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Revert "GL/Context: Disable GLES3.2 on PowerVR Rogue"
Broken driver is just broken. Not much I can do when I don't have one of these phones and the shader compiler simply says "failure" without any line information.
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@ -64,12 +64,6 @@ static void DisableBrokenExtensions(const char* gl_vendor, const char* gl_render
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GLAD_GL_EXT_copy_image = 0;
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GLAD_GL_OES_copy_image = 0;
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}
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if (std::strstr(gl_renderer, "PowerVR Rogue"))
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{
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Log_VerbosePrintf("PowerVR Rogue driver detected, disabling GLES3.2");
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GLAD_GL_ES_VERSION_3_2 = 0;
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}
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}
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Context::Context(const WindowInfo& wi) : m_wi(wi) {}
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@ -36,7 +36,6 @@ void ShaderGen::DefineMacro(std::stringstream& ss, const char* name, bool enable
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void ShaderGen::SetGLSLVersionString()
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{
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const char* glsl_version = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
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const char* gl_renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
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const bool glsl_es = (m_render_api == HostDisplay::RenderAPI::OpenGLES);
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Assert(glsl_version != nullptr);
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@ -59,10 +58,6 @@ void ShaderGen::SetGLSLVersionString()
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major_version = 3;
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minor_version = 20;
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}
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// Special cases - PowerVR's GLES 3.2 driver seems to choke on our shaders.
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if (glsl_es && std::strstr(gl_renderer, "PowerVR Rogue") && major_version >= 3)
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minor_version = std::min(minor_version, 10);
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}
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else
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{
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