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VulkanDevice: Add barrier inbetween self image copies
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@ -1668,7 +1668,7 @@ void MainWindow::setupAdditionalUi()
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m_ui.menuSettingsLanguage->addAction(action);
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m_ui.menuSettingsLanguage->addAction(action);
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action->setData(QString::fromLatin1(code));
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action->setData(QString::fromLatin1(code));
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connect(action, &QAction::triggered, [this, action]() {
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connect(action, &QAction::triggered, [action]() {
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const QString new_language = action->data().toString();
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const QString new_language = action->data().toString();
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Host::ChangeLanguage(new_language.toUtf8().constData());
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Host::ChangeLanguage(new_language.toUtf8().constData());
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});
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});
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@ -473,7 +473,8 @@ void VulkanTexture::TransitionToLayout(Layout layout)
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void VulkanTexture::TransitionToLayout(VkCommandBuffer command_buffer, Layout new_layout)
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void VulkanTexture::TransitionToLayout(VkCommandBuffer command_buffer, Layout new_layout)
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{
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{
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if (m_layout == new_layout)
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// Need a barrier inbetween multiple self transfers.
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if (m_layout == new_layout && new_layout != Layout::TransferSelf)
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return;
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return;
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TransitionSubresourcesToLayout(command_buffer, 0, m_layers, 0, m_levels, m_layout, new_layout);
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TransitionSubresourcesToLayout(command_buffer, 0, m_layers, 0, m_levels, m_layout, new_layout);
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