
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}
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if (MenuButtonWithValue(FSUI_ICONSTR(ICON_FA_LANGUAGE, "UI Language"),
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FSUI_CSTR("Chooses the language used for UI elements."), current_language_name))
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{
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ImGuiFullscreen::ChoiceDialogOptions options;
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for (const auto& [language, code] : language_list)
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options.emplace_back(fmt::format("{} [{}]", language, code), (current_language == code));
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OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_LANGUAGE, "UI Language"), false, std::move(options),
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[language_list](s32 index, const std::string& title, bool checked) {
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if (static_cast<u32>(index) >= language_list.size())
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return;
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ImGuiFullscreen::CloseChoiceDialog();
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Host::RunOnCPUThread(
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[language = language_list[index].second]() { Host::ChangeLanguage(language); });
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});
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}
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}
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#ifdef ENABLE_DISCORD_PRESENCE
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MenuHeading(FSUI_CSTR("Integration"));
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_CHARGING_STATION, "Enable Discord Presence"),
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@ -6777,6 +6805,7 @@ TRANSLATE_NOOP("FullscreenUI", "Change settings for the emulator.");
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TRANSLATE_NOOP("FullscreenUI", "Changes the aspect ratio used to display the console's output to the screen.");
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TRANSLATE_NOOP("FullscreenUI", "Cheat List");
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TRANSLATE_NOOP("FullscreenUI", "Chooses the backend to use for rendering the console/game visuals.");
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TRANSLATE_NOOP("FullscreenUI", "Chooses the language used for UI elements.");
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TRANSLATE_NOOP("FullscreenUI", "Chroma Smoothing For 24-Bit Display");
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TRANSLATE_NOOP("FullscreenUI", "Clean Boot");
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TRANSLATE_NOOP("FullscreenUI", "Clear Settings");
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@ -7218,6 +7247,7 @@ TRANSLATE_NOOP("FullscreenUI", "Toggle every %d frames");
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TRANSLATE_NOOP("FullscreenUI", "True Color Rendering");
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TRANSLATE_NOOP("FullscreenUI", "Turbo Speed");
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TRANSLATE_NOOP("FullscreenUI", "Type");
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TRANSLATE_NOOP("FullscreenUI", "UI Language");
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TRANSLATE_NOOP("FullscreenUI", "Undo Load State");
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TRANSLATE_NOOP("FullscreenUI", "Unknown");
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TRANSLATE_NOOP("FullscreenUI", "Unlimited");
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@ -75,6 +75,12 @@ std::unique_ptr<AudioStream> CreateAudioStream(AudioBackend backend, u32 sample_
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void ReportDebuggerMessage(const std::string_view& message);
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void ReportFormattedDebuggerMessage(const char* format, ...);
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/// Returns a list of supported languages and codes (suffixes for translation files).
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std::span<const std::pair<const char*, const char*>> GetAvailableLanguageList();
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/// Refreshes the UI when the language is changed.
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bool ChangeLanguage(const char* new_language);
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/// Displays a loading screen with the logo, rendered with ImGui. Use when executing possibly-time-consuming tasks
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/// such as compiling shaders when starting up.
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void DisplayLoadingScreen(const char* message, int progress_min = -1, int progress_max = -1, int progress_value = -1);
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@ -322,6 +322,16 @@ void Host::ReportDebuggerMessage(const std::string_view& message)
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Log_ErrorPrintf("ReportDebuggerMessage: %.*s", static_cast<int>(message.size()), message.data());
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}
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std::span<const std::pair<const char*, const char*>> Host::GetAvailableLanguageList()
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{
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return {};
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}
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bool Host::ChangeLanguage(const char* new_language)
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{
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return false;
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}
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void Host::AddFixedInputBindings(SettingsInterface& si)
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{
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}
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@ -1648,32 +1648,29 @@ void MainWindow::setupAdditionalUi()
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}
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updateDebugMenuCropMode();
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const QString current_language(QString::fromStdString(Host::GetBaseStringSettingValue("Main", "Language", "")));
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const std::string current_language = Host::GetBaseStringSettingValue("Main", "Language", "");
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QActionGroup* language_group = new QActionGroup(m_ui.menuSettingsLanguage);
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for (const std::pair<QString, QString>& it : QtHost::GetAvailableLanguageList())
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for (const auto& [language, code] : Host::GetAvailableLanguageList())
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{
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QAction* action = language_group->addAction(it.first);
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QAction* action = language_group->addAction(QString::fromUtf8(language));
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action->setCheckable(true);
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action->setChecked(current_language == it.second);
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action->setChecked(current_language == code);
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QString icon_filename(QStringLiteral(":/icons/flags/%1.png").arg(it.second));
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QString icon_filename(QStringLiteral(":/icons/flags/%1.png").arg(QLatin1StringView(code)));
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if (!QFile::exists(icon_filename))
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{
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// try without the suffix (e.g. es-es -> es)
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const int pos = it.second.lastIndexOf('-');
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if (pos >= 0)
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icon_filename = QStringLiteral(":/icons/flags/%1.png").arg(it.second.left(pos));
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const char* pos = std::strrchr(code, '-');
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if (pos)
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icon_filename = QStringLiteral(":/icons/flags/%1.png").arg(QLatin1StringView(pos));
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}
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action->setIcon(QIcon(icon_filename));
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m_ui.menuSettingsLanguage->addAction(action);
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action->setData(it.second);
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action->setData(QString::fromLatin1(code));
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connect(action, &QAction::triggered, [this, action]() {
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const QString new_language = action->data().toString();
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Host::SetBaseStringSettingValue("Main", "Language", new_language.toUtf8().constData());
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Host::CommitBaseSettingChanges();
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QtHost::InstallTranslator();
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recreate();
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Host::ChangeLanguage(new_language.toUtf8().constData());
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});
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}
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@ -107,6 +107,7 @@ public Q_SLOTS:
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std::optional<WindowInfo> getWindowInfo();
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void checkForUpdates(bool display_message);
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void recreate();
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void* getNativeWindowId();
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@ -242,7 +243,6 @@ private:
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void setTheme(const QString& theme);
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void updateTheme();
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void reloadThemeSpecificImages();
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void recreate();
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void destroySubWindows();
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void registerForDeviceNotifications();
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@ -253,9 +253,6 @@ bool InNoGUIMode();
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/// Executes a function on the UI thread.
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void RunOnUIThread(const std::function<void()>& func, bool block = false);
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/// Returns a list of supported languages and codes (suffixes for translation files).
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std::vector<std::pair<QString, QString>> GetAvailableLanguageList();
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/// Default language for the platform.
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const char* GetDefaultLanguage();
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com> and contributors.
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "mainwindow.h"
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#include "qthost.h"
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#include "core/host.h"
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@ -202,24 +203,37 @@ static std::string QtHost::GetFontPath(const GlyphInfo* gi)
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return font_path;
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}
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std::vector<std::pair<QString, QString>> QtHost::GetAvailableLanguageList()
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std::span<const std::pair<const char*, const char*>> Host::GetAvailableLanguageList()
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{
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return {{QStringLiteral("English"), QStringLiteral("en")},
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{QStringLiteral("Deutsch"), QStringLiteral("de")},
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{QStringLiteral("Español de Latinoamérica"), QStringLiteral("es")},
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{QStringLiteral("Español de España"), QStringLiteral("es-ES")},
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{QStringLiteral("Français"), QStringLiteral("fr")},
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{QStringLiteral("עברית"), QStringLiteral("he")},
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{QStringLiteral("日本語"), QStringLiteral("ja")},
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{QStringLiteral("한국어"), QStringLiteral("ko")},
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{QStringLiteral("Italiano"), QStringLiteral("it")},
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{QStringLiteral("Nederlands"), QStringLiteral("nl")},
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{QStringLiteral("Polski"), QStringLiteral("pl")},
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{QStringLiteral("Português (Pt)"), QStringLiteral("pt-PT")},
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{QStringLiteral("Português (Br)"), QStringLiteral("pt-BR")},
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{QStringLiteral("Русский"), QStringLiteral("ru")},
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{QStringLiteral("Türkçe"), QStringLiteral("tr")},
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{QStringLiteral("简体中文"), QStringLiteral("zh-CN")}};
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static constexpr const std::pair<const char*, const char*> languages[] = {{"English", "en"},
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{"Deutsch", "de"},
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{"Español de Latinoamérica", "es"},
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{"Español de España", "es-ES"},
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{"Français", "fr"},
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{"עברית", "he"},
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{"日本語", "ja"},
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{"한국어", "ko"},
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{"Italiano", "it"},
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{"Nederlands", "nl"},
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{"Polski", "pl"},
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{"Português (Pt)", "pt-PT"},
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{"Português (Br)", "pt-BR"},
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{"Русский", "ru"},
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{"Türkçe", "tr"},
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{"简体中文", "zh-CN"}};
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return languages;
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}
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bool Host::ChangeLanguage(const char* new_language)
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{
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QtHost::RunOnUIThread([new_language = std::string(new_language)]() {
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Host::SetBaseStringSettingValue("Main", "Language", new_language.c_str());
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Host::CommitBaseSettingChanges();
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QtHost::InstallTranslator();
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g_main_window->recreate();
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});
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return true;
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}
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const char* QtHost::GetDefaultLanguage()
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@ -186,8 +186,8 @@ void SetupWizardDialog::setupLanguagePage()
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GeneralSettingsWidget::DEFAULT_THEME_NAME, "InterfaceSettingsWidget");
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connect(m_ui.theme, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &SetupWizardDialog::themeChanged);
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for (const std::pair<QString, QString>& it : QtHost::GetAvailableLanguageList())
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m_ui.language->addItem(it.first, it.second);
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for (const auto& [language, code] : Host::GetAvailableLanguageList())
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m_ui.language->addItem(QString::fromUtf8(language), QString::fromLatin1(code));
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SettingWidgetBinder::BindWidgetToStringSetting(nullptr, m_ui.language, "Main", "Language",
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QtHost::GetDefaultLanguage());
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connect(m_ui.language, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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@ -146,6 +146,16 @@ void Host::ReportDebuggerMessage(const std::string_view& message)
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Log_ErrorPrintf("ReportDebuggerMessage: %.*s", static_cast<int>(message.size()), message.data());
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}
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std::span<const std::pair<const char*, const char*>> Host::GetAvailableLanguageList()
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{
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return {};
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}
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bool Host::ChangeLanguage(const char* new_language)
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{
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return false;
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}
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s32 Host::Internal::GetTranslatedStringImpl(const std::string_view& context, const std::string_view& msg, char* tbuf,
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size_t tbuf_space)
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{
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@ -404,14 +404,14 @@ bool ImGuiFullscreen::UpdateLayoutScale()
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if (screen_ratio > LAYOUT_RATIO)
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{
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// screen is wider, use height, pad width
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g_layout_scale = screen_height / LAYOUT_SCREEN_HEIGHT;
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g_layout_scale = std::max(screen_height / LAYOUT_SCREEN_HEIGHT, 1.0f);
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g_layout_padding_top = 0.0f;
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g_layout_padding_left = (screen_width - (LAYOUT_SCREEN_WIDTH * g_layout_scale)) / 2.0f;
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}
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else
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{
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// screen is taller, use width, pad height
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g_layout_scale = screen_width / LAYOUT_SCREEN_WIDTH;
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g_layout_scale = std::max(screen_width / LAYOUT_SCREEN_WIDTH, 1.0f);
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g_layout_padding_top = (screen_height - (LAYOUT_SCREEN_HEIGHT * g_layout_scale)) / 2.0f;
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g_layout_padding_left = 0.0f;
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}
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@ -251,7 +251,7 @@ void ImGuiManager::UpdateScale()
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const float window_scale = g_gpu_device ? g_gpu_device->GetWindowScale() : 1.0f;
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const float scale = std::max(window_scale * s_global_prescale, 1.0f);
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if (scale == s_global_scale && (!HasFullscreenFonts() || !ImGuiFullscreen::UpdateLayoutScale()))
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if ((!HasFullscreenFonts() || !ImGuiFullscreen::UpdateLayoutScale()) && scale == s_global_scale)
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return;
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s_global_scale = scale;
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@ -556,18 +556,18 @@ bool ImGuiManager::AddIconFonts(float size)
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{
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static constexpr ImWchar range_fa[] = {
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0xf002, 0xf002, 0xf005, 0xf005, 0xf007, 0xf007, 0xf00c, 0xf00e, 0xf011, 0xf011, 0xf013, 0xf013, 0xf017, 0xf017,
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0xf019, 0xf019, 0xf01c, 0xf01c, 0xf021, 0xf021, 0xf023, 0xf023, 0xf025, 0xf025, 0xf027, 0xf028, 0xf02d, 0xf02e,
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0xf019, 0xf019, 0xf01c, 0xf01c, 0xf021, 0xf021, 0xf023, 0xf023, 0xf025, 0xf025, 0xf027, 0xf028, 0xf02e, 0xf02e,
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0xf030, 0xf030, 0xf03a, 0xf03a, 0xf03d, 0xf03d, 0xf049, 0xf04c, 0xf050, 0xf050, 0xf059, 0xf059, 0xf05e, 0xf05e,
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0xf062, 0xf063, 0xf065, 0xf065, 0xf067, 0xf067, 0xf071, 0xf071, 0xf075, 0xf075, 0xf077, 0xf078, 0xf07b, 0xf07c,
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0xf084, 0xf085, 0xf091, 0xf091, 0xf0a0, 0xf0a0, 0xf0ac, 0xf0ad, 0xf0c5, 0xf0c5, 0xf0c7, 0xf0c8, 0xf0cb, 0xf0cb,
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0xf0d0, 0xf0d0, 0xf0dc, 0xf0dc, 0xf0e2, 0xf0e2, 0xf0eb, 0xf0eb, 0xf0f1, 0xf0f1, 0xf0f3, 0xf0f3, 0xf0fe, 0xf0fe,
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0xf110, 0xf110, 0xf119, 0xf119, 0xf11b, 0xf11c, 0xf140, 0xf140, 0xf144, 0xf144, 0xf14a, 0xf14a, 0xf15b, 0xf15b,
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0xf15d, 0xf15d, 0xf188, 0xf188, 0xf191, 0xf192, 0xf1dd, 0xf1de, 0xf1e6, 0xf1e6, 0xf1eb, 0xf1eb, 0xf1f8, 0xf1f8,
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0xf1fc, 0xf1fc, 0xf242, 0xf242, 0xf245, 0xf245, 0xf26c, 0xf26c, 0xf279, 0xf279, 0xf2d0, 0xf2d0, 0xf2db, 0xf2db,
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0xf2f2, 0xf2f2, 0xf2f5, 0xf2f5, 0xf3c1, 0xf3c1, 0xf410, 0xf410, 0xf466, 0xf466, 0xf500, 0xf500, 0xf51f, 0xf51f,
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0xf545, 0xf545, 0xf547, 0xf548, 0xf552, 0xf552, 0xf57a, 0xf57a, 0xf5a2, 0xf5a2, 0xf5aa, 0xf5aa, 0xf5e7, 0xf5e7,
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0xf65d, 0xf65e, 0xf6a9, 0xf6a9, 0xf7c2, 0xf7c2, 0xf807, 0xf807, 0xf815, 0xf815, 0xf818, 0xf818, 0xf84c, 0xf84c,
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0xf8cc, 0xf8cc, 0x0, 0x0};
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0xf15d, 0xf15d, 0xf188, 0xf188, 0xf191, 0xf192, 0xf1ab, 0xf1ab, 0xf1dd, 0xf1de, 0xf1e6, 0xf1e6, 0xf1eb, 0xf1eb,
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0xf1f8, 0xf1f8, 0xf1fc, 0xf1fc, 0xf242, 0xf242, 0xf245, 0xf245, 0xf26c, 0xf26c, 0xf279, 0xf279, 0xf2d0, 0xf2d0,
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0xf2db, 0xf2db, 0xf2f2, 0xf2f2, 0xf2f5, 0xf2f5, 0xf3c1, 0xf3c1, 0xf410, 0xf410, 0xf466, 0xf466, 0xf500, 0xf500,
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0xf51f, 0xf51f, 0xf545, 0xf545, 0xf547, 0xf548, 0xf552, 0xf552, 0xf57a, 0xf57a, 0xf5a2, 0xf5a2, 0xf5aa, 0xf5aa,
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0xf5e7, 0xf5e7, 0xf65d, 0xf65e, 0xf6a9, 0xf6a9, 0xf7c2, 0xf7c2, 0xf807, 0xf807, 0xf815, 0xf815, 0xf818, 0xf818,
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0xf84c, 0xf84c, 0xf8cc, 0xf8cc, 0x0, 0x0};
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static constexpr ImWchar range_pf[] = {0x2196, 0x2199, 0x219e, 0x21a1, 0x21b0, 0x21b3, 0x21ba, 0x21c3, 0x21c7, 0x21ca,
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0x21d0, 0x21d4, 0x21dc, 0x21dd, 0x21e0, 0x21e3, 0x21ed, 0x21ee, 0x21f7, 0x21f8,
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0x21fa, 0x21fb, 0x227a, 0x227d, 0x23f4, 0x23f7, 0x2427, 0x243a, 0x243c, 0x243c,
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