mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 05:45:38 +00:00
GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give significantly faster performance on mobile anyway.
This commit is contained in:
parent
fc48133a75
commit
3a4ac13c26
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@ -924,8 +924,8 @@ void FullscreenUI::DestroyResources()
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ImGuiFullscreen::FileSelectorFilters FullscreenUI::GetDiscImageFilters()
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{
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return {"*.bin", "*.cue", "*.iso", "*.img", "*.chd", "*.ecm", "*.mds",
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"*.psexe", "*.ps-exe", "*.exe", "*.psx", "*.psf", "*.minipsf", "*.m3u", "*.pbp"};
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return {"*.bin", "*.cue", "*.iso", "*.img", "*.chd", "*.ecm", "*.mds", "*.psexe",
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"*.ps-exe", "*.exe", "*.psx", "*.psf", "*.minipsf", "*.m3u", "*.pbp"};
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}
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void FullscreenUI::DoStartPath(std::string path, std::string state, std::optional<bool> fast_boot)
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@ -4454,16 +4454,6 @@ void FullscreenUI::DrawDisplaySettingsPage()
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break;
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#endif
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#ifdef ENABLE_VULKAN
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case GPURenderer::HardwareVulkan:
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{
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DrawToggleSetting(bsi, FSUI_CSTR("Threaded Presentation"),
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FSUI_CSTR("Presents frames on a background thread when fast forwarding or vsync is disabled."),
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"GPU", "ThreadedPresentation", true);
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}
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break;
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#endif
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case GPURenderer::Software:
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{
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DrawToggleSetting(bsi, FSUI_CSTR("Threaded Rendering"),
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@ -7024,8 +7014,7 @@ void FullscreenUI::DrawAboutWindow()
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if (ImGui::BeginPopupModal(FSUI_CSTR("About DuckStation"), &s_about_window_open,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
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{
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ImGui::TextWrapped("%s",
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FSUI_CSTR("DuckStation is a free simulator/emulator of the Sony PlayStation(TM) "
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ImGui::TextWrapped("%s", FSUI_CSTR("DuckStation is a free simulator/emulator of the Sony PlayStation(TM) "
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"console, focusing on playability, speed, and long-term maintainability."));
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ImGui::NewLine();
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ImGui::TextWrapped(FSUI_CSTR("Version: %s"), g_scm_tag_str);
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@ -7583,7 +7572,6 @@ TRANSLATE_NOOP("FullscreenUI", "Post-processing chain cleared.");
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TRANSLATE_NOOP("FullscreenUI", "Post-processing shaders reloaded.");
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TRANSLATE_NOOP("FullscreenUI", "Preload Images to RAM");
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TRANSLATE_NOOP("FullscreenUI", "Preload Replacement Textures");
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TRANSLATE_NOOP("FullscreenUI", "Presents frames on a background thread when fast forwarding or vsync is disabled.");
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TRANSLATE_NOOP("FullscreenUI", "Preserve Projection Precision");
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TRANSLATE_NOOP("FullscreenUI", "Prevents the emulator from producing any audible sound.");
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TRANSLATE_NOOP("FullscreenUI", "Prevents the screen saver from activating and the host from sleeping while emulation is running.");
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@ -7761,7 +7749,6 @@ TRANSLATE_NOOP("FullscreenUI", "The audio backend determines how frames produced
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TRANSLATE_NOOP("FullscreenUI", "The selected memory card image will be used in shared mode for this slot.");
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TRANSLATE_NOOP("FullscreenUI", "This game has no achievements.");
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TRANSLATE_NOOP("FullscreenUI", "This game has no leaderboards.");
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TRANSLATE_NOOP("FullscreenUI", "Threaded Presentation");
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TRANSLATE_NOOP("FullscreenUI", "Threaded Rendering");
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TRANSLATE_NOOP("FullscreenUI", "Time Played");
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TRANSLATE_NOOP("FullscreenUI", "Time Played: %s");
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@ -295,12 +295,11 @@ bool Host::CreateGPUDevice(RenderAPI api, Error* error)
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disabled_features |= GPUDevice::FEATURE_MASK_RASTER_ORDER_VIEWS;
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Error create_error;
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if (!g_gpu_device || !g_gpu_device->Create(g_settings.gpu_adapter,
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g_settings.gpu_disable_shader_cache ? std::string_view() :
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std::string_view(EmuFolders::Cache),
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SHADER_CACHE_VERSION, g_settings.gpu_use_debug_device,
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System::GetEffectiveVSyncMode(), System::ShouldAllowPresentThrottle(),
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g_settings.gpu_threaded_presentation, exclusive_fullscreen_control,
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if (!g_gpu_device || !g_gpu_device->Create(
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g_settings.gpu_adapter,
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g_settings.gpu_disable_shader_cache ? std::string_view() : std::string_view(EmuFolders::Cache),
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SHADER_CACHE_VERSION, g_settings.gpu_use_debug_device, System::GetEffectiveVSyncMode(),
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System::ShouldAllowPresentThrottle(), exclusive_fullscreen_control,
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static_cast<GPUDevice::FeatureMask>(disabled_features), &create_error))
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{
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ERROR_LOG("Failed to create GPU device: {}", create_error.GetDescription());
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@ -203,7 +203,6 @@ void Settings::Load(SettingsInterface& si, SettingsInterface& controller_si)
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gpu_per_sample_shading = si.GetBoolValue("GPU", "PerSampleShading", false);
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gpu_use_thread = si.GetBoolValue("GPU", "UseThread", true);
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gpu_use_software_renderer_for_readbacks = si.GetBoolValue("GPU", "UseSoftwareRendererForReadbacks", false);
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gpu_threaded_presentation = si.GetBoolValue("GPU", "ThreadedPresentation", DEFAULT_THREADED_PRESENTATION);
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gpu_true_color = si.GetBoolValue("GPU", "TrueColor", true);
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gpu_debanding = si.GetBoolValue("GPU", "Debanding", false);
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gpu_scaled_dithering = si.GetBoolValue("GPU", "ScaledDithering", true);
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@ -523,7 +522,6 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetBoolValue("GPU", "PerSampleShading", gpu_per_sample_shading);
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si.SetBoolValue("GPU", "UseThread", gpu_use_thread);
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si.SetBoolValue("GPU", "ThreadedPresentation", gpu_threaded_presentation);
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si.SetBoolValue("GPU", "UseSoftwareRendererForReadbacks", gpu_use_software_renderer_for_readbacks);
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si.SetBoolValue("GPU", "TrueColor", gpu_true_color);
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si.SetBoolValue("GPU", "Debanding", gpu_debanding);
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@ -106,7 +106,6 @@ struct Settings
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u8 gpu_multisamples = 1;
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bool gpu_use_thread : 1 = true;
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bool gpu_use_software_renderer_for_readbacks : 1 = false;
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bool gpu_threaded_presentation : 1 = DEFAULT_THREADED_PRESENTATION;
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bool gpu_use_debug_device : 1 = false;
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bool gpu_disable_shader_cache : 1 = false;
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bool gpu_disable_dual_source_blend : 1 = false;
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@ -540,11 +539,9 @@ struct Settings
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#ifndef __ANDROID__
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static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = true;
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static constexpr bool DEFAULT_FAST_BOOT_VALUE = false;
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static constexpr bool DEFAULT_THREADED_PRESENTATION = false;
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#else
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static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = false;
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static constexpr bool DEFAULT_FAST_BOOT_VALUE = true;
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static constexpr bool DEFAULT_THREADED_PRESENTATION = true;
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#endif
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// PINE uses a concept of "slot" to be able to communicate with multiple
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@ -4173,7 +4173,6 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
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if (IsValid() &&
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(g_settings.gpu_renderer != old_settings.gpu_renderer ||
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g_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device ||
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g_settings.gpu_threaded_presentation != old_settings.gpu_threaded_presentation ||
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g_settings.gpu_disable_shader_cache != old_settings.gpu_disable_shader_cache ||
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g_settings.gpu_disable_dual_source_blend != old_settings.gpu_disable_dual_source_blend ||
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g_settings.gpu_disable_framebuffer_fetch != old_settings.gpu_disable_framebuffer_fetch ||
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@ -4186,7 +4185,6 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
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// if debug device/threaded presentation change, we need to recreate the whole display
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const bool recreate_device =
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(g_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device ||
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g_settings.gpu_threaded_presentation != old_settings.gpu_threaded_presentation ||
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g_settings.gpu_disable_shader_cache != old_settings.gpu_disable_shader_cache ||
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g_settings.gpu_disable_dual_source_blend != old_settings.gpu_disable_dual_source_blend ||
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g_settings.gpu_disable_framebuffer_fetch != old_settings.gpu_disable_framebuffer_fetch ||
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@ -119,8 +119,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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&Settings::ParseDisplayRotation, &Settings::GetDisplayRotationName,
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Settings::DEFAULT_DISPLAY_ROTATION);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.gpuThread, "GPU", "UseThread", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.threadedPresentation, "GPU", "ThreadedPresentation",
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Settings::DEFAULT_THREADED_PRESENTATION);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableMailboxPresentation, "Display",
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"DisableMailboxPresentation", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.stretchDisplayVertically, "Display", "StretchVertically",
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@ -376,9 +374,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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dialog->registerWidgetHelp(m_ui.gpuThread, tr("Threaded Rendering"), tr("Checked"),
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tr("Uses a second thread for drawing graphics. Currently only available for the software "
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"renderer, but can provide a significant speed improvement, and is safe to use."));
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dialog->registerWidgetHelp(m_ui.threadedPresentation, tr("Threaded Presentation"), tr("Checked"),
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tr("Presents frames on a background thread when fast forwarding or vsync is disabled. "
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"This can measurably improve performance in the Vulkan renderer."));
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dialog->registerWidgetHelp(
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m_ui.disableMailboxPresentation, tr("Disable Mailbox Presentation"), tr("Unchecked"),
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tr("Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. "
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@ -772,7 +767,6 @@ void GraphicsSettingsWidget::updateRendererDependentOptions()
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#endif
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m_ui.gpuThread->setEnabled(!is_hardware);
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m_ui.threadedPresentation->setEnabled(render_api == RenderAPI::Vulkan);
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m_ui.exclusiveFullscreenLabel->setEnabled(render_api == RenderAPI::D3D11 || render_api == RenderAPI::D3D12 ||
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render_api == RenderAPI::Vulkan);
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@ -341,20 +341,6 @@
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="threadedPresentation">
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<property name="text">
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<string>Threaded Presentation</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="blitSwapChain">
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<property name="text">
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<string>Use Blit Swap Chain</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="stretchDisplayVertically">
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<property name="text">
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@ -362,6 +348,13 @@
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="blitSwapChain">
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<property name="text">
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<string>Use Blit Swap Chain</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="1" column="1">
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@ -63,9 +63,8 @@ bool D3D11Device::HasSurface() const
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return static_cast<bool>(m_swap_chain);
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}
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bool D3D11Device::CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error)
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bool D3D11Device::CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error)
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{
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std::unique_lock lock(s_instance_mutex);
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@ -112,9 +112,8 @@ public:
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void UnbindTexture(D3D11Texture* tex);
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protected:
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bool CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error) override;
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bool CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error) override;
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void DestroyDevice() override;
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private:
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@ -117,9 +117,8 @@ D3D12Device::ComPtr<ID3D12RootSignature> D3D12Device::CreateRootSignature(const
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return rs;
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}
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bool D3D12Device::CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error)
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bool D3D12Device::CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error)
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{
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std::unique_lock lock(s_instance_mutex);
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@ -185,9 +185,8 @@ public:
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void UnbindTextureBuffer(D3D12TextureBuffer* buf);
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protected:
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bool CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error) override;
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bool CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error) override;
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void DestroyDevice() override;
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bool ReadPipelineCache(std::optional<DynamicHeapArray<u8>> data) override;
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@ -347,7 +347,7 @@ GPUDevice::AdapterInfoList GPUDevice::GetAdapterListForAPI(RenderAPI api)
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}
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bool GPUDevice::Create(std::string_view adapter, std::string_view shader_cache_path, u32 shader_cache_version,
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bool debug_device, GPUVSyncMode vsync, bool allow_present_throttle, bool threaded_presentation,
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bool debug_device, GPUVSyncMode vsync, bool allow_present_throttle,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features, Error* error)
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{
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m_vsync_mode = vsync;
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@ -360,7 +360,7 @@ bool GPUDevice::Create(std::string_view adapter, std::string_view shader_cache_p
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return false;
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}
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if (!CreateDevice(adapter, threaded_presentation, exclusive_fullscreen_control, disabled_features, error))
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if (!CreateDevice(adapter, exclusive_fullscreen_control, disabled_features, error))
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{
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if (error && !error->IsValid())
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error->SetStringView("Failed to create device.");
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@ -604,8 +604,8 @@ public:
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virtual RenderAPI GetRenderAPI() const = 0;
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bool Create(std::string_view adapter, std::string_view shader_cache_path, u32 shader_cache_version, bool debug_device,
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GPUVSyncMode vsync, bool allow_present_throttle, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features, Error* error);
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GPUVSyncMode vsync, bool allow_present_throttle, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error);
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void Destroy();
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virtual bool HasSurface() const = 0;
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@ -737,9 +737,8 @@ public:
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static void ResetStatistics();
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protected:
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virtual bool CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error) = 0;
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virtual bool CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error) = 0;
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virtual void DestroyDevice() = 0;
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std::string GetShaderCacheBaseName(std::string_view type) const;
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@ -287,9 +287,8 @@ public:
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static void DeferRelease(u64 fence_counter, id obj);
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protected:
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bool CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error) override;
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bool CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error) override;
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void DestroyDevice() override;
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private:
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@ -161,9 +161,8 @@ void MetalDevice::SetVSyncMode(GPUVSyncMode mode, bool allow_present_throttle)
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[m_layer setDisplaySyncEnabled:m_vsync_mode == GPUVSyncMode::FIFO];
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}
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bool MetalDevice::CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error)
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bool MetalDevice::CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error)
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{
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@autoreleasepool
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{
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@ -281,9 +281,8 @@ bool OpenGLDevice::HasSurface() const
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return m_window_info.type != WindowInfo::Type::Surfaceless;
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}
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bool OpenGLDevice::CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error)
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bool OpenGLDevice::CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error)
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{
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m_gl_context = OpenGLContext::Create(m_window_info, error);
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if (!m_gl_context)
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@ -115,12 +115,14 @@ public:
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void CommitRTClearInFB(OpenGLTexture* tex, u32 idx);
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void CommitDSClearInFB(OpenGLTexture* tex);
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GLuint LookupProgramCache(const OpenGLPipeline::ProgramCacheKey& key, const GPUPipeline::GraphicsConfig& plconfig, Error* error);
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GLuint LookupProgramCache(const OpenGLPipeline::ProgramCacheKey& key, const GPUPipeline::GraphicsConfig& plconfig,
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Error* error);
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GLuint CompileProgram(const GPUPipeline::GraphicsConfig& plconfig, Error* error);
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void PostLinkProgram(const GPUPipeline::GraphicsConfig& plconfig, GLuint program_id);
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void UnrefProgram(const OpenGLPipeline::ProgramCacheKey& key);
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OpenGLPipeline::VertexArrayCache::const_iterator LookupVAOCache(const OpenGLPipeline::VertexArrayCacheKey& key, Error* error);
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OpenGLPipeline::VertexArrayCache::const_iterator LookupVAOCache(const OpenGLPipeline::VertexArrayCacheKey& key,
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Error* error);
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GLuint CreateVAO(std::span<const GPUPipeline::VertexAttribute> attributes, u32 stride, Error* error);
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void UnrefVAO(const OpenGLPipeline::VertexArrayCacheKey& key);
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@ -132,9 +134,8 @@ public:
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void UnbindPipeline(const OpenGLPipeline* pl);
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protected:
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bool CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error) override;
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bool CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error) override;
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void DestroyDevice() override;
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bool OpenPipelineCache(const std::string& filename) override;
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@ -1268,7 +1268,6 @@ void VulkanDevice::WaitForFenceCounter(u64 fence_counter)
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void VulkanDevice::WaitForGPUIdle()
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{
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WaitForPresentComplete();
|
||||
vkDeviceWaitIdle(m_device);
|
||||
}
|
||||
|
||||
|
@ -1287,13 +1286,6 @@ bool VulkanDevice::SetGPUTimingEnabled(bool enabled)
|
|||
|
||||
void VulkanDevice::WaitForCommandBufferCompletion(u32 index)
|
||||
{
|
||||
// We might be waiting for the buffer we just submitted to the worker thread.
|
||||
if (m_queued_present.command_buffer_index == index && !m_present_done.load(std::memory_order_acquire))
|
||||
{
|
||||
WARNING_LOG("Waiting for threaded submission of cmdbuffer {}", index);
|
||||
WaitForPresentComplete();
|
||||
}
|
||||
|
||||
// Wait for this command buffer to be completed.
|
||||
static constexpr u32 MAX_TIMEOUTS = 10;
|
||||
u32 timeouts = 0;
|
||||
|
@ -1311,7 +1303,7 @@ void VulkanDevice::WaitForCommandBufferCompletion(u32 index)
|
|||
else if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, TinyString::from_format("vkWaitForFences() for cmdbuffer {} failed: ", index));
|
||||
m_last_submit_failed.store(true, std::memory_order_release);
|
||||
m_device_is_lost = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1363,10 +1355,9 @@ void VulkanDevice::WaitForCommandBufferCompletion(u32 index)
|
|||
}
|
||||
}
|
||||
|
||||
void VulkanDevice::EndAndSubmitCommandBuffer(VulkanSwapChain* present_swap_chain, bool explicit_present,
|
||||
bool submit_on_thread)
|
||||
void VulkanDevice::EndAndSubmitCommandBuffer(VulkanSwapChain* present_swap_chain, bool explicit_present)
|
||||
{
|
||||
if (m_last_submit_failed.load(std::memory_order_acquire))
|
||||
if (m_device_is_lost)
|
||||
return;
|
||||
|
||||
CommandBuffer& resources = m_frame_resources[m_current_frame];
|
||||
|
@ -1399,27 +1390,6 @@ void VulkanDevice::EndAndSubmitCommandBuffer(VulkanSwapChain* present_swap_chain
|
|||
// This command buffer now has commands, so can't be re-used without waiting.
|
||||
resources.needs_fence_wait = true;
|
||||
|
||||
std::unique_lock<std::mutex> lock(m_present_mutex);
|
||||
WaitForPresentComplete(lock);
|
||||
|
||||
if (!submit_on_thread || explicit_present || !m_present_thread.joinable())
|
||||
{
|
||||
DoSubmitCommandBuffer(m_current_frame, present_swap_chain);
|
||||
if (present_swap_chain && !explicit_present)
|
||||
DoPresent(present_swap_chain);
|
||||
return;
|
||||
}
|
||||
|
||||
m_queued_present.command_buffer_index = m_current_frame;
|
||||
m_queued_present.swap_chain = present_swap_chain;
|
||||
m_present_done.store(false, std::memory_order_release);
|
||||
m_present_queued_cv.notify_one();
|
||||
}
|
||||
|
||||
void VulkanDevice::DoSubmitCommandBuffer(u32 index, VulkanSwapChain* present_swap_chain)
|
||||
{
|
||||
CommandBuffer& resources = m_frame_resources[index];
|
||||
|
||||
uint32_t wait_bits = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
VkSubmitInfo submit_info = {VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||
nullptr,
|
||||
|
@ -1442,16 +1412,19 @@ void VulkanDevice::DoSubmitCommandBuffer(u32 index, VulkanSwapChain* present_swa
|
|||
submit_info.signalSemaphoreCount = 1;
|
||||
}
|
||||
|
||||
const VkResult res = vkQueueSubmit(m_graphics_queue, 1, &submit_info, resources.fence);
|
||||
res = vkQueueSubmit(m_graphics_queue, 1, &submit_info, resources.fence);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkQueueSubmit failed: ");
|
||||
m_last_submit_failed.store(true, std::memory_order_release);
|
||||
m_device_is_lost = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (present_swap_chain && !explicit_present)
|
||||
QueuePresent(present_swap_chain);
|
||||
}
|
||||
|
||||
void VulkanDevice::DoPresent(VulkanSwapChain* present_swap_chain)
|
||||
void VulkanDevice::QueuePresent(VulkanSwapChain* present_swap_chain)
|
||||
{
|
||||
const VkPresentInfoKHR present_info = {VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
|
||||
nullptr,
|
||||
|
@ -1482,65 +1455,6 @@ void VulkanDevice::DoPresent(VulkanSwapChain* present_swap_chain)
|
|||
present_swap_chain->AcquireNextImage();
|
||||
}
|
||||
|
||||
void VulkanDevice::WaitForPresentComplete()
|
||||
{
|
||||
if (m_present_done.load(std::memory_order_acquire))
|
||||
return;
|
||||
|
||||
std::unique_lock<std::mutex> lock(m_present_mutex);
|
||||
WaitForPresentComplete(lock);
|
||||
}
|
||||
|
||||
void VulkanDevice::WaitForPresentComplete(std::unique_lock<std::mutex>& lock)
|
||||
{
|
||||
if (m_present_done.load(std::memory_order_acquire))
|
||||
return;
|
||||
|
||||
m_present_done_cv.wait(lock, [this]() { return m_present_done.load(std::memory_order_acquire); });
|
||||
}
|
||||
|
||||
void VulkanDevice::PresentThread()
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(m_present_mutex);
|
||||
while (!m_present_thread_done.load(std::memory_order_acquire))
|
||||
{
|
||||
m_present_queued_cv.wait(lock, [this]() {
|
||||
return !m_present_done.load(std::memory_order_acquire) || m_present_thread_done.load(std::memory_order_acquire);
|
||||
});
|
||||
|
||||
if (m_present_done.load(std::memory_order_acquire))
|
||||
continue;
|
||||
|
||||
DoSubmitCommandBuffer(m_queued_present.command_buffer_index, m_queued_present.swap_chain);
|
||||
if (m_queued_present.swap_chain)
|
||||
DoPresent(m_queued_present.swap_chain);
|
||||
m_present_done.store(true, std::memory_order_release);
|
||||
m_present_done_cv.notify_one();
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanDevice::StartPresentThread()
|
||||
{
|
||||
DebugAssert(!m_present_thread.joinable());
|
||||
m_present_thread_done.store(false, std::memory_order_release);
|
||||
m_present_thread = std::thread(&VulkanDevice::PresentThread, this);
|
||||
}
|
||||
|
||||
void VulkanDevice::StopPresentThread()
|
||||
{
|
||||
if (!m_present_thread.joinable())
|
||||
return;
|
||||
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(m_present_mutex);
|
||||
WaitForPresentComplete(lock);
|
||||
m_present_thread_done.store(true, std::memory_order_release);
|
||||
m_present_queued_cv.notify_one();
|
||||
}
|
||||
|
||||
m_present_thread.join();
|
||||
}
|
||||
|
||||
void VulkanDevice::MoveToNextCommandBuffer()
|
||||
{
|
||||
BeginCommandBuffer((m_current_frame + 1) % NUM_COMMAND_BUFFERS);
|
||||
|
@ -1602,7 +1516,7 @@ void VulkanDevice::SubmitCommandBuffer(bool wait_for_completion)
|
|||
DebugAssert(!InRenderPass());
|
||||
|
||||
const u32 current_frame = m_current_frame;
|
||||
EndAndSubmitCommandBuffer(nullptr, false, false);
|
||||
EndAndSubmitCommandBuffer(nullptr, false);
|
||||
MoveToNextCommandBuffer();
|
||||
|
||||
if (wait_for_completion)
|
||||
|
@ -1629,11 +1543,6 @@ void VulkanDevice::SubmitCommandBufferAndRestartRenderPass(const std::string_vie
|
|||
BeginRenderPass();
|
||||
}
|
||||
|
||||
bool VulkanDevice::CheckLastSubmitFail()
|
||||
{
|
||||
return m_last_submit_failed.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
void VulkanDevice::DeferBufferDestruction(VkBuffer object, VmaAllocation allocation)
|
||||
{
|
||||
m_cleanup_objects.emplace_back(GetCurrentFenceCounter(),
|
||||
|
@ -1987,9 +1896,8 @@ bool VulkanDevice::HasSurface() const
|
|||
return static_cast<bool>(m_swap_chain);
|
||||
}
|
||||
|
||||
bool VulkanDevice::CreateDevice(std::string_view adapter, bool threaded_presentation,
|
||||
std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
|
||||
Error* error)
|
||||
bool VulkanDevice::CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
|
||||
FeatureMask disabled_features, Error* error)
|
||||
{
|
||||
std::unique_lock lock(s_instance_mutex);
|
||||
bool enable_debug_utils = m_debug_device;
|
||||
|
@ -2097,9 +2005,6 @@ bool VulkanDevice::CreateDevice(std::string_view adapter, bool threaded_presenta
|
|||
if (!CreateAllocator() || !CreatePersistentDescriptorPool() || !CreateCommandBuffers() || !CreatePipelineLayouts())
|
||||
return false;
|
||||
|
||||
if (threaded_presentation)
|
||||
StartPresentThread();
|
||||
|
||||
m_exclusive_fullscreen_control = exclusive_fullscreen_control;
|
||||
|
||||
if (surface != VK_NULL_HANDLE)
|
||||
|
@ -2148,7 +2053,6 @@ void VulkanDevice::DestroyDevice()
|
|||
if (m_device != VK_NULL_HANDLE)
|
||||
WaitForGPUIdle();
|
||||
|
||||
StopPresentThread();
|
||||
m_swap_chain.reset();
|
||||
|
||||
if (m_null_texture)
|
||||
|
@ -2451,11 +2355,8 @@ bool VulkanDevice::BeginPresent(bool frame_skip, u32 clear_color)
|
|||
return false;
|
||||
}
|
||||
|
||||
// Previous frame needs to be presented before we can acquire the swap chain.
|
||||
WaitForPresentComplete();
|
||||
|
||||
// Check if the device was lost.
|
||||
if (CheckLastSubmitFail())
|
||||
if (m_device_is_lost)
|
||||
{
|
||||
Panic("Fixme"); // TODO
|
||||
TrimTexturePool();
|
||||
|
@ -2511,7 +2412,7 @@ void VulkanDevice::EndPresent(bool explicit_present)
|
|||
VulkanTexture::TransitionSubresourcesToLayout(cmdbuf, m_swap_chain->GetCurrentImage(), GPUTexture::Type::RenderTarget,
|
||||
0, 1, 0, 1, VulkanTexture::Layout::ColorAttachment,
|
||||
VulkanTexture::Layout::PresentSrc);
|
||||
EndAndSubmitCommandBuffer(m_swap_chain.get(), explicit_present, !m_swap_chain->IsPresentModeSynchronizing());
|
||||
EndAndSubmitCommandBuffer(m_swap_chain.get(), explicit_present);
|
||||
MoveToNextCommandBuffer();
|
||||
InvalidateCachedState();
|
||||
TrimTexturePool();
|
||||
|
@ -2520,7 +2421,7 @@ void VulkanDevice::EndPresent(bool explicit_present)
|
|||
void VulkanDevice::SubmitPresent()
|
||||
{
|
||||
DebugAssert(m_swap_chain);
|
||||
DoPresent(m_swap_chain.get());
|
||||
QueuePresent(m_swap_chain.get());
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
|
@ -3185,7 +3086,7 @@ void VulkanDevice::RenderBlankFrame()
|
|||
VulkanTexture::TransitionSubresourcesToLayout(cmdbuf, image, GPUTexture::Type::RenderTarget, 0, 1, 0, 1,
|
||||
VulkanTexture::Layout::TransferDst, VulkanTexture::Layout::PresentSrc);
|
||||
|
||||
EndAndSubmitCommandBuffer(m_swap_chain.get(), false, !m_swap_chain->IsPresentModeSynchronizing());
|
||||
EndAndSubmitCommandBuffer(m_swap_chain.get(), false);
|
||||
MoveToNextCommandBuffer();
|
||||
|
||||
InvalidateCachedState();
|
||||
|
|
|
@ -17,9 +17,7 @@
|
|||
#include <deque>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
|
@ -234,9 +232,8 @@ public:
|
|||
void UnbindTextureBuffer(VulkanTextureBuffer* buf);
|
||||
|
||||
protected:
|
||||
bool CreateDevice(std::string_view adapter, bool threaded_presentation,
|
||||
std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
|
||||
Error* error) override;
|
||||
bool CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
|
||||
FeatureMask disabled_features, Error* error) override;
|
||||
void DestroyDevice() override;
|
||||
|
||||
bool ReadPipelineCache(std::optional<DynamicHeapArray<u8>> data) override;
|
||||
|
@ -329,11 +326,6 @@ private:
|
|||
bool IsDeviceImgTec() const;
|
||||
bool IsBrokenMobileDriver() const;
|
||||
|
||||
void EndAndSubmitCommandBuffer(VulkanSwapChain* present_swap_chain, bool explicit_present, bool submit_on_thread);
|
||||
void MoveToNextCommandBuffer();
|
||||
void WaitForPresentComplete();
|
||||
bool CheckLastSubmitFail();
|
||||
|
||||
using ExtensionList = std::vector<const char*>;
|
||||
static bool SelectInstanceExtensions(ExtensionList* extension_list, const WindowInfo& wi, OptionalExtensions* oe,
|
||||
bool enable_debug_utils);
|
||||
|
@ -395,13 +387,9 @@ private:
|
|||
|
||||
void BeginCommandBuffer(u32 index);
|
||||
void WaitForCommandBufferCompletion(u32 index);
|
||||
|
||||
void DoSubmitCommandBuffer(u32 index, VulkanSwapChain* present_swap_chain);
|
||||
void DoPresent(VulkanSwapChain* present_swap_chain);
|
||||
void WaitForPresentComplete(std::unique_lock<std::mutex>& lock);
|
||||
void PresentThread();
|
||||
void StartPresentThread();
|
||||
void StopPresentThread();
|
||||
void EndAndSubmitCommandBuffer(VulkanSwapChain* present_swap_chain, bool explicit_present);
|
||||
void MoveToNextCommandBuffer();
|
||||
void QueuePresent(VulkanSwapChain* present_swap_chain);
|
||||
|
||||
VkInstance m_instance = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
|
||||
|
@ -426,21 +414,7 @@ private:
|
|||
u64 m_completed_fence_counter = 0;
|
||||
u32 m_current_frame = 0;
|
||||
|
||||
std::atomic_bool m_last_submit_failed{false};
|
||||
std::atomic_bool m_present_done{true};
|
||||
std::mutex m_present_mutex;
|
||||
std::condition_variable m_present_queued_cv;
|
||||
std::condition_variable m_present_done_cv;
|
||||
std::thread m_present_thread;
|
||||
std::atomic_bool m_present_thread_done{false};
|
||||
|
||||
struct QueuedPresent
|
||||
{
|
||||
VulkanSwapChain* swap_chain;
|
||||
u32 command_buffer_index;
|
||||
};
|
||||
|
||||
QueuedPresent m_queued_present = {nullptr, 0xFFFFFFFFu};
|
||||
bool m_device_is_lost = false;
|
||||
|
||||
std::unordered_map<RenderPassCacheKey, VkRenderPass, RenderPassCacheKeyHash> m_render_pass_cache;
|
||||
GPUFramebufferManager<VkFramebuffer, CreateFramebuffer, DestroyFramebuffer> m_framebuffer_manager;
|
||||
|
|
|
@ -69,10 +69,6 @@ public:
|
|||
return &m_semaphores[m_current_semaphore].rendering_finished_semaphore;
|
||||
}
|
||||
|
||||
// Returns true if the current present mode is synchronizing (adaptive or hard).
|
||||
ALWAYS_INLINE bool IsPresentModeSynchronizing() const { return (m_present_mode == VK_PRESENT_MODE_FIFO_KHR); }
|
||||
ALWAYS_INLINE VkPresentModeKHR GetPresentMode() const { return m_present_mode; }
|
||||
|
||||
VkResult AcquireNextImage();
|
||||
void ReleaseCurrentImage();
|
||||
void ResetImageAcquireResult();
|
||||
|
|
Loading…
Reference in a new issue