mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-25 23:25:41 +00:00
GPUDevice: Fix incorrect positioning with PostFX and GL
This commit is contained in:
parent
27162e34a0
commit
39913b2a39
|
@ -1722,6 +1722,8 @@ bool GPU::RenderDisplay(GPUTexture* target, const Common::Rectangle<s32>& draw_r
|
||||||
const u32 target_height = target ? target->GetHeight() : g_gpu_device->GetWindowHeight();
|
const u32 target_height = target ? target->GetHeight() : g_gpu_device->GetWindowHeight();
|
||||||
const bool really_postfx = (postfx && HasDisplayTexture() && PostProcessing::IsActive() &&
|
const bool really_postfx = (postfx && HasDisplayTexture() && PostProcessing::IsActive() &&
|
||||||
PostProcessing::CheckTargets(hdformat, target_width, target_height));
|
PostProcessing::CheckTargets(hdformat, target_width, target_height));
|
||||||
|
const Common::Rectangle<s32> real_draw_rect =
|
||||||
|
g_gpu_device->UsesLowerLeftOrigin() ? GPUDevice::FlipToLowerLeft(draw_rect, target_height) : draw_rect;
|
||||||
if (really_postfx)
|
if (really_postfx)
|
||||||
{
|
{
|
||||||
g_gpu_device->ClearRenderTarget(PostProcessing::GetInputTexture(), 0);
|
g_gpu_device->ClearRenderTarget(PostProcessing::GetInputTexture(), 0);
|
||||||
|
@ -1762,13 +1764,15 @@ bool GPU::RenderDisplay(GPUTexture* target, const Common::Rectangle<s32>& draw_r
|
||||||
uniforms.src_size[3] = rcp_height;
|
uniforms.src_size[3] = rcp_height;
|
||||||
g_gpu_device->PushUniformBuffer(&uniforms, sizeof(uniforms));
|
g_gpu_device->PushUniformBuffer(&uniforms, sizeof(uniforms));
|
||||||
|
|
||||||
g_gpu_device->SetViewportAndScissor(draw_rect.left, draw_rect.top, draw_rect.GetWidth(), draw_rect.GetHeight());
|
g_gpu_device->SetViewportAndScissor(real_draw_rect.left, real_draw_rect.top, real_draw_rect.GetWidth(),
|
||||||
|
real_draw_rect.GetHeight());
|
||||||
g_gpu_device->Draw(3, 0);
|
g_gpu_device->Draw(3, 0);
|
||||||
|
|
||||||
if (really_postfx)
|
if (really_postfx)
|
||||||
{
|
{
|
||||||
return PostProcessing::Apply(target, draw_rect.left, draw_rect.top, draw_rect.GetWidth(), draw_rect.GetHeight(),
|
return PostProcessing::Apply(target, real_draw_rect.left, real_draw_rect.top, real_draw_rect.GetWidth(),
|
||||||
m_display_texture_view_width, m_display_texture_view_height);
|
real_draw_rect.GetHeight(), m_display_texture_view_width,
|
||||||
|
m_display_texture_view_height);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -529,6 +529,7 @@ void GPUDevice::RenderImGui()
|
||||||
PushUniformBuffer(ortho_projection, sizeof(ortho_projection));
|
PushUniformBuffer(ortho_projection, sizeof(ortho_projection));
|
||||||
|
|
||||||
// Render command lists
|
// Render command lists
|
||||||
|
const bool flip = UsesLowerLeftOrigin();
|
||||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||||
{
|
{
|
||||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||||
|
@ -546,9 +547,21 @@ void GPUDevice::RenderImGui()
|
||||||
if (pcmd->ElemCount == 0 || pcmd->ClipRect.z <= pcmd->ClipRect.x || pcmd->ClipRect.w <= pcmd->ClipRect.y)
|
if (pcmd->ElemCount == 0 || pcmd->ClipRect.z <= pcmd->ClipRect.x || pcmd->ClipRect.w <= pcmd->ClipRect.y)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
SetScissor(static_cast<s32>(pcmd->ClipRect.x), static_cast<s32>(pcmd->ClipRect.y),
|
if (flip)
|
||||||
static_cast<s32>(pcmd->ClipRect.z - pcmd->ClipRect.x),
|
{
|
||||||
static_cast<s32>(pcmd->ClipRect.w - pcmd->ClipRect.y));
|
const s32 height = static_cast<s32>(pcmd->ClipRect.w - pcmd->ClipRect.y);
|
||||||
|
const s32 flipped_y =
|
||||||
|
static_cast<s32>(m_window_info.surface_height) - static_cast<s32>(pcmd->ClipRect.y) - height;
|
||||||
|
SetScissor(static_cast<s32>(pcmd->ClipRect.x), flipped_y, static_cast<s32>(pcmd->ClipRect.z - pcmd->ClipRect.x),
|
||||||
|
flipped_y + height);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetScissor(static_cast<s32>(pcmd->ClipRect.x), static_cast<s32>(pcmd->ClipRect.y),
|
||||||
|
static_cast<s32>(pcmd->ClipRect.z - pcmd->ClipRect.x),
|
||||||
|
static_cast<s32>(pcmd->ClipRect.w - pcmd->ClipRect.y));
|
||||||
|
}
|
||||||
|
|
||||||
SetTextureSampler(0, reinterpret_cast<GPUTexture*>(pcmd->TextureId), m_linear_sampler.get());
|
SetTextureSampler(0, reinterpret_cast<GPUTexture*>(pcmd->TextureId), m_linear_sampler.get());
|
||||||
DrawIndexed(pcmd->ElemCount, base_index + pcmd->IdxOffset, base_vertex + pcmd->VtxOffset);
|
DrawIndexed(pcmd->ElemCount, base_index + pcmd->IdxOffset, base_vertex + pcmd->VtxOffset);
|
||||||
}
|
}
|
||||||
|
@ -743,6 +756,13 @@ bool GPUDevice::UsesLowerLeftOrigin() const
|
||||||
return (api == RenderAPI::OpenGL || api == RenderAPI::OpenGLES);
|
return (api == RenderAPI::OpenGL || api == RenderAPI::OpenGLES);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Common::Rectangle<s32> GPUDevice::FlipToLowerLeft(const Common::Rectangle<s32>& rc, s32 target_height)
|
||||||
|
{
|
||||||
|
const s32 height = rc.GetHeight();
|
||||||
|
const s32 flipped_y = target_height - rc.top - height;
|
||||||
|
return Common::Rectangle<s32>(rc.left, flipped_y, rc.right, flipped_y + height);
|
||||||
|
}
|
||||||
|
|
||||||
std::unique_ptr<GPUTexture> GPUDevice::FetchTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
|
std::unique_ptr<GPUTexture> GPUDevice::FetchTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
|
||||||
GPUTexture::Type type, GPUTexture::Format format,
|
GPUTexture::Type type, GPUTexture::Format format,
|
||||||
const void* data /*= nullptr*/, u32 data_stride /*= 0*/)
|
const void* data /*= nullptr*/, u32 data_stride /*= 0*/)
|
||||||
|
|
|
@ -630,6 +630,7 @@ public:
|
||||||
|
|
||||||
bool UpdateImGuiFontTexture();
|
bool UpdateImGuiFontTexture();
|
||||||
bool UsesLowerLeftOrigin() const;
|
bool UsesLowerLeftOrigin() const;
|
||||||
|
static Common::Rectangle<s32> FlipToLowerLeft(const Common::Rectangle<s32>& rc, s32 target_height);
|
||||||
void SetDisplayMaxFPS(float max_fps);
|
void SetDisplayMaxFPS(float max_fps);
|
||||||
bool ShouldSkipDisplayingFrame();
|
bool ShouldSkipDisplayingFrame();
|
||||||
void ThrottlePresentation();
|
void ThrottlePresentation();
|
||||||
|
|
|
@ -1193,38 +1193,12 @@ void OpenGLDevice::SetScissor(s32 x, s32 y, s32 width, s32 height)
|
||||||
UpdateScissor();
|
UpdateScissor();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::tuple<s32, s32, s32, s32> OpenGLDevice::GetFlippedViewportScissor(const Common::Rectangle<s32>& rc) const
|
|
||||||
{
|
|
||||||
// Only when rendering to window framebuffer.
|
|
||||||
// We draw everything else upside-down.
|
|
||||||
s32 x, y, width, height;
|
|
||||||
if (m_current_fbo == 0)
|
|
||||||
{
|
|
||||||
const s32 sh = static_cast<s32>(m_window_info.surface_height);
|
|
||||||
const s32 rh = rc.GetHeight();
|
|
||||||
x = rc.left;
|
|
||||||
y = sh - rc.top - rh;
|
|
||||||
width = rc.GetWidth();
|
|
||||||
height = rh;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
x = rc.left;
|
|
||||||
y = rc.top;
|
|
||||||
width = rc.GetWidth();
|
|
||||||
height = rc.GetHeight();
|
|
||||||
}
|
|
||||||
return std::tie(x, y, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OpenGLDevice::UpdateViewport()
|
void OpenGLDevice::UpdateViewport()
|
||||||
{
|
{
|
||||||
const auto& [x, y, width, height] = GetFlippedViewportScissor(m_last_viewport);
|
glViewport(m_last_viewport.left, m_last_viewport.top, m_last_viewport.GetWidth(), m_last_viewport.GetHeight());
|
||||||
glViewport(x, y, width, height);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLDevice::UpdateScissor()
|
void OpenGLDevice::UpdateScissor()
|
||||||
{
|
{
|
||||||
const auto& [x, y, width, height] = GetFlippedViewportScissor(m_last_scissor);
|
glScissor(m_last_scissor.left, m_last_scissor.top, m_last_scissor.GetWidth(), m_last_scissor.GetHeight());
|
||||||
glScissor(x, y, width, height);
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -147,7 +147,6 @@ private:
|
||||||
static GLuint CreateFramebuffer(GPUTexture* const* rts, u32 num_rts, GPUTexture* ds, u32 flags);
|
static GLuint CreateFramebuffer(GPUTexture* const* rts, u32 num_rts, GPUTexture* ds, u32 flags);
|
||||||
static void DestroyFramebuffer(GLuint fbo);
|
static void DestroyFramebuffer(GLuint fbo);
|
||||||
|
|
||||||
std::tuple<s32, s32, s32, s32> GetFlippedViewportScissor(const Common::Rectangle<s32>& rc) const;
|
|
||||||
void UpdateViewport();
|
void UpdateViewport();
|
||||||
void UpdateScissor();
|
void UpdateScissor();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue