Achievements: Don't call frame update when paused

But we still want to poll for requests.
This commit is contained in:
Stenzek 2023-08-12 14:45:51 +10:00
parent 165b277421
commit 39e62ae948

View file

@ -680,6 +680,7 @@ void Achievements::FrameUpdate()
#ifdef WITH_RAINTEGRATION #ifdef WITH_RAINTEGRATION
if (IsUsingRAIntegration()) if (IsUsingRAIntegration())
{ {
if (!System::IsPaused())
RA_DoAchievementsFrame(); RA_DoAchievementsFrame();
return; return;
} }
@ -690,6 +691,7 @@ void Achievements::FrameUpdate()
if (HasActiveGame()) if (HasActiveGame())
{ {
std::unique_lock lock(s_achievements_mutex); std::unique_lock lock(s_achievements_mutex);
if (!System::IsPaused())
rc_runtime_do_frame(&s_rcheevos_runtime, &CheevosEventHandler, &PeekMemory, nullptr, nullptr); rc_runtime_do_frame(&s_rcheevos_runtime, &CheevosEventHandler, &PeekMemory, nullptr, nullptr);
UpdateRichPresence(); UpdateRichPresence();