Interface: Support loading filenames on command line

This commit is contained in:
Connor McLaughlin 2019-09-14 21:54:46 +10:00
parent 363d62e5c1
commit 3d6b8e485e
5 changed files with 41 additions and 27 deletions

View file

@ -42,14 +42,14 @@ static int Run(int argc, char* argv[])
// parameters // parameters
const char* filename = nullptr; const char* filename = nullptr;
s32 state_index = -1; TinyString state_filename;
for (int i = 1; i < argc; i++) for (int i = 1; i < argc; i++)
{ {
#define CHECK_ARG(str) !std::strcmp(argv[i], str) #define CHECK_ARG(str) !std::strcmp(argv[i], str)
#define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc)) #define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc))
if (CHECK_ARG_PARAM("-state")) if (CHECK_ARG_PARAM("-state"))
state_index = std::atoi(argv[++i]); state_filename = SDLInterface::GetSaveStateFilename(std::strtoul(argv[++i], nullptr, 10));
else else
filename = argv[i]; filename = argv[i];
@ -58,7 +58,7 @@ static int Run(int argc, char* argv[])
} }
// create system // create system
if (!host_interface->InitializeSystem(filename, state_index)) if (!host_interface->InitializeSystem(filename, state_filename.IsEmpty() ? nullptr : state_filename.GetCharArray()))
{ {
host_interface.reset(); host_interface.reset();
SDL_Quit(); SDL_Quit();

View file

@ -153,28 +153,6 @@ TinyString SDLInterface::GetSaveStateFilename(u32 index)
return TinyString::FromFormat("savestate_%u.bin", index); return TinyString::FromFormat("savestate_%u.bin", index);
} }
bool SDLInterface::InitializeSystem(const char* filename, s32 save_state_index /* = -1 */)
{
m_system = std::make_unique<System>(this);
if (!m_system->Initialize())
{
m_system.reset();
return false;
}
m_system->Reset();
if (save_state_index >= 0)
{
// Load the save state.
LoadState(GetSaveStateFilename(static_cast<u32>(save_state_index)));
}
// Resume execution.
m_running = true;
return true;
}
void SDLInterface::ReportMessage(const char* message) void SDLInterface::ReportMessage(const char* message)
{ {
AddOSDMessage(message, 3.0f); AddOSDMessage(message, 3.0f);
@ -314,6 +292,7 @@ void SDLInterface::RenderDisplay()
glViewport(0, 0, m_window_width, m_window_height); glViewport(0, 0, m_window_width, m_window_height);
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDepthMask(GL_FALSE); glDepthMask(GL_FALSE);
m_display_program.Bind(); m_display_program.Bind();
m_display_texture->Bind(); m_display_texture->Bind();

View file

@ -28,8 +28,6 @@ public:
// Adds OSD messages, duration is in seconds. // Adds OSD messages, duration is in seconds.
void AddOSDMessage(const char* message, float duration = 2.0f) override; void AddOSDMessage(const char* message, float duration = 2.0f) override;
bool InitializeSystem(const char* filename, s32 save_state_index /* = -1 */);
void Run(); void Run();
private: private:

View file

@ -1,11 +1,46 @@
#include "host_interface.h" #include "host_interface.h"
#include "YBaseLib/ByteStream.h" #include "YBaseLib/ByteStream.h"
#include "YBaseLib/Log.h"
#include "system.h" #include "system.h"
Log_SetChannel(HostInterface);
HostInterface::HostInterface() = default; HostInterface::HostInterface() = default;
HostInterface::~HostInterface() = default; HostInterface::~HostInterface() = default;
bool HostInterface::InitializeSystem(const char* filename, const char* save_state_filename)
{
m_system = std::make_unique<System>(this);
if (!m_system->Initialize())
{
m_system.reset();
return false;
}
m_system->Reset();
if (filename)
{
const StaticString filename_str(filename);
if (filename_str.EndsWith(".psxexe", false) || filename_str.EndsWith(".exe", false))
{
Log_InfoPrintf("Sideloading EXE file %s", filename);
if (!m_system->LoadEXE(filename))
{
Log_ErrorPrintf("Failed to load EXE file %s", filename);
return false;
}
}
}
if (save_state_filename)
LoadState(save_state_filename);
// Resume execution.
m_running = true;
return true;
}
bool HostInterface::LoadState(const char* filename) bool HostInterface::LoadState(const char* filename)
{ {
ByteStream* stream; ByteStream* stream;

View file

@ -14,6 +14,8 @@ public:
HostInterface(); HostInterface();
virtual ~HostInterface(); virtual ~HostInterface();
bool InitializeSystem(const char* filename, const char* save_state_filename);
virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height) = 0; virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height) = 0;
virtual void ReportMessage(const char* message) = 0; virtual void ReportMessage(const char* message) = 0;