GPU: Fix parsing of polylines.. again

This commit is contained in:
Connor McLaughlin 2019-11-05 00:26:35 +10:00
parent 39850af147
commit 3619b46b45

View file

@ -190,9 +190,9 @@ bool GPU::HandleRenderCommand(const u32*& command_ptr, u32 command_size)
if (rc.polyline)
{
// polyline goes until we hit the termination code
num_vertices = 0;
num_vertices = 1;
bool found_terminator = false;
for (u32 pos = 1 + BoolToUInt32(rc.shading_enable); pos < command_size; pos += words_per_vertex)
for (u32 pos = 2; pos < command_size; pos += words_per_vertex)
{
if (command_ptr[pos] == 0x55555555)
{