Settings: Set default controller type to AnalogController

This commit is contained in:
Connor McLaughlin 2022-08-29 20:34:12 +10:00
parent 837495d90f
commit 35f272b336
2 changed files with 3 additions and 2 deletions

View file

@ -95,7 +95,8 @@ std::unique_ptr<Controller> Controller::Create(ControllerType type, u32 index)
const char* Controller::GetDefaultPadType(u32 pad)
{
return (pad == 0) ? "DigitalController" : "None";
return Settings::GetControllerTypeName((pad == 0) ? Settings::DEFAULT_CONTROLLER_1_TYPE :
Settings::DEFAULT_CONTROLLER_2_TYPE);
}
const Controller::ControllerInfo* Controller::GetControllerInfo(ControllerType type)

View file

@ -413,7 +413,7 @@ struct Settings
static constexpr u8 DEFAULT_CDROM_READAHEAD_SECTORS = 8;
static constexpr ControllerType DEFAULT_CONTROLLER_1_TYPE = ControllerType::DigitalController;
static constexpr ControllerType DEFAULT_CONTROLLER_1_TYPE = ControllerType::AnalogController;
static constexpr ControllerType DEFAULT_CONTROLLER_2_TYPE = ControllerType::None;
static constexpr MemoryCardType DEFAULT_MEMORY_CARD_1_TYPE = MemoryCardType::PerGameTitle;
static constexpr MemoryCardType DEFAULT_MEMORY_CARD_2_TYPE = MemoryCardType::None;