GPU: Various HW renderer fixes

This commit is contained in:
Connor McLaughlin 2019-09-14 21:34:55 +10:00
parent d94d608ad7
commit 363d62e5c1
3 changed files with 13 additions and 5 deletions

View file

@ -513,6 +513,7 @@ void GPU::TextureConfig::SetColorMode(TextureColorMode new_color_mode)
return;
color_mode = new_color_mode;
page_changed = true;
}
void GPU::TextureConfig::SetFromPolygonTexcoord(u32 texcoord0, u32 texcoord1)
@ -534,6 +535,7 @@ void GPU::TextureConfig::SetFromPageAttribute(u16 value)
base_x = static_cast<s32>(ZeroExtend32(value & UINT16_C(0x1FF)) * UINT32_C(64));
base_y = static_cast<s32>(ZeroExtend32((value >> 11) & UINT16_C(1)) * UINT32_C(512));
page_attribute = value;
page_changed = true;
}
@ -545,4 +547,6 @@ void GPU::TextureConfig::SetFromPaletteAttribute(u16 value)
palette_x = static_cast<s32>(ZeroExtend32(value & UINT16_C(0x3F)) * UINT32_C(16));
palette_y = static_cast<s32>(ZeroExtend32((value >> 6) & UINT16_C(0x1FF)));
palette_attribute = value;
page_changed = true;
}

View file

@ -212,10 +212,13 @@ void main()
{
#if TEXTURED
vec4 texcol = texture(samp0, v_tex0);
if (all(texcol == vec4(0.0, 0.0, 0.0, 0.0)))
discard;
#if BLENDING
o_col0 = v_col0 * texcol;
#else
o_col0 = /*v_col0 + */texcol;
o_col0 = texcol;
#endif
#else
o_col0 = v_col0;
@ -338,6 +341,7 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices)
else
m_texture_config.SetFromPolygonTexcoord(m_GP0_command[2], m_GP0_command[4]);
}
break;
case Primitive::Rectangle:
{

View file

@ -185,9 +185,9 @@ inline u32 ConvertRGBA5551ToRGBA8888(u16 color)
u8 a = Truncate8((color >> 15) & 1);
// 00012345 -> 1234545
b = (b << 3) | (b >> 3);
g = (g << 3) | (g >> 3);
r = (r << 3) | (r >> 3);
b = (b << 3) | (b & 0b111);
g = (g << 3) | (g & 0b111);
r = (r << 3) | (r & 0b111);
a = a ? 255 : 0;
return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(a) << 24);
@ -214,7 +214,7 @@ void GPU_HW_OpenGL::ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer)
// we need to convert RGBA8 -> RGBA5551
std::vector<u32> temp_buffer(width * height);
glBindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_fbo_id);
glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, temp_buffer.data());
glReadPixels(x, VRAM_HEIGHT - y - height, width, height, GL_RGBA, GL_UNSIGNED_BYTE, temp_buffer.data());
// reverse copy because of lower-left origin
const u32 source_stride = width * sizeof(u32);