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HostDisplay: Fix possible race when saving screenshots
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53697154f5
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@ -360,7 +360,7 @@ static bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string fil
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}
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}
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bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
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bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
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const char* filename, bool clear_alpha /* = true */, bool flip_y /* = false */,
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std::string filename, bool clear_alpha /* = true */, bool flip_y /* = false */,
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u32 resize_width /* = 0 */, u32 resize_height /* = 0 */,
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u32 resize_width /* = 0 */, u32 resize_height /* = 0 */,
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bool compress_on_thread /* = false */)
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bool compress_on_thread /* = false */)
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{
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{
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@ -372,26 +372,27 @@ bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u
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return false;
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return false;
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}
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}
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auto fp = FileSystem::OpenManagedCFile(filename, "wb");
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auto fp = FileSystem::OpenManagedCFile(filename.c_str(), "wb");
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if (!fp)
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if (!fp)
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{
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{
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Log_ErrorPrintf("Can't open file '%s': errno %d", filename, errno);
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Log_ErrorPrintf("Can't open file '%s': errno %d", filename.c_str(), errno);
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return false;
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return false;
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}
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}
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if (!compress_on_thread)
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if (!compress_on_thread)
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{
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{
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return CompressAndWriteTextureToFile(width, height, filename, std::move(fp), clear_alpha, flip_y, resize_width,
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return CompressAndWriteTextureToFile(width, height, std::move(filename), std::move(fp), clear_alpha, flip_y,
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resize_height, std::move(texture_data), texture_data_stride);
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resize_width, resize_height, std::move(texture_data), texture_data_stride);
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}
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}
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std::thread compress_thread(CompressAndWriteTextureToFile, width, height, filename, std::move(fp), clear_alpha,
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std::thread compress_thread(CompressAndWriteTextureToFile, width, height, std::move(filename), std::move(fp),
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flip_y, resize_width, resize_height, std::move(texture_data), texture_data_stride);
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clear_alpha, flip_y, resize_width, resize_height, std::move(texture_data),
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texture_data_stride);
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compress_thread.detach();
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compress_thread.detach();
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return true;
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return true;
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}
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}
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bool HostDisplay::WriteDisplayTextureToFile(const char* filename, bool full_resolution /* = true */,
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bool HostDisplay::WriteDisplayTextureToFile(std::string filename, bool full_resolution /* = true */,
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bool apply_aspect_ratio /* = true */, bool compress_on_thread /* = false */)
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bool apply_aspect_ratio /* = true */, bool compress_on_thread /* = false */)
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{
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{
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if (!m_display_texture_handle || m_display_texture_format != HostDisplayPixelFormat::RGBA8)
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if (!m_display_texture_handle || m_display_texture_format != HostDisplayPixelFormat::RGBA8)
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@ -454,7 +455,7 @@ bool HostDisplay::WriteDisplayTextureToFile(const char* filename, bool full_reso
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}
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}
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return WriteTextureToFile(m_display_texture_handle, m_display_texture_view_x, read_y, m_display_texture_view_width,
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return WriteTextureToFile(m_display_texture_handle, m_display_texture_view_x, read_y, m_display_texture_view_width,
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read_height, filename, true, flip_y, static_cast<u32>(resize_width),
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read_height, std::move(filename), true, flip_y, static_cast<u32>(resize_width),
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static_cast<u32>(resize_height), compress_on_thread);
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static_cast<u32>(resize_height), compress_on_thread);
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}
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}
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@ -194,12 +194,12 @@ public:
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s32 window_height, s32 top_margin) const;
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s32 window_height, s32 top_margin) const;
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/// Helper function to save texture data to a PNG. If flip_y is set, the image will be flipped aka OpenGL.
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/// Helper function to save texture data to a PNG. If flip_y is set, the image will be flipped aka OpenGL.
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bool WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, const char* filename,
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bool WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, std::string filename,
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bool clear_alpha = true, bool flip_y = false, u32 resize_width = 0, u32 resize_height = 0,
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bool clear_alpha = true, bool flip_y = false, u32 resize_width = 0, u32 resize_height = 0,
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bool compress_on_thread = false);
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bool compress_on_thread = false);
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/// Helper function to save current display texture to PNG.
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/// Helper function to save current display texture to PNG.
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bool WriteDisplayTextureToFile(const char* filename, bool full_resolution = true, bool apply_aspect_ratio = true,
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bool WriteDisplayTextureToFile(std::string filename, bool full_resolution = true, bool apply_aspect_ratio = true,
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bool compress_on_thread = false);
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bool compress_on_thread = false);
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/// Helper function to save current display texture to a buffer.
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/// Helper function to save current display texture to a buffer.
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