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SPU: Consider partial ticks when generating pending samples
Fixes hitches in opening FMV in Soul Blade (Europe).
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@ -1001,7 +1001,21 @@ void SPU::GeneratePendingSamples()
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if (m_transfer_event->IsActive())
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m_transfer_event->InvokeEarly();
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m_tick_event->InvokeEarly();
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const TickCount ticks_pending = m_tick_event->GetTicksSinceLastExecution();
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TickCount frames_to_execute;
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if (g_settings.cpu_overclock_active)
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{
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frames_to_execute = static_cast<u32>((static_cast<u64>(ticks_pending) * g_settings.cpu_overclock_denominator) +
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static_cast<u32>(m_ticks_carry)) /
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static_cast<u32>(m_cpu_tick_divider);
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}
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else
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{
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frames_to_execute = (m_tick_event->GetTicksSinceLastExecution() + m_ticks_carry) / SYSCLK_TICKS_PER_SPU_TICK;
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}
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const bool force_exec = (frames_to_execute > 0);
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m_tick_event->InvokeEarly(force_exec);
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}
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bool SPU::StartDumpingAudio(const char* filename)
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