From 3532ab8d72bfbb8c49bcc298285e4ca60269b5e3 Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Sat, 1 Aug 2020 14:04:52 +1000 Subject: [PATCH] Qt: Update interlaced rendering option help --- src/duckstation-qt/gpusettingswidget.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/duckstation-qt/gpusettingswidget.cpp b/src/duckstation-qt/gpusettingswidget.cpp index c46a8310d..dc981fa0e 100644 --- a/src/duckstation-qt/gpusettingswidget.cpp +++ b/src/duckstation-qt/gpusettingswidget.cpp @@ -76,9 +76,9 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p "compromise between stability and hiding black borders.")); dialog->registerWidgetHelp( m_ui.disableInterlacing, tr("Disable Interlacing (force progressive render/scan)"), tr("Unchecked"), - tr("Forces the display of frames to progressive mode. This only affects the displayed image, " - "the console will be unaware of the setting. If the game is internally producing " - "interlaced frames, this option may not have any effect. Usually safe to enable.")); + tr("Forces the rendering and display of frames to progressive mode. This removes the \"combing\" effect seen in " + "480i games by rendering them in 480p. Not all games are compatible with this option, some require interlaced " + "rendering or render interlaced internally. Usually safe to enable.")); dialog->registerWidgetHelp( m_ui.displayLinearFiltering, tr("Linear Upscaling"), tr("Checked"), tr("Uses bilinear texture filtering when displaying the console's framebuffer to the screen. Disabling filtering "