Revert "GL/Context: Disable GLES3.2 on PowerVR Rogue"

Broken driver is just broken. Not much I can do when I don't have one of
these phones and the shader compiler simply says "failure" without any
line information.
This commit is contained in:
Connor McLaughlin 2021-03-09 17:25:49 +10:00
parent 272daedc46
commit 36ff345e60
2 changed files with 0 additions and 11 deletions

View file

@ -64,12 +64,6 @@ static void DisableBrokenExtensions(const char* gl_vendor, const char* gl_render
GLAD_GL_EXT_copy_image = 0; GLAD_GL_EXT_copy_image = 0;
GLAD_GL_OES_copy_image = 0; GLAD_GL_OES_copy_image = 0;
} }
if (std::strstr(gl_renderer, "PowerVR Rogue"))
{
Log_VerbosePrintf("PowerVR Rogue driver detected, disabling GLES3.2");
GLAD_GL_ES_VERSION_3_2 = 0;
}
} }
Context::Context(const WindowInfo& wi) : m_wi(wi) {} Context::Context(const WindowInfo& wi) : m_wi(wi) {}

View file

@ -36,7 +36,6 @@ void ShaderGen::DefineMacro(std::stringstream& ss, const char* name, bool enable
void ShaderGen::SetGLSLVersionString() void ShaderGen::SetGLSLVersionString()
{ {
const char* glsl_version = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION)); const char* glsl_version = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
const char* gl_renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
const bool glsl_es = (m_render_api == HostDisplay::RenderAPI::OpenGLES); const bool glsl_es = (m_render_api == HostDisplay::RenderAPI::OpenGLES);
Assert(glsl_version != nullptr); Assert(glsl_version != nullptr);
@ -59,10 +58,6 @@ void ShaderGen::SetGLSLVersionString()
major_version = 3; major_version = 3;
minor_version = 20; minor_version = 20;
} }
// Special cases - PowerVR's GLES 3.2 driver seems to choke on our shaders.
if (glsl_es && std::strstr(gl_renderer, "PowerVR Rogue") && major_version >= 3)
minor_version = std::min(minor_version, 10);
} }
else else
{ {