libretro: Add resolutions up to 16x

This commit is contained in:
Connor McLaughlin 2020-07-12 23:30:21 +10:00
parent 9833bfddf3
commit 35093818c6

View file

@ -369,17 +369,25 @@ static std::array<retro_core_option_definition, 22> s_option_definitions = {{
#endif
},
{"GPU.ResolutionScale",
"Rendering Resolution Scale",
"Scales internal rendering resolution by the specified multiplier. Larger values are slower. Some games require "
"1x rendering resolution or they will have rendering issues.",
{{"1", "1x (1024x512)"},
{"2", "2x (2048x1024)"},
{"3", "3x (3072x1536)"},
{"4", "4x (4096x2048)"},
{"5", "5x (5120x2160)"},
{"6", "6x (6144x3072)"},
{"7", "7x (7168x3584)"},
{"8", "8x (8192x4096)"}},
"Internal Resolution Scale",
"Scales internal VRAM resolution by the specified multiplier. Larger values are slower. Some games require "
"1x VRAM resolution or they will have rendering issues.",
{{"1", "1x (1024x512 VRAM)"},
{"2", "2x (2048x1024 VRAM)"},
{"3", "3x (3072x1536 VRAM)"},
{"4", "4x (4096x2048 VRAM)"},
{"5", "5x (5120x2160 VRAM)"},
{"6", "6x (6144x3072 VRAM)"},
{"7", "7x (7168x3584 VRAM)"},
{"8", "8x (8192x4096 VRAM)"},
{"9", "9x (9216x4608 VRAM)"},
{"10", "10x (10240x5120 VRAM)"},
{"11", "11x (11264x5632 VRAM)"},
{"12", "12x (12288x6144 VRAM)"},
{"13", "13x (13312x6656 VRAM)"},
{"14", "14x (14336x7168 VRAM)"},
{"15", "15x (15360x7680 VRAM)"},
{"16", "16x (16384x8192 VRAM)"}},
"1"},
{"GPU.TrueColor",
"True Color Rendering",