mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-25 07:05:40 +00:00
dep: Add simpleini
This commit is contained in:
parent
26c22f003f
commit
328944ca49
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@ -2,6 +2,7 @@ add_subdirectory(glad)
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add_subdirectory(imgui)
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add_subdirectory(libcue)
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add_subdirectory(nativefiledialog)
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add_subdirectory(simpleini)
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add_subdirectory(stb)
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###################### YBaseLib ############################
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9
dep/simpleini/CMakeLists.txt
Normal file
9
dep/simpleini/CMakeLists.txt
Normal file
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@ -0,0 +1,9 @@
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set(SRCS
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include/ConvertUTF.c
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include/SimpleIni.h
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src/ConvertUTF.c
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)
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add_library(simpleini ${SRCS})
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target_include_directories(simpleini PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/include" "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_include_directories(simpleini INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}/include")
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20
dep/simpleini/LICENCE.txt
Normal file
20
dep/simpleini/LICENCE.txt
Normal file
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The MIT License (MIT)
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Copyright (c) 2006-2013 Brodie Thiesfield
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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149
dep/simpleini/include/ConvertUTF.h
Normal file
149
dep/simpleini/include/ConvertUTF.h
Normal file
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@ -0,0 +1,149 @@
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/*
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* Copyright 2001-2004 Unicode, Inc.
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*
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* Disclaimer
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*
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* This source code is provided as is by Unicode, Inc. No claims are
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* made as to fitness for any particular purpose. No warranties of any
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* kind are expressed or implied. The recipient agrees to determine
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* applicability of information provided. If this file has been
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* purchased on magnetic or optical media from Unicode, Inc., the
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* sole remedy for any claim will be exchange of defective media
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* within 90 days of receipt.
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*
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* Limitations on Rights to Redistribute This Code
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*
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* Unicode, Inc. hereby grants the right to freely use the information
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* supplied in this file in the creation of products supporting the
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* Unicode Standard, and to make copies of this file in any form
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* for internal or external distribution as long as this notice
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* remains attached.
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*/
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/* ---------------------------------------------------------------------
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Conversions between UTF32, UTF-16, and UTF-8. Header file.
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Several funtions are included here, forming a complete set of
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conversions between the three formats. UTF-7 is not included
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here, but is handled in a separate source file.
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Each of these routines takes pointers to input buffers and output
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buffers. The input buffers are const.
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Each routine converts the text between *sourceStart and sourceEnd,
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putting the result into the buffer between *targetStart and
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targetEnd. Note: the end pointers are *after* the last item: e.g.
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*(sourceEnd - 1) is the last item.
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The return result indicates whether the conversion was successful,
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and if not, whether the problem was in the source or target buffers.
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(Only the first encountered problem is indicated.)
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After the conversion, *sourceStart and *targetStart are both
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updated to point to the end of last text successfully converted in
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the respective buffers.
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Input parameters:
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sourceStart - pointer to a pointer to the source buffer.
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The contents of this are modified on return so that
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it points at the next thing to be converted.
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targetStart - similarly, pointer to pointer to the target buffer.
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sourceEnd, targetEnd - respectively pointers to the ends of the
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two buffers, for overflow checking only.
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These conversion functions take a ConversionFlags argument. When this
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flag is set to strict, both irregular sequences and isolated surrogates
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will cause an error. When the flag is set to lenient, both irregular
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sequences and isolated surrogates are converted.
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Whether the flag is strict or lenient, all illegal sequences will cause
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an error return. This includes sequences such as: <F4 90 80 80>, <C0 80>,
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or <A0> in UTF-8, and values above 0x10FFFF in UTF-32. Conformant code
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must check for illegal sequences.
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When the flag is set to lenient, characters over 0x10FFFF are converted
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to the replacement character; otherwise (when the flag is set to strict)
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they constitute an error.
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Output parameters:
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The value "sourceIllegal" is returned from some routines if the input
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sequence is malformed. When "sourceIllegal" is returned, the source
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value will point to the illegal value that caused the problem. E.g.,
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in UTF-8 when a sequence is malformed, it points to the start of the
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malformed sequence.
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Author: Mark E. Davis, 1994.
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Rev History: Rick McGowan, fixes & updates May 2001.
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Fixes & updates, Sept 2001.
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------------------------------------------------------------------------ */
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/* ---------------------------------------------------------------------
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The following 4 definitions are compiler-specific.
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The C standard does not guarantee that wchar_t has at least
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16 bits, so wchar_t is no less portable than unsigned short!
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All should be unsigned values to avoid sign extension during
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bit mask & shift operations.
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------------------------------------------------------------------------ */
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typedef unsigned int UTF32; /* at least 32 bits */
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typedef unsigned short UTF16; /* at least 16 bits */
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typedef unsigned char UTF8; /* typically 8 bits */
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typedef unsigned char Boolean; /* 0 or 1 */
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/* Some fundamental constants */
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#define UNI_REPLACEMENT_CHAR (UTF32)0x0000FFFD
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#define UNI_MAX_BMP (UTF32)0x0000FFFF
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#define UNI_MAX_UTF16 (UTF32)0x0010FFFF
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#define UNI_MAX_UTF32 (UTF32)0x7FFFFFFF
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#define UNI_MAX_LEGAL_UTF32 (UTF32)0x0010FFFF
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typedef enum {
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conversionOK, /* conversion successful */
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sourceExhausted, /* partial character in source, but hit end */
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targetExhausted, /* insuff. room in target for conversion */
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sourceIllegal /* source sequence is illegal/malformed */
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} ConversionResult;
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typedef enum {
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strictConversion = 0,
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lenientConversion
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} ConversionFlags;
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/* This is for C++ and does no harm in C */
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#ifdef __cplusplus
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extern "C" {
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#endif
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ConversionResult ConvertUTF8toUTF16 (
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const UTF8** sourceStart, const UTF8* sourceEnd,
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UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags);
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ConversionResult ConvertUTF16toUTF8 (
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const UTF16** sourceStart, const UTF16* sourceEnd,
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UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags);
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ConversionResult ConvertUTF8toUTF32 (
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const UTF8** sourceStart, const UTF8* sourceEnd,
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UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags);
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ConversionResult ConvertUTF32toUTF8 (
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const UTF32** sourceStart, const UTF32* sourceEnd,
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UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags);
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ConversionResult ConvertUTF16toUTF32 (
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const UTF16** sourceStart, const UTF16* sourceEnd,
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UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags);
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ConversionResult ConvertUTF32toUTF16 (
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const UTF32** sourceStart, const UTF32* sourceEnd,
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UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags);
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Boolean isLegalUTF8Sequence(const UTF8 *source, const UTF8 *sourceEnd);
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#ifdef __cplusplus
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}
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#endif
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/* --------------------------------------------------------------------- */
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3442
dep/simpleini/include/SimpleIni.h
Normal file
3442
dep/simpleini/include/SimpleIni.h
Normal file
File diff suppressed because it is too large
Load diff
370
dep/simpleini/simpleini.vcxproj
Normal file
370
dep/simpleini/simpleini.vcxproj
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="DebugFast|Win32">
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<Configuration>DebugFast</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugFast|x64">
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<Configuration>DebugFast</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseLTCG|Win32">
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<Configuration>ReleaseLTCG</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseLTCG|x64">
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<Configuration>ReleaseLTCG</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\ConvertUTF.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="include\ConvertUTF.h" />
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<ClInclude Include="include\SimpleIni.h" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{3773F4CC-614E-4028-8595-22E08CA649E3}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>simpleini</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>v142</PlatformToolset>
|
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
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<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<CharacterSet>NotSet</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)-$(Platform)-$(Configuration)</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)-$(Platform)-$(Configuration)</TargetName>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)-$(Platform)-$(Configuration)</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
|
||||
<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)-$(Platform)-$(Configuration)</TargetName>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)-$(Platform)-$(Configuration)</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)-$(Platform)-$(Configuration)</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)-$(Platform)-$(Configuration)</TargetName>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'">
|
||||
<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)-$(Platform)-$(Configuration)</TargetName>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)dep\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)dep\lib64-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<SupportJustMyCode>false</SupportJustMyCode>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)dep\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<SupportJustMyCode>false</SupportJustMyCode>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
<AdditionalLibraryDirectories>$(SolutionDir)dep\lib64-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
|
||||
<WarningLevel>Level4</WarningLevel>
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||||
<PrecompiledHeader>
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||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)dep\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level4</WarningLevel>
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<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)dep\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
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||||
<WarningLevel>Level4</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
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||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)dep\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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||||
</Link>
|
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'">
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||||
<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<OmitFramePointers>true</OmitFramePointers>
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||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
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||||
<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
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</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
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||||
</Project>
|
10
dep/simpleini/simpleini.vcxproj.filters
Normal file
10
dep/simpleini/simpleini.vcxproj.filters
Normal file
|
@ -0,0 +1,10 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\ConvertUTF.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\SimpleIni.h" />
|
||||
<ClInclude Include="include\ConvertUTF.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|
539
dep/simpleini/src/ConvertUTF.c
Normal file
539
dep/simpleini/src/ConvertUTF.c
Normal file
|
@ -0,0 +1,539 @@
|
|||
/*
|
||||
* Copyright 2001-2004 Unicode, Inc.
|
||||
*
|
||||
* Disclaimer
|
||||
*
|
||||
* This source code is provided as is by Unicode, Inc. No claims are
|
||||
* made as to fitness for any particular purpose. No warranties of any
|
||||
* kind are expressed or implied. The recipient agrees to determine
|
||||
* applicability of information provided. If this file has been
|
||||
* purchased on magnetic or optical media from Unicode, Inc., the
|
||||
* sole remedy for any claim will be exchange of defective media
|
||||
* within 90 days of receipt.
|
||||
*
|
||||
* Limitations on Rights to Redistribute This Code
|
||||
*
|
||||
* Unicode, Inc. hereby grants the right to freely use the information
|
||||
* supplied in this file in the creation of products supporting the
|
||||
* Unicode Standard, and to make copies of this file in any form
|
||||
* for internal or external distribution as long as this notice
|
||||
* remains attached.
|
||||
*/
|
||||
|
||||
/* ---------------------------------------------------------------------
|
||||
|
||||
Conversions between UTF32, UTF-16, and UTF-8. Source code file.
|
||||
Author: Mark E. Davis, 1994.
|
||||
Rev History: Rick McGowan, fixes & updates May 2001.
|
||||
Sept 2001: fixed const & error conditions per
|
||||
mods suggested by S. Parent & A. Lillich.
|
||||
June 2002: Tim Dodd added detection and handling of incomplete
|
||||
source sequences, enhanced error detection, added casts
|
||||
to eliminate compiler warnings.
|
||||
July 2003: slight mods to back out aggressive FFFE detection.
|
||||
Jan 2004: updated switches in from-UTF8 conversions.
|
||||
Oct 2004: updated to use UNI_MAX_LEGAL_UTF32 in UTF-32 conversions.
|
||||
|
||||
See the header file "ConvertUTF.h" for complete documentation.
|
||||
|
||||
------------------------------------------------------------------------ */
|
||||
|
||||
|
||||
#include "ConvertUTF.h"
|
||||
#ifdef CVTUTF_DEBUG
|
||||
#include <stdio.h>
|
||||
#endif
|
||||
|
||||
static const int halfShift = 10; /* used for shifting by 10 bits */
|
||||
|
||||
static const UTF32 halfBase = 0x0010000UL;
|
||||
static const UTF32 halfMask = 0x3FFUL;
|
||||
|
||||
#define UNI_SUR_HIGH_START (UTF32)0xD800
|
||||
#define UNI_SUR_HIGH_END (UTF32)0xDBFF
|
||||
#define UNI_SUR_LOW_START (UTF32)0xDC00
|
||||
#define UNI_SUR_LOW_END (UTF32)0xDFFF
|
||||
#define false 0
|
||||
#define true 1
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
ConversionResult ConvertUTF32toUTF16 (
|
||||
const UTF32** sourceStart, const UTF32* sourceEnd,
|
||||
UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags) {
|
||||
ConversionResult result = conversionOK;
|
||||
const UTF32* source = *sourceStart;
|
||||
UTF16* target = *targetStart;
|
||||
while (source < sourceEnd) {
|
||||
UTF32 ch;
|
||||
if (target >= targetEnd) {
|
||||
result = targetExhausted; break;
|
||||
}
|
||||
ch = *source++;
|
||||
if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */
|
||||
/* UTF-16 surrogate values are illegal in UTF-32; 0xffff or 0xfffe are both reserved values */
|
||||
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
|
||||
if (flags == strictConversion) {
|
||||
--source; /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
} else {
|
||||
*target++ = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
} else {
|
||||
*target++ = (UTF16)ch; /* normal case */
|
||||
}
|
||||
} else if (ch > UNI_MAX_LEGAL_UTF32) {
|
||||
if (flags == strictConversion) {
|
||||
result = sourceIllegal;
|
||||
} else {
|
||||
*target++ = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
} else {
|
||||
/* target is a character in range 0xFFFF - 0x10FFFF. */
|
||||
if (target + 1 >= targetEnd) {
|
||||
--source; /* Back up source pointer! */
|
||||
result = targetExhausted; break;
|
||||
}
|
||||
ch -= halfBase;
|
||||
*target++ = (UTF16)((ch >> halfShift) + UNI_SUR_HIGH_START);
|
||||
*target++ = (UTF16)((ch & halfMask) + UNI_SUR_LOW_START);
|
||||
}
|
||||
}
|
||||
*sourceStart = source;
|
||||
*targetStart = target;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
ConversionResult ConvertUTF16toUTF32 (
|
||||
const UTF16** sourceStart, const UTF16* sourceEnd,
|
||||
UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags) {
|
||||
ConversionResult result = conversionOK;
|
||||
const UTF16* source = *sourceStart;
|
||||
UTF32* target = *targetStart;
|
||||
UTF32 ch, ch2;
|
||||
while (source < sourceEnd) {
|
||||
const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */
|
||||
ch = *source++;
|
||||
/* If we have a surrogate pair, convert to UTF32 first. */
|
||||
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) {
|
||||
/* If the 16 bits following the high surrogate are in the source buffer... */
|
||||
if (source < sourceEnd) {
|
||||
ch2 = *source;
|
||||
/* If it's a low surrogate, convert to UTF32. */
|
||||
if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) {
|
||||
ch = ((ch - UNI_SUR_HIGH_START) << halfShift)
|
||||
+ (ch2 - UNI_SUR_LOW_START) + halfBase;
|
||||
++source;
|
||||
} else if (flags == strictConversion) { /* it's an unpaired high surrogate */
|
||||
--source; /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
} else { /* We don't have the 16 bits following the high surrogate. */
|
||||
--source; /* return to the high surrogate */
|
||||
result = sourceExhausted;
|
||||
break;
|
||||
}
|
||||
} else if (flags == strictConversion) {
|
||||
/* UTF-16 surrogate values are illegal in UTF-32 */
|
||||
if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) {
|
||||
--source; /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (target >= targetEnd) {
|
||||
source = oldSource; /* Back up source pointer! */
|
||||
result = targetExhausted; break;
|
||||
}
|
||||
*target++ = ch;
|
||||
}
|
||||
*sourceStart = source;
|
||||
*targetStart = target;
|
||||
#ifdef CVTUTF_DEBUG
|
||||
if (result == sourceIllegal) {
|
||||
fprintf(stderr, "ConvertUTF16toUTF32 illegal seq 0x%04x,%04x\n", ch, ch2);
|
||||
fflush(stderr);
|
||||
}
|
||||
#endif
|
||||
return result;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
* Index into the table below with the first byte of a UTF-8 sequence to
|
||||
* get the number of trailing bytes that are supposed to follow it.
|
||||
* Note that *legal* UTF-8 values can't have 4 or 5-bytes. The table is
|
||||
* left as-is for anyone who may want to do such conversion, which was
|
||||
* allowed in earlier algorithms.
|
||||
*/
|
||||
static const char trailingBytesForUTF8[256] = {
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5
|
||||
};
|
||||
|
||||
/*
|
||||
* Magic values subtracted from a buffer value during UTF8 conversion.
|
||||
* This table contains as many values as there might be trailing bytes
|
||||
* in a UTF-8 sequence.
|
||||
*/
|
||||
static const UTF32 offsetsFromUTF8[6] = { 0x00000000UL, 0x00003080UL, 0x000E2080UL,
|
||||
0x03C82080UL, 0xFA082080UL, 0x82082080UL };
|
||||
|
||||
/*
|
||||
* Once the bits are split out into bytes of UTF-8, this is a mask OR-ed
|
||||
* into the first byte, depending on how many bytes follow. There are
|
||||
* as many entries in this table as there are UTF-8 sequence types.
|
||||
* (I.e., one byte sequence, two byte... etc.). Remember that sequencs
|
||||
* for *legal* UTF-8 will be 4 or fewer bytes total.
|
||||
*/
|
||||
static const UTF8 firstByteMark[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC };
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
/* The interface converts a whole buffer to avoid function-call overhead.
|
||||
* Constants have been gathered. Loops & conditionals have been removed as
|
||||
* much as possible for efficiency, in favor of drop-through switches.
|
||||
* (See "Note A" at the bottom of the file for equivalent code.)
|
||||
* If your compiler supports it, the "isLegalUTF8" call can be turned
|
||||
* into an inline function.
|
||||
*/
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
ConversionResult ConvertUTF16toUTF8 (
|
||||
const UTF16** sourceStart, const UTF16* sourceEnd,
|
||||
UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags) {
|
||||
ConversionResult result = conversionOK;
|
||||
const UTF16* source = *sourceStart;
|
||||
UTF8* target = *targetStart;
|
||||
while (source < sourceEnd) {
|
||||
UTF32 ch;
|
||||
unsigned short bytesToWrite = 0;
|
||||
const UTF32 byteMask = 0xBF;
|
||||
const UTF32 byteMark = 0x80;
|
||||
const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */
|
||||
ch = *source++;
|
||||
/* If we have a surrogate pair, convert to UTF32 first. */
|
||||
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) {
|
||||
/* If the 16 bits following the high surrogate are in the source buffer... */
|
||||
if (source < sourceEnd) {
|
||||
UTF32 ch2 = *source;
|
||||
/* If it's a low surrogate, convert to UTF32. */
|
||||
if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) {
|
||||
ch = ((ch - UNI_SUR_HIGH_START) << halfShift)
|
||||
+ (ch2 - UNI_SUR_LOW_START) + halfBase;
|
||||
++source;
|
||||
} else if (flags == strictConversion) { /* it's an unpaired high surrogate */
|
||||
--source; /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
} else { /* We don't have the 16 bits following the high surrogate. */
|
||||
--source; /* return to the high surrogate */
|
||||
result = sourceExhausted;
|
||||
break;
|
||||
}
|
||||
} else if (flags == strictConversion) {
|
||||
/* UTF-16 surrogate values are illegal in UTF-32 */
|
||||
if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) {
|
||||
--source; /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/* Figure out how many bytes the result will require */
|
||||
if (ch < (UTF32)0x80) { bytesToWrite = 1;
|
||||
} else if (ch < (UTF32)0x800) { bytesToWrite = 2;
|
||||
} else if (ch < (UTF32)0x10000) { bytesToWrite = 3;
|
||||
} else if (ch < (UTF32)0x110000) { bytesToWrite = 4;
|
||||
} else { bytesToWrite = 3;
|
||||
ch = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
|
||||
target += bytesToWrite;
|
||||
if (target > targetEnd) {
|
||||
source = oldSource; /* Back up source pointer! */
|
||||
target -= bytesToWrite; result = targetExhausted; break;
|
||||
}
|
||||
switch (bytesToWrite) { /* note: everything falls through. */
|
||||
case 4: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 3: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 2: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 1: *--target = (UTF8)(ch | firstByteMark[bytesToWrite]);
|
||||
}
|
||||
target += bytesToWrite;
|
||||
}
|
||||
*sourceStart = source;
|
||||
*targetStart = target;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
* Utility routine to tell whether a sequence of bytes is legal UTF-8.
|
||||
* This must be called with the length pre-determined by the first byte.
|
||||
* If not calling this from ConvertUTF8to*, then the length can be set by:
|
||||
* length = trailingBytesForUTF8[*source]+1;
|
||||
* and the sequence is illegal right away if there aren't that many bytes
|
||||
* available.
|
||||
* If presented with a length > 4, this returns false. The Unicode
|
||||
* definition of UTF-8 goes up to 4-byte sequences.
|
||||
*/
|
||||
|
||||
static Boolean isLegalUTF8(const UTF8 *source, int length) {
|
||||
UTF8 a;
|
||||
const UTF8 *srcptr = source+length;
|
||||
switch (length) {
|
||||
default: return false;
|
||||
/* Everything else falls through when "true"... */
|
||||
case 4: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
|
||||
case 3: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
|
||||
case 2: if ((a = (*--srcptr)) > 0xBF) return false;
|
||||
|
||||
switch (*source) {
|
||||
/* no fall-through in this inner switch */
|
||||
case 0xE0: if (a < 0xA0) return false; break;
|
||||
case 0xED: if (a > 0x9F) return false; break;
|
||||
case 0xF0: if (a < 0x90) return false; break;
|
||||
case 0xF4: if (a > 0x8F) return false; break;
|
||||
default: if (a < 0x80) return false;
|
||||
}
|
||||
|
||||
case 1: if (*source >= 0x80 && *source < 0xC2) return false;
|
||||
}
|
||||
if (*source > 0xF4) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
* Exported function to return whether a UTF-8 sequence is legal or not.
|
||||
* This is not used here; it's just exported.
|
||||
*/
|
||||
Boolean isLegalUTF8Sequence(const UTF8 *source, const UTF8 *sourceEnd) {
|
||||
int length = trailingBytesForUTF8[*source]+1;
|
||||
if (source+length > sourceEnd) {
|
||||
return false;
|
||||
}
|
||||
return isLegalUTF8(source, length);
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
ConversionResult ConvertUTF8toUTF16 (
|
||||
const UTF8** sourceStart, const UTF8* sourceEnd,
|
||||
UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags) {
|
||||
ConversionResult result = conversionOK;
|
||||
const UTF8* source = *sourceStart;
|
||||
UTF16* target = *targetStart;
|
||||
while (source < sourceEnd) {
|
||||
UTF32 ch = 0;
|
||||
unsigned short extraBytesToRead = trailingBytesForUTF8[*source];
|
||||
if (source + extraBytesToRead >= sourceEnd) {
|
||||
result = sourceExhausted; break;
|
||||
}
|
||||
/* Do this check whether lenient or strict */
|
||||
if (! isLegalUTF8(source, extraBytesToRead+1)) {
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
/*
|
||||
* The cases all fall through. See "Note A" below.
|
||||
*/
|
||||
switch (extraBytesToRead) {
|
||||
case 5: ch += *source++; ch <<= 6; /* remember, illegal UTF-8 */
|
||||
case 4: ch += *source++; ch <<= 6; /* remember, illegal UTF-8 */
|
||||
case 3: ch += *source++; ch <<= 6;
|
||||
case 2: ch += *source++; ch <<= 6;
|
||||
case 1: ch += *source++; ch <<= 6;
|
||||
case 0: ch += *source++;
|
||||
}
|
||||
ch -= offsetsFromUTF8[extraBytesToRead];
|
||||
|
||||
if (target >= targetEnd) {
|
||||
source -= (extraBytesToRead+1); /* Back up source pointer! */
|
||||
result = targetExhausted; break;
|
||||
}
|
||||
if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */
|
||||
/* UTF-16 surrogate values are illegal in UTF-32 */
|
||||
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
|
||||
if (flags == strictConversion) {
|
||||
source -= (extraBytesToRead+1); /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
} else {
|
||||
*target++ = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
} else {
|
||||
*target++ = (UTF16)ch; /* normal case */
|
||||
}
|
||||
} else if (ch > UNI_MAX_UTF16) {
|
||||
if (flags == strictConversion) {
|
||||
result = sourceIllegal;
|
||||
source -= (extraBytesToRead+1); /* return to the start */
|
||||
break; /* Bail out; shouldn't continue */
|
||||
} else {
|
||||
*target++ = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
} else {
|
||||
/* target is a character in range 0xFFFF - 0x10FFFF. */
|
||||
if (target + 1 >= targetEnd) {
|
||||
source -= (extraBytesToRead+1); /* Back up source pointer! */
|
||||
result = targetExhausted; break;
|
||||
}
|
||||
ch -= halfBase;
|
||||
*target++ = (UTF16)((ch >> halfShift) + UNI_SUR_HIGH_START);
|
||||
*target++ = (UTF16)((ch & halfMask) + UNI_SUR_LOW_START);
|
||||
}
|
||||
}
|
||||
*sourceStart = source;
|
||||
*targetStart = target;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
ConversionResult ConvertUTF32toUTF8 (
|
||||
const UTF32** sourceStart, const UTF32* sourceEnd,
|
||||
UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags) {
|
||||
ConversionResult result = conversionOK;
|
||||
const UTF32* source = *sourceStart;
|
||||
UTF8* target = *targetStart;
|
||||
while (source < sourceEnd) {
|
||||
UTF32 ch;
|
||||
unsigned short bytesToWrite = 0;
|
||||
const UTF32 byteMask = 0xBF;
|
||||
const UTF32 byteMark = 0x80;
|
||||
ch = *source++;
|
||||
if (flags == strictConversion ) {
|
||||
/* UTF-16 surrogate values are illegal in UTF-32 */
|
||||
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
|
||||
--source; /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Figure out how many bytes the result will require. Turn any
|
||||
* illegally large UTF32 things (> Plane 17) into replacement chars.
|
||||
*/
|
||||
if (ch < (UTF32)0x80) { bytesToWrite = 1;
|
||||
} else if (ch < (UTF32)0x800) { bytesToWrite = 2;
|
||||
} else if (ch < (UTF32)0x10000) { bytesToWrite = 3;
|
||||
} else if (ch <= UNI_MAX_LEGAL_UTF32) { bytesToWrite = 4;
|
||||
} else { bytesToWrite = 3;
|
||||
ch = UNI_REPLACEMENT_CHAR;
|
||||
result = sourceIllegal;
|
||||
}
|
||||
|
||||
target += bytesToWrite;
|
||||
if (target > targetEnd) {
|
||||
--source; /* Back up source pointer! */
|
||||
target -= bytesToWrite; result = targetExhausted; break;
|
||||
}
|
||||
switch (bytesToWrite) { /* note: everything falls through. */
|
||||
case 4: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 3: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 2: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 1: *--target = (UTF8) (ch | firstByteMark[bytesToWrite]);
|
||||
}
|
||||
target += bytesToWrite;
|
||||
}
|
||||
*sourceStart = source;
|
||||
*targetStart = target;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
ConversionResult ConvertUTF8toUTF32 (
|
||||
const UTF8** sourceStart, const UTF8* sourceEnd,
|
||||
UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags) {
|
||||
ConversionResult result = conversionOK;
|
||||
const UTF8* source = *sourceStart;
|
||||
UTF32* target = *targetStart;
|
||||
while (source < sourceEnd) {
|
||||
UTF32 ch = 0;
|
||||
unsigned short extraBytesToRead = trailingBytesForUTF8[*source];
|
||||
if (source + extraBytesToRead >= sourceEnd) {
|
||||
result = sourceExhausted; break;
|
||||
}
|
||||
/* Do this check whether lenient or strict */
|
||||
if (! isLegalUTF8(source, extraBytesToRead+1)) {
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
/*
|
||||
* The cases all fall through. See "Note A" below.
|
||||
*/
|
||||
switch (extraBytesToRead) {
|
||||
case 5: ch += *source++; ch <<= 6;
|
||||
case 4: ch += *source++; ch <<= 6;
|
||||
case 3: ch += *source++; ch <<= 6;
|
||||
case 2: ch += *source++; ch <<= 6;
|
||||
case 1: ch += *source++; ch <<= 6;
|
||||
case 0: ch += *source++;
|
||||
}
|
||||
ch -= offsetsFromUTF8[extraBytesToRead];
|
||||
|
||||
if (target >= targetEnd) {
|
||||
source -= (extraBytesToRead+1); /* Back up the source pointer! */
|
||||
result = targetExhausted; break;
|
||||
}
|
||||
if (ch <= UNI_MAX_LEGAL_UTF32) {
|
||||
/*
|
||||
* UTF-16 surrogate values are illegal in UTF-32, and anything
|
||||
* over Plane 17 (> 0x10FFFF) is illegal.
|
||||
*/
|
||||
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
|
||||
if (flags == strictConversion) {
|
||||
source -= (extraBytesToRead+1); /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
} else {
|
||||
*target++ = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
} else {
|
||||
*target++ = ch;
|
||||
}
|
||||
} else { /* i.e., ch > UNI_MAX_LEGAL_UTF32 */
|
||||
result = sourceIllegal;
|
||||
*target++ = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
}
|
||||
*sourceStart = source;
|
||||
*targetStart = target;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* ---------------------------------------------------------------------
|
||||
|
||||
Note A.
|
||||
The fall-through switches in UTF-8 reading code save a
|
||||
temp variable, some decrements & conditionals. The switches
|
||||
are equivalent to the following loop:
|
||||
{
|
||||
int tmpBytesToRead = extraBytesToRead+1;
|
||||
do {
|
||||
ch += *source++;
|
||||
--tmpBytesToRead;
|
||||
if (tmpBytesToRead) ch <<= 6;
|
||||
} while (tmpBytesToRead > 0);
|
||||
}
|
||||
In UTF-8 writing code, the switches on "bytesToWrite" are
|
||||
similarly unrolled loops.
|
||||
|
||||
--------------------------------------------------------------------- */
|
|
@ -23,6 +23,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcue", "dep\libcue\libcue
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nativefiledialog", "dep\nativefiledialog\nativefiledialog.vcxproj", "{ACE32F47-2960-4FB3-9F77-2C375625BF61}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "simpleini", "dep\simpleini\simpleini.vcxproj", "{3773F4CC-614E-4028-8595-22E08CA649E3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
|
@ -179,6 +181,22 @@ Global
|
|||
{ACE32F47-2960-4FB3-9F77-2C375625BF61}.ReleaseLTCG|x64.Build.0 = ReleaseLTCG|x64
|
||||
{ACE32F47-2960-4FB3-9F77-2C375625BF61}.ReleaseLTCG|x86.ActiveCfg = ReleaseLTCG|Win32
|
||||
{ACE32F47-2960-4FB3-9F77-2C375625BF61}.ReleaseLTCG|x86.Build.0 = ReleaseLTCG|Win32
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3}.Debug|x64.Build.0 = Debug|x64
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3}.Debug|x86.Build.0 = Debug|Win32
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3}.DebugFast|x64.ActiveCfg = DebugFast|x64
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3}.DebugFast|x64.Build.0 = DebugFast|x64
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3}.DebugFast|x86.ActiveCfg = DebugFast|Win32
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3}.DebugFast|x86.Build.0 = DebugFast|Win32
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3}.Release|x64.ActiveCfg = Release|x64
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3}.Release|x64.Build.0 = Release|x64
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3}.Release|x86.ActiveCfg = Release|Win32
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3}.Release|x86.Build.0 = Release|Win32
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3}.ReleaseLTCG|x64.ActiveCfg = ReleaseLTCG|x64
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3}.ReleaseLTCG|x64.Build.0 = ReleaseLTCG|x64
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3}.ReleaseLTCG|x86.ActiveCfg = ReleaseLTCG|Win32
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3}.ReleaseLTCG|x86.Build.0 = ReleaseLTCG|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -190,6 +208,7 @@ Global
|
|||
{ED601289-AC1A-46B8-A8ED-17DB9EB73423} = {BA490C0E-497D-4634-A21E-E65012006385}
|
||||
{6A4208ED-E3DC-41E1-81CD-F61025FC285A} = {BA490C0E-497D-4634-A21E-E65012006385}
|
||||
{ACE32F47-2960-4FB3-9F77-2C375625BF61} = {BA490C0E-497D-4634-A21E-E65012006385}
|
||||
{3773F4CC-614E-4028-8595-22E08CA649E3} = {BA490C0E-497D-4634-A21E-E65012006385}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {26E40B32-7C1D-48D0-95F4-1A500E054028}
|
||||
|
|
Loading…
Reference in a new issue