CommonHostInterface: Add controller nav helpers

This commit is contained in:
Connor McLaughlin 2021-01-30 21:25:49 +10:00
parent 61d0af30a2
commit 3a7d9f1725
3 changed files with 52 additions and 1 deletions

View file

@ -2866,6 +2866,12 @@ std::unique_ptr<ByteStream> CommonHostInterface::OpenPackageFile(const char* pat
return FileSystem::OpenFile(full_path.c_str(), real_flags);
}
bool CommonHostInterface::SetControllerNavigationButtonState(FrontendCommon::ControllerNavigationButton button,
bool pressed)
{
return false;
}
#ifdef WITH_DISCORD_PRESENCE
void CommonHostInterface::SetDiscordPresenceEnabled(bool enabled)

View file

@ -19,7 +19,21 @@ class ControllerInterface;
namespace FrontendCommon {
class SaveStateSelectorUI;
}
enum class ControllerNavigationButton : u32
{
Activate, // A on XBox Controller, Cross on PS Controller
Cancel, // B on XBox Controller, Circle on PS Controller
LeftShoulder, // LB on XBox Controller, L1 on PS Controller
RightShoulder, // RB on XBox Controller, R1 on PS Controller
DPadLeft,
DPadRight,
DPadUp,
DPadDown,
Count
};
} // namespace FrontendCommon
class CommonHostInterface : public HostInterface
{
@ -234,6 +248,10 @@ public:
/// This is the APK for Android builds, or the program directory for standalone builds.
virtual std::unique_ptr<ByteStream> OpenPackageFile(const char* path, u32 flags) override;
/// Controller navigation, used by fullscreen mode. Returns true if the UI consumed the event, and it should not
/// execute the normal handler.
bool SetControllerNavigationButtonState(FrontendCommon::ControllerNavigationButton button, bool pressed);
/// Toggles fast forward state.
bool IsFastForwardEnabled() const { return m_fast_forward_enabled; }
void SetFastForwardEnabled(bool enabled);

View file

@ -673,10 +673,37 @@ bool SDLControllerInterface::HandleControllerButtonEvent(const SDL_ControllerBut
if (it == m_controllers.end())
return false;
static constexpr std::array<FrontendCommon::ControllerNavigationButton, SDL_CONTROLLER_BUTTON_MAX>
nav_button_mapping = {{
FrontendCommon::ControllerNavigationButton::Activate, // SDL_CONTROLLER_BUTTON_A
FrontendCommon::ControllerNavigationButton::Cancel, // SDL_CONTROLLER_BUTTON_B
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_X
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_Y
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_BACK
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_GUIDE
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_START
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_LEFTSTICK
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_RIGHTSTICK
FrontendCommon::ControllerNavigationButton::LeftShoulder, // SDL_CONTROLLER_BUTTON_LEFTSHOULDER
FrontendCommon::ControllerNavigationButton::RightShoulder, // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
FrontendCommon::ControllerNavigationButton::DPadUp, // SDL_CONTROLLER_BUTTON_DPAD_UP
FrontendCommon::ControllerNavigationButton::DPadDown, // SDL_CONTROLLER_BUTTON_DPAD_DOWN
FrontendCommon::ControllerNavigationButton::DPadLeft, // SDL_CONTROLLER_BUTTON_DPAD_LEFT
FrontendCommon::ControllerNavigationButton::DPadRight, // SDL_CONTROLLER_BUTTON_DPAD_RIGHT
}};
const bool pressed = (ev->state == SDL_PRESSED);
if (DoEventHook(Hook::Type::Button, it->player_id, ev->button, pressed ? 1.0f : 0.0f))
return true;
if (ev->button < nav_button_mapping.size() &&
nav_button_mapping[ev->button] != FrontendCommon::ControllerNavigationButton::Count &&
m_host_interface->SetControllerNavigationButtonState(nav_button_mapping[ev->button], pressed))
{
// UI consumed the event
return true;
}
const ButtonCallback& cb = it->button_mapping[ev->button];
if (cb)
{