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GPU/ShaderGen: Enable GL_ARB_shader_storage_buffer_object on <GL4.3
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@ -105,6 +105,10 @@ void GPU_HW_ShaderGen::WriteHeader(std::stringstream& ss)
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if (!GLAD_GL_VERSION_3_2)
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ss << "#extension GL_ARB_uniform_buffer_object : require\n";
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// Enable SSBOs if it's not required by the version.
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if (!GLAD_GL_VERSION_4_3 && !GLAD_GL_ES_VERSION_3_1 && GLAD_GL_ARB_shader_storage_buffer_object)
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ss << "#extension GL_ARB_shader_storage_buffer_object : require\n";
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}
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DefineMacro(ss, "API_OPENGL", m_render_api == HostDisplay::RenderAPI::OpenGL);
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